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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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198 } else { | 198 } else { |
199 ASSERT(!m_bufferClearNeeded); | 199 ASSERT(!m_bufferClearNeeded); |
200 } | 200 } |
201 } | 201 } |
202 | 202 |
203 WebGraphicsContext3D* DrawingBuffer::context() | 203 WebGraphicsContext3D* DrawingBuffer::context() |
204 { | 204 { |
205 return m_context.get(); | 205 return m_context.get(); |
206 } | 206 } |
207 | 207 |
| 208 gpu::gles2::GLES2Interface* DrawingBuffer::contextGL() |
| 209 { |
| 210 return m_gl; |
| 211 } |
| 212 |
| 213 |
208 void DrawingBuffer::setIsHidden(bool hidden) | 214 void DrawingBuffer::setIsHidden(bool hidden) |
209 { | 215 { |
210 if (m_isHidden == hidden) | 216 if (m_isHidden == hidden) |
211 return; | 217 return; |
212 m_isHidden = hidden; | 218 m_isHidden = hidden; |
213 if (m_isHidden) | 219 if (m_isHidden) |
214 freeRecycledMailboxes(); | 220 freeRecycledMailboxes(); |
215 } | 221 } |
216 | 222 |
217 void DrawingBuffer::setFilterQuality(SkFilterQuality filterQuality) | 223 void DrawingBuffer::setFilterQuality(SkFilterQuality filterQuality) |
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1030 | 1036 |
1031 if (m_antiAliasingMode == MSAAImplicitResolve) | 1037 if (m_antiAliasingMode == MSAAImplicitResolve) |
1032 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A
TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); | 1038 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A
TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
1033 else | 1039 else |
1034 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta
rget, m_colorBuffer.textureId, 0); | 1040 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta
rget, m_colorBuffer.textureId, 0); |
1035 | 1041 |
1036 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1042 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
1037 } | 1043 } |
1038 | 1044 |
1039 } // namespace blink | 1045 } // namespace blink |
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