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Side by Side Diff: trunk/Source/core/rendering/compositing/RenderLayerCompositor.cpp

Issue 180953009: Revert 168554 "Reduce compositing update in Silk's toggle_drawer..." (Closed) Base URL: svn://svn.chromium.org/blink/
Patch Set: Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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197 #endif 197 #endif
198 }; 198 };
199 199
200 RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView) 200 RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
201 : m_renderView(renderView) 201 : m_renderView(renderView)
202 , m_compositingReasonFinder(*renderView) 202 , m_compositingReasonFinder(*renderView)
203 , m_hasAcceleratedCompositing(true) 203 , m_hasAcceleratedCompositing(true)
204 , m_showRepaintCounter(false) 204 , m_showRepaintCounter(false)
205 , m_needsToRecomputeCompositingRequirements(false) 205 , m_needsToRecomputeCompositingRequirements(false)
206 , m_needsToUpdateLayerTreeGeometry(false) 206 , m_needsToUpdateLayerTreeGeometry(false)
207 , m_pendingUpdateType(GraphicsLayerUpdater::DoNotForceUpdate)
208 , m_compositing(false) 207 , m_compositing(false)
209 , m_compositingLayersNeedRebuild(false) 208 , m_compositingLayersNeedRebuild(false)
210 , m_forceCompositingMode(false) 209 , m_forceCompositingMode(false)
211 , m_needsUpdateCompositingRequirementsState(false) 210 , m_needsUpdateCompositingRequirementsState(false)
212 , m_isTrackingRepaints(false) 211 , m_isTrackingRepaints(false)
213 , m_rootLayerAttachment(RootLayerUnattached) 212 , m_rootLayerAttachment(RootLayerUnattached)
214 { 213 {
215 ASSERT(renderView); 214 ASSERT(renderView);
216 } 215 }
217 216
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356 return; 355 return;
357 356
358 if (m_forceCompositingMode && !m_compositing) 357 if (m_forceCompositingMode && !m_compositing)
359 enableCompositingMode(true); 358 enableCompositingMode(true);
360 359
361 if (!m_needsToRecomputeCompositingRequirements && !m_compositing) 360 if (!m_needsToRecomputeCompositingRequirements && !m_compositing)
362 return; 361 return;
363 362
364 switch (updateType) { 363 switch (updateType) {
365 case CompositingUpdateAfterStyleChange: 364 case CompositingUpdateAfterStyleChange:
366 m_needsToRecomputeCompositingRequirements = true;
367 break;
368 case CompositingUpdateAfterLayout: 365 case CompositingUpdateAfterLayout:
369 m_needsToRecomputeCompositingRequirements = true; 366 m_needsToRecomputeCompositingRequirements = true;
370 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't need a ForceUpdate here.
371 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate;
372 break; 367 break;
373 case CompositingUpdateOnScroll: 368 case CompositingUpdateOnScroll:
374 m_needsToRecomputeCompositingRequirements = true; // Overlap can change with scrolling, so need to check for hierarchy updates. 369 m_needsToRecomputeCompositingRequirements = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
375 m_needsToUpdateLayerTreeGeometry = true; 370 m_needsToUpdateLayerTreeGeometry = true;
376 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't need a ForceUpdate here.
377 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate;
378 break; 371 break;
379 case CompositingUpdateOnCompositedScroll: 372 case CompositingUpdateOnCompositedScroll:
380 m_needsToUpdateLayerTreeGeometry = true; 373 m_needsToUpdateLayerTreeGeometry = true;
381 // FIXME: Ideally we'd be smarter about tracking dirtiness and wouldn't need a ForceUpdate here.
