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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <list> | 10 #include <list> |
11 #include <map> | 11 #include <map> |
12 #include <queue> | 12 #include <queue> |
13 #include <string> | 13 #include <string> |
14 #include <vector> | 14 #include <vector> |
15 | 15 |
16 #include "base/compiler_specific.h" | 16 #include "base/compiler_specific.h" |
17 #include "base/threading/thread_checker.h" | 17 #include "base/threading/thread_checker.h" |
18 #include "base/timer/timer.h" | 18 #include "base/timer/timer.h" |
19 #include "content/common/content_export.h" | 19 #include "content/common/content_export.h" |
20 #include "content/common/gpu/media/avda_state_provider.h" | 20 #include "content/common/gpu/media/avda_state_provider.h" |
21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 22 #include "gpu/command_buffer/service/gpu_preferences.h" |
22 #include "media/base/android/media_drm_bridge.h" | 23 #include "media/base/android/media_drm_bridge.h" |
23 #include "media/base/android/sdk_media_codec_bridge.h" | 24 #include "media/base/android/sdk_media_codec_bridge.h" |
24 #include "media/base/media_keys.h" | 25 #include "media/base/media_keys.h" |
25 #include "media/video/video_decode_accelerator.h" | 26 #include "media/video/video_decode_accelerator.h" |
26 #include "ui/gl/android/scoped_java_surface.h" | 27 #include "ui/gl/android/scoped_java_surface.h" |
27 | 28 |
28 namespace gfx { | 29 namespace gfx { |
29 class SurfaceTexture; | 30 class SurfaceTexture; |
30 } | 31 } |
31 | 32 |
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103 // PictureBuffer was used. Update the size of the picture buffer to | 104 // PictureBuffer was used. Update the size of the picture buffer to |
104 // |new_size| and also update any size-dependent state (e.g. size of | 105 // |new_size| and also update any size-dependent state (e.g. size of |
105 // associated texture). Callers should set the correct GL context prior to | 106 // associated texture). Callers should set the correct GL context prior to |
106 // calling. | 107 // calling. |
107 virtual void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, | 108 virtual void UpdatePictureBufferSize(media::PictureBuffer* picture_buffer, |
108 const gfx::Size& new_size) = 0; | 109 const gfx::Size& new_size) = 0; |
109 }; | 110 }; |
110 | 111 |
111 AndroidVideoDecodeAccelerator( | 112 AndroidVideoDecodeAccelerator( |
112 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder, | 113 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder, |
| 114 const gpu::GpuPreferences& gpu_preferences, |
113 const base::Callback<bool(void)>& make_context_current); | 115 const base::Callback<bool(void)>& make_context_current); |
114 | 116 |
115 ~AndroidVideoDecodeAccelerator() override; | 117 ~AndroidVideoDecodeAccelerator() override; |
116 | 118 |
117 // media::VideoDecodeAccelerator implementation: | 119 // media::VideoDecodeAccelerator implementation: |
118 bool Initialize(const Config& config, Client* client) override; | 120 bool Initialize(const Config& config, Client* client) override; |
119 void SetCdm(int cdm_id) override; | 121 void SetCdm(int cdm_id) override; |
120 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; | 122 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
121 void AssignPictureBuffers( | 123 void AssignPictureBuffers( |
122 const std::vector<media::PictureBuffer>& buffers) override; | 124 const std::vector<media::PictureBuffer>& buffers) override; |
123 void ReusePictureBuffer(int32_t picture_buffer_id) override; | 125 void ReusePictureBuffer(int32_t picture_buffer_id) override; |
124 void Flush() override; | 126 void Flush() override; |
125 void Reset() override; | 127 void Reset() override; |
126 void Destroy() override; | 128 void Destroy() override; |
127 bool CanDecodeOnIOThread() override; | 129 bool CanDecodeOnIOThread() override; |
128 | 130 |
129 // AVDAStateProvider implementation: | 131 // AVDAStateProvider implementation: |
130 const gfx::Size& GetSize() const override; | 132 const gfx::Size& GetSize() const override; |
