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Side by Side Diff: third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h

Issue 1809553002: blink: Remove unused or rarely used methods from WebGraphicsContext3D (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@wgc3d
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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34 // WebGraphicsContext3D base class for use in WebKit unit tests. 34 // WebGraphicsContext3D base class for use in WebKit unit tests.
35 // All operations are no-ops (returning 0 if necessary). 35 // All operations are no-ops (returning 0 if necessary).
36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D {
37 public: 37 public:
38 MockWebGraphicsContext3D() 38 MockWebGraphicsContext3D()
39 : m_nextTextureId(1) 39 : m_nextTextureId(1)
40 , m_contextLost(false) 40 , m_contextLost(false)
41 { 41 {
42 } 42 }
43 43
44 virtual void prepareTexture() { }
45
46 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
47
48 virtual void synthesizeGLError(WGC3Denum) { } 44 virtual void synthesizeGLError(WGC3Denum) { }
49 45
50 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
51 virtual void unmapBufferSubDataCHROMIUM(const void*) { }
52 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC 3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
53 virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
54
55 virtual void setVisibilityCHROMIUM(bool visible) { }
56
57 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen ts, const WGC3Denum* attachments) { } 46 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen ts, const WGC3Denum* attachments) { }
58 virtual void ensureFramebufferCHROMIUM() { } 47 virtual void ensureFramebufferCHROMIUM() { }
59 48
60 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } 49 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
61 virtual void requestExtensionCHROMIUM(const char*) { } 50 virtual void requestExtensionCHROMIUM(const char*) { }
62 51
63 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } 52 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
64 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } 53 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
65 54
66 virtual void activeTexture(WGC3Denum texture) { } 55 virtual void activeTexture(WGC3Denum texture) { }
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
167 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } 156 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
168 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } 157 virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
169 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } 158 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
170 virtual void lineWidth(WGC3Dfloat) { } 159 virtual void lineWidth(WGC3Dfloat) { }
171 virtual void linkProgram(WebGLId program) { } 160 virtual void linkProgram(WebGLId program) { }
172 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } 161 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
173 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } 162 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
174 163
175 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { } 164 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
176 165
177 virtual void releaseShaderCompiler() { }
178
179 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } 166 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
180 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } 167 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
181 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he ight) { } 168 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he ight) { }
182 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } 169 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
183 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } 170 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
184 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re f, WGC3Duint mask) { } 171 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re f, WGC3Duint mask) { }
185 virtual void stencilMask(WGC3Duint mask) { } 172 virtual void stencilMask(WGC3Duint mask) { }
186 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } 173 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
187 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } 174 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
188 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa il, WGC3Denum zpass) { } 175 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa il, WGC3Denum zpass) { }
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
289 void fakeContextLost() { m_contextLost = true; } 276 void fakeContextLost() { m_contextLost = true; }
290 protected: 277 protected:
291 unsigned m_nextTextureId; 278 unsigned m_nextTextureId;
292 bool m_contextLost; 279 bool m_contextLost;
293 Attributes m_attrs; 280 Attributes m_attrs;
294 }; 281 };
295 282
296 } // namespace blink 283 } // namespace blink
297 284
298 #endif // MockWebGraphicsContext3D_h 285 #endif // MockWebGraphicsContext3D_h
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