382 m_pendingUpdateType = GraphicsLayerUpdater::ForceUpdate;
383 break; 374 break;
384 } 375 }
385 376
386 m_renderView->frameView()->scheduleAnimation(); 377 m_renderView->frameView()->scheduleAnimation();
387 } 378 }
388 379
389 void RenderLayerCompositor::updateCompositingLayers() 380 void RenderLayerCompositor::updateCompositingLayers()
390 { 381 {
391 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::updateCompositingLay ers"); 382 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::updateCompositingLay ers");
392 383
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421 return; 412 return;
422 413
423 bool needCompositingRequirementsUpdate = m_needsToRecomputeCompositingRequir ements; 414 bool needCompositingRequirementsUpdate = m_needsToRecomputeCompositingRequir ements;
424 bool needHierarchyAndGeometryUpdate = m_compositingLayersNeedRebuild; 415 bool needHierarchyAndGeometryUpdate = m_compositingLayersNeedRebuild;
425 bool needGeometryUpdate = m_needsToUpdateLayerTreeGeometry; 416 bool needGeometryUpdate = m_needsToUpdateLayerTreeGeometry;
426 bool needsToUpdateScrollingCoordinator = scrollingCoordinator() ? scrollingC oordinator()->needsToUpdateAfterCompositingChange() : false; 417 bool needsToUpdateScrollingCoordinator = scrollingCoordinator() ? scrollingC oordinator()->needsToUpdateAfterCompositingChange() : false;
427 418
428 if (!needCompositingRequirementsUpdate && !needHierarchyAndGeometryUpdate && !needGeometryUpdate && !needsToUpdateScrollingCoordinator) 419 if (!needCompositingRequirementsUpdate && !needHierarchyAndGeometryUpdate && !needGeometryUpdate && !needsToUpdateScrollingCoordinator)
429 return; 420 return;
430 421
431 GraphicsLayerUpdater::UpdateType updateType = m_pendingUpdateType;
432
433 // Only clear the flags if we're updating the entire hierarchy. 422 // Only clear the flags if we're updating the entire hierarchy.
434 m_compositingLayersNeedRebuild = false; 423 m_compositingLayersNeedRebuild = false;
435 m_needsToUpdateLayerTreeGeometry = false; 424 m_needsToUpdateLayerTreeGeometry = false;
436 m_needsToRecomputeCompositingRequirements = false; 425 m_needsToRecomputeCompositingRequirements = false;
437 m_pendingUpdateType = GraphicsLayerUpdater::DoNotForceUpdate;
438
439 RenderLayer* updateRoot = rootRenderLayer(); 426 RenderLayer* updateRoot = rootRenderLayer();
440 427
441 if (needCompositingRequirementsUpdate) { 428 if (needCompositingRequirementsUpdate) {
442 // Go through the layers in presentation order, so that we can compute w hich RenderLayers need compositing layers. 429 // Go through the layers in presentation order, so that we can compute w hich RenderLayers need compositing layers.
443 // FIXME: we could maybe do this and the hierarchy udpate in one pass, b ut the parenting logic would be more complex. 430 // FIXME: we could maybe do this and the hierarchy udpate in one pass, b ut the parenting logic would be more complex.
444 CompositingRecursionData recursionData(updateRoot, 0, true); 431 CompositingRecursionData recursionData(updateRoot, 0, true);
445 bool layersChanged = false; 432 bool layersChanged = false;
446 bool saw3DTransform = false; 433 bool saw3DTransform = false;
447 { 434 {
448 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::computeCompo sitingRequirements"); 435 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::computeCompo sitingRequirements");
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477 464
478 if (layersChanged) 465 if (layersChanged)
479 needHierarchyAndGeometryUpdate = true; 466 needHierarchyAndGeometryUpdate = true;
480 } 467 }
481 468
482 if (needHierarchyAndGeometryUpdate) { 469 if (needHierarchyAndGeometryUpdate) {
483 // Update the hierarchy of the compositing layers. 470 // Update the hierarchy of the compositing layers.
484 Vector<GraphicsLayer*> childList; 471 Vector<GraphicsLayer*> childList;
485 { 472 {
486 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::rebuildTree") ; 473 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::rebuildTree") ;
487 GraphicsLayerUpdater(*m_renderView).rebuildTree(*updateRoot, updateT ype, childList, 0); 474 GraphicsLayerUpdater(*m_renderView).rebuildTree(*updateRoot, childLi st, 0);
488 } 475 }
489 476
490 // Host the document layer in the RenderView's root layer. 477 // Host the document layer in the RenderView's root layer.