131 const base::ThreadChecker& ThreadChecker() const override; | 133 const base::ThreadChecker& ThreadChecker() const override; |
132 base::WeakPtr<gpu::gles2::GLES2Decoder> GetGlDecoder() const override; | 134 base::WeakPtr<gpu::gles2::GLES2Decoder> GetGlDecoder() const override; |
133 gpu::gles2::TextureRef* GetTextureForPicture( | 135 gpu::gles2::TextureRef* GetTextureForPicture( |
134 const media::PictureBuffer& picture_buffer) override; | 136 const media::PictureBuffer& picture_buffer) override; |
135 void PostError(const ::tracked_objects::Location& from_here, | 137 void PostError(const ::tracked_objects::Location& from_here, |
136 media::VideoDecodeAccelerator::Error error) override; | 138 media::VideoDecodeAccelerator::Error error) override; |
137 | 139 |
138 static media::VideoDecodeAccelerator::Capabilities GetCapabilities(); | 140 static media::VideoDecodeAccelerator::Capabilities GetCapabilities( |
| 141 const gpu::GpuPreferences& gpu_preferences); |
139 | 142 |
140 // Notifies about SurfaceTexture::OnFrameAvailable. This can happen on any | 143 // Notifies about SurfaceTexture::OnFrameAvailable. This can happen on any |
141 // thread at any time! | 144 // thread at any time! |
142 void OnFrameAvailable(); | 145 void OnFrameAvailable(); |
143 | 146 |
144 private: | 147 private: |
145 friend class AVDATimerManager; | 148 friend class AVDATimerManager; |
146 | 149 |
147 // TODO(timav): evaluate the need for more states in the AVDA state machine. | 150 // TODO(timav): evaluate the need for more states in the AVDA state machine. |
148 enum State { | 151 enum State { |
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220 // Resets MediaCodec and buffers/containers used for storing output. These | 223 // Resets MediaCodec and buffers/containers used for storing output. These |
221 // components need to be reset upon EOS to decode a later stream. Input state | 224 // components need to be reset upon EOS to decode a later stream. Input state |
222 // (e.g. queued BitstreamBuffers) is not reset, as input following an EOS | 225 // (e.g. queued BitstreamBuffers) is not reset, as input following an EOS |
223 // is still valid and should be processed. | 226 // is still valid and should be processed. |
224 void ResetCodecState(); | 227 void ResetCodecState(); |
225 | 228 |
226 // Dismiss all |output_picture_buffers_| in preparation for requesting new | 229 // Dismiss all |output_picture_buffers_| in preparation for requesting new |
227 // ones. | 230 // ones. |
228 void DismissPictureBuffers(); | 231 void DismissPictureBuffers(); |
229 | 232 |
230 // Return true if and only if we should use deferred rendering. | |
231 static bool UseDeferredRenderingStrategy(); | |
232 | |
233 // Used to DCHECK that we are called on the correct thread. | 233 // Used to DCHECK that we are called on the correct thread. |
234 base::ThreadChecker thread_checker_; | 234 base::ThreadChecker thread_checker_; |
235 | 235 |
236 // To expose client callbacks from VideoDecodeAccelerator. | 236 // To expose client callbacks from VideoDecodeAccelerator. |
237 Client* client_; | 237 Client* client_; |
238 | 238 |
239 // Callback to set the correct gl context. | 239 // Callback to set the correct gl context. |
240 base::Callback<bool(void)> make_context_current_; | 240 base::Callback<bool(void)> make_context_current_; |
241 | 241 |
242 // Codec type. Used when we configure media codec. | 242 // Codec type. Used when we configure media codec. |
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334 | 334 |
335 // WeakPtrFactory for posting tasks back to |this|. | 335 // WeakPtrFactory for posting tasks back to |this|. |
336 base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_; | 336 base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_; |
337 | 337 |
338 friend class AndroidVideoDecodeAcceleratorTest; | 338 friend class AndroidVideoDecodeAcceleratorTest; |
339 }; | 339 }; |
340 | 340 |
341 } // namespace content | 341 } // namespace content |
342 | 342 |
343 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 343 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
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