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Side by Side Diff: tools/VisualBench/VisualBench.cpp

Issue 1809733002: detach -> release (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: (C) Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 * 6 *
7 */ 7 */
8 8
9 #include "VisualBench.h" 9 #include "VisualBench.h"
10 10
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101 101
102 void VisualBench::resetContext() { 102 void VisualBench::resetContext() {
103 this->tearDownContext(); 103 this->tearDownContext();
104 this->setupContext(); 104 this->setupContext();
105 } 105 }
106 106
107 void VisualBench::setupContext() { 107 void VisualBench::setupContext() {
108 int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa; 108 int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa;
109 if (!this->attach(kNativeGL_BackEndType, screenSamples, &fAttachmentInfo)) { 109 if (!this->attach(kNativeGL_BackEndType, screenSamples, &fAttachmentInfo)) {
110 SkDebugf("Not possible to create backend.\n"); 110 SkDebugf("Not possible to create backend.\n");
111 INHERITED::detach(); 111 INHERITED::release();
112 SkFAIL("Could not create backend\n"); 112 SkFAIL("Could not create backend\n");
113 } 113 }
114 114
115 this->setVsync(false); 115 this->setVsync(false);
116 116
117 fSurface.reset(nullptr); 117 fSurface.reset(nullptr);
118 118
119 fInterface.reset(GrGLCreateNativeInterface()); 119 fInterface.reset(GrGLCreateNativeInterface());
120 120
121 // TODO use the GLContext creation factories and also set this all up in con figs 121 // TODO use the GLContext creation factories and also set this all up in con figs
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132 this->setupRenderTarget(); 132 this->setupRenderTarget();
133 } 133 }
134 134
135 void VisualBench::tearDownContext() { 135 void VisualBench::tearDownContext() {
136 if (fContext) { 136 if (fContext) {
137 // We abandon the context in case SkWindow has kept a ref to the surface 137 // We abandon the context in case SkWindow has kept a ref to the surface
138 fContext->abandonContext(); 138 fContext->abandonContext();
139 fContext.reset(); 139 fContext.reset();
140 fSurface.reset(); 140 fSurface.reset();
141 fInterface.reset(); 141 fInterface.reset();
142 this->detach(); 142 this->release();
143 } 143 }
144 } 144 }
145 145
146 void VisualBench::setupRenderTarget() { 146 void VisualBench::setupRenderTarget() {
147 if (fContext) { 147 if (fContext) {
148 fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fCon text)); 148 fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fCon text));
149 } 149 }
150 } 150 }
151 151
152 void VisualBench::draw(SkCanvas* canvas) { 152 void VisualBench::draw(SkCanvas* canvas) {
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186 } 186 }
187 187
188 void application_term() { 188 void application_term() {
189 SkEvent::Term(); 189 SkEvent::Term();
190 } 190 }
191 191
192 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { 192 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
193 return new VisualBench(hwnd, argc, argv); 193 return new VisualBench(hwnd, argc, argv);
194 } 194 }
195 195
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