491 if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && isMainFra me()) { 478 if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && isMainFra me()) {
492 RenderVideo* video = findFullscreenVideoRenderer(m_renderView->docum ent()); 479 RenderVideo* video = findFullscreenVideoRenderer(m_renderView->docum ent());
493 if (video && video->hasCompositedLayerMapping()) { 480 if (video && video->hasCompositedLayerMapping()) {
494 childList.clear(); 481 childList.clear();
495 childList.append(video->compositedLayerMapping()->mainGraphicsLa yer()); 482 childList.append(video->compositedLayerMapping()->mainGraphicsLa yer());
496 } 483 }
497 } 484 }
498 485
499 if (childList.isEmpty()) 486 if (childList.isEmpty())
500 destroyRootLayer(); 487 destroyRootLayer();
501 else 488 else
502 m_rootContentLayer->setChildren(childList); 489 m_rootContentLayer->setChildren(childList);
503 } else if (needGeometryUpdate) { 490 } else if (needGeometryUpdate) {
504 // We just need to do a geometry update. This is only used for position: fixed scrolling; 491 // We just need to do a geometry update. This is only used for position: fixed scrolling;
505 // most of the time, geometry is updated via RenderLayer::styleChanged() . 492 // most of the time, geometry is updated via RenderLayer::styleChanged() .
506 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::updateRecursive") ; 493 TRACE_EVENT0("blink_rendering", "GraphicsLayerUpdater::updateRecursive") ;
507 GraphicsLayerUpdater(*m_renderView).updateRecursive(*updateRoot, updateT ype); 494 GraphicsLayerUpdater(*m_renderView).updateRecursive(*updateRoot);
508 } 495 }
509 496
510 ASSERT(updateRoot || !m_compositingLayersNeedRebuild); 497 ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
511 498
512 if (!hasAcceleratedCompositing()) 499 if (!hasAcceleratedCompositing())
513 enableCompositingMode(false); 500 enableCompositingMode(false);
514 501
515 // The scrolling coordinator may realize that it needs updating while compos iting was being updated in this function. 502 // The scrolling coordinator may realize that it needs updating while compos iting was being updated in this function.
516 needsToUpdateScrollingCoordinator |= scrollingCoordinator() ? scrollingCoord inator()->needsToUpdateAfterCompositingChange() : false; 503 needsToUpdateScrollingCoordinator |= scrollingCoordinator() ? scrollingCoord inator()->needsToUpdateAfterCompositingChange() : false;
517 if (needsToUpdateScrollingCoordinator && isMainFrame() && scrollingCoordinat or() && inCompositingMode()) 504 if (needsToUpdateScrollingCoordinator && isMainFrame() && scrollingCoordinat or() && inCompositingMode())
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1408 if (layer->hasCompositedLayerMapping()) { 1395 if (layer->hasCompositedLayerMapping()) {
1409 CompositedLayerMappingPtr compositedLayerMapping = layer->composited LayerMapping(); 1396 CompositedLayerMappingPtr compositedLayerMapping = layer->composited LayerMapping();
1410 compositedLayerMapping->updateCompositedBounds(); 1397 compositedLayerMapping->updateCompositedBounds();
1411 1398
1412 if (layer->reflectionInfo()) { 1399 if (layer->reflectionInfo()) {
1413 RenderLayer* reflectionLayer = layer->reflectionInfo()->reflecti onLayer(); 1400 RenderLayer* reflectionLayer = layer->reflectionInfo()->reflecti onLayer();
1414 if (reflectionLayer->hasCompositedLayerMapping()) 1401 if (reflectionLayer->hasCompositedLayerMapping())
1415 reflectionLayer->compositedLayerMapping()->updateCompositedB ounds(); 1402 reflectionLayer->compositedLayerMapping()->updateCompositedB ounds();
1416 } 1403 }
1417 1404
1418 compositedLayerMapping->updateGraphicsLayerGeometry(GraphicsLayerUpd ater::ForceUpdate); 1405 compositedLayerMapping->updateGraphicsLayerGeometry();
1419 if (compositedChildrenOnly) 1406 if (compositedChildrenOnly)
1420 return; 1407 return;
1421 } 1408 }
1422 } 1409 }
1423 1410
1424 if (layer->reflectionInfo()) 1411 if (layer->reflectionInfo())
1425 updateCompositingDescendantGeometry(compositingAncestor, layer->reflecti onInfo()->reflectionLayer(), compositedChildrenOnly); 1412 updateCompositingDescendantGeometry(compositingAncestor, layer->reflecti onInfo()->reflectionLayer(), compositedChildrenOnly);
1426 1413
1427 if (!layer->hasCompositingDescendant()) 1414 if (!layer->hasCompositingDescendant())
1428 return; 1415 return;
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2247 } else if (graphicsLayer == m_scrollLayer.get()) { 2234 } else if (graphicsLayer == m_scrollLayer.get()) {
2248 name = "LocalