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Side by Side Diff: src/utils/SkCanvasStateUtils.cpp

Issue 1809733002: detach -> release (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: (C) Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkCanvasStateUtils.h" 8 #include "SkCanvasStateUtils.h"
9 9
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
(...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after
253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
254 layerCount++; 254 layerCount++;
255 } 255 }
256 256
257 // allocate memory for the layers and then and copy them to the struct 257 // allocate memory for the layers and then and copy them to the struct
258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e)); 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e));
259 canvasState->layerCount = layerCount; 259 canvasState->layerCount = layerCount;
260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten()); 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten());
261 layerWriter.flatten(canvasState->layers); 261 layerWriter.flatten(canvasState->layers);
262 262
263 return canvasState.detach(); 263 return canvasState.release();
264 } 264 }
265 265
266 //////////////////////////////////////////////////////////////////////////////// 266 ////////////////////////////////////////////////////////////////////////////////
267 267
268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { 268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
269 // reconstruct the matrix 269 // reconstruct the matrix
270 SkMatrix matrix; 270 SkMatrix matrix;
271 for (int i = 0; i < 9; i++) { 271 for (int i = 0; i < 9; i++) {
272 matrix.set(i, state.matrix[i]); 272 matrix.set(i, state.matrix[i]);
273 } 273 }
(...skipping 30 matching lines...) Expand all
304 layerState.raster.pixels, (size_t) layerState.raster.ro wBytes); 304 layerState.raster.pixels, (size_t) layerState.raster.ro wBytes);
305 305
306 SkASSERT(!bitmap.empty()); 306 SkASSERT(!bitmap.empty());
307 SkASSERT(!bitmap.isNull()); 307 SkASSERT(!bitmap.isNull());
308 308
309 SkAutoTUnref<SkCanvas> canvas(new SkCanvas(bitmap)); 309 SkAutoTUnref<SkCanvas> canvas(new SkCanvas(bitmap));
310 310
311 // setup the matrix and clip 311 // setup the matrix and clip
312 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); 312 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
313 313
314 return canvas.detach(); 314 return canvas.release();
315 } 315 }
316 316
317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { 317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
318 SkASSERT(state); 318 SkASSERT(state);
319 // Currently there is only one possible version. 319 // Currently there is only one possible version.
320 SkASSERT(SkCanvasState_v1::kVersion == state->version); 320 SkASSERT(SkCanvasState_v1::kVersion == state->version);
321 321
322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat e); 322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat e);
323 323
324 if (state_v1->layerCount < 1) { 324 if (state_v1->layerCount < 1) {
325 return nullptr; 325 return nullptr;
326 } 326 }
327 327
328 SkAutoTUnref<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->he ight)); 328 SkAutoTUnref<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->he ight));
329 329
330 // setup the matrix and clip on the n-way canvas 330 // setup the matrix and clip on the n-way canvas
331 setup_canvas_from_MC_state(state_v1->mcState, canvas); 331 setup_canvas_from_MC_state(state_v1->mcState, canvas);
332 332
333 // Iterate over the layers and add them to the n-way canvas 333 // Iterate over the layers and add them to the n-way canvas
334 for (int i = state_v1->layerCount - 1; i >= 0; --i) { 334 for (int i = state_v1->layerCount - 1; i >= 0; --i) {
335 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state _v1->layers[i])); 335 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state _v1->layers[i]));
336 if (!canvasLayer.get()) { 336 if (!canvasLayer.get()) {
337 return nullptr; 337 return nullptr;
338 } 338 }
339 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i] .x, 339 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i] .x,
340 state_v1->layers[i] .y)); 340 state_v1->layers[i] .y));
341 } 341 }
342 342
343 return canvas.detach(); 343 return canvas.release();
344 } 344 }
345 345
346 //////////////////////////////////////////////////////////////////////////////// 346 ////////////////////////////////////////////////////////////////////////////////
347 347
348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { 348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); 349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
350 // Upcast to the correct version of SkCanvasState. This avoids having a virt ual destructor on 350 // Upcast to the correct version of SkCanvasState. This avoids having a virt ual destructor on
351 // SkCanvasState. That would be strange since SkCanvasState has no other vir tual functions, and 351 // SkCanvasState. That would be strange since SkCanvasState has no other vir tual functions, and
352 // instead uses the field "version" to determine how to behave. 352 // instead uses the field "version" to determine how to behave.
353 delete static_cast<SkCanvasState_v1*>(state); 353 delete static_cast<SkCanvasState_v1*>(state);
354 } 354 }
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