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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
| 9 | 9 |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| (...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); | 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); |
| 254 layerCount++; | 254 layerCount++; |
| 255 } | 255 } |
| 256 | 256 |
| 257 // allocate memory for the layers and then and copy them to the struct | 257 // allocate memory for the layers and then and copy them to the struct |
| 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat
e)); | 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat
e)); |
| 259 canvasState->layerCount = layerCount; | 259 canvasState->layerCount = layerCount; |
| 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte
sWritten()); | 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte
sWritten()); |
| 261 layerWriter.flatten(canvasState->layers); | 261 layerWriter.flatten(canvasState->layers); |
| 262 | 262 |
| 263 return canvasState.detach(); | 263 return canvasState.release(); |
| 264 } | 264 } |
| 265 | 265 |
| 266 //////////////////////////////////////////////////////////////////////////////// | 266 //////////////////////////////////////////////////////////////////////////////// |
| 267 | 267 |
| 268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas)
{ | 268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas)
{ |
| 269 // reconstruct the matrix | 269 // reconstruct the matrix |
| 270 SkMatrix matrix; | 270 SkMatrix matrix; |
| 271 for (int i = 0; i < 9; i++) { | 271 for (int i = 0; i < 9; i++) { |
| 272 matrix.set(i, state.matrix[i]); | 272 matrix.set(i, state.matrix[i]); |
| 273 } | 273 } |
| (...skipping 30 matching lines...) Expand all Loading... |
| 304 layerState.raster.pixels, (size_t) layerState.raster.ro
wBytes); | 304 layerState.raster.pixels, (size_t) layerState.raster.ro
wBytes); |
| 305 | 305 |
| 306 SkASSERT(!bitmap.empty()); | 306 SkASSERT(!bitmap.empty()); |
| 307 SkASSERT(!bitmap.isNull()); | 307 SkASSERT(!bitmap.isNull()); |
| 308 | 308 |
| 309 SkAutoTUnref<SkCanvas> canvas(new SkCanvas(bitmap)); | 309 SkAutoTUnref<SkCanvas> canvas(new SkCanvas(bitmap)); |
| 310 | 310 |
| 311 // setup the matrix and clip | 311 // setup the matrix and clip |
| 312 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); | 312 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
| 313 | 313 |
| 314 return canvas.detach(); | 314 return canvas.release(); |
| 315 } | 315 } |
| 316 | 316 |
| 317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state)
{ | 317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state)
{ |
| 318 SkASSERT(state); | 318 SkASSERT(state); |
| 319 // Currently there is only one possible version. | 319 // Currently there is only one possible version. |
| 320 SkASSERT(SkCanvasState_v1::kVersion == state->version); | 320 SkASSERT(SkCanvasState_v1::kVersion == state->version); |
| 321 | 321 |
| 322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat
e); | 322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat
e); |
| 323 | 323 |
| 324 if (state_v1->layerCount < 1) { | 324 if (state_v1->layerCount < 1) { |
| 325 return nullptr; | 325 return nullptr; |
| 326 } | 326 } |
| 327 | 327 |
| 328 SkAutoTUnref<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->he
ight)); | 328 SkAutoTUnref<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->he
ight)); |
| 329 | 329 |
| 330 // setup the matrix and clip on the n-way canvas | 330 // setup the matrix and clip on the n-way canvas |
| 331 setup_canvas_from_MC_state(state_v1->mcState, canvas); | 331 setup_canvas_from_MC_state(state_v1->mcState, canvas); |
| 332 | 332 |
| 333 // Iterate over the layers and add them to the n-way canvas | 333 // Iterate over the layers and add them to the n-way canvas |
| 334 for (int i = state_v1->layerCount - 1; i >= 0; --i) { | 334 for (int i = state_v1->layerCount - 1; i >= 0; --i) { |
| 335 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state
_v1->layers[i])); | 335 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state
_v1->layers[i])); |
| 336 if (!canvasLayer.get()) { | 336 if (!canvasLayer.get()) { |
| 337 return nullptr; | 337 return nullptr; |
| 338 } | 338 } |
| 339 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i]
.x, | 339 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i]
.x, |
| 340 state_v1->layers[i]
.y)); | 340 state_v1->layers[i]
.y)); |
| 341 } | 341 } |
| 342 | 342 |
| 343 return canvas.detach(); | 343 return canvas.release(); |
| 344 } | 344 } |
| 345 | 345 |
| 346 //////////////////////////////////////////////////////////////////////////////// | 346 //////////////////////////////////////////////////////////////////////////////// |
| 347 | 347 |
| 348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| 349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); | 349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); |
| 350 // Upcast to the correct version of SkCanvasState. This avoids having a virt
ual destructor on | 350 // Upcast to the correct version of SkCanvasState. This avoids having a virt
ual destructor on |
| 351 // SkCanvasState. That would be strange since SkCanvasState has no other vir
tual functions, and | 351 // SkCanvasState. That would be strange since SkCanvasState has no other vir
tual functions, and |
| 352 // instead uses the field "version" to determine how to behave. | 352 // instead uses the field "version" to determine how to behave. |
| 353 delete static_cast<SkCanvasState_v1*>(state); | 353 delete static_cast<SkCanvasState_v1*>(state); |
| 354 } | 354 } |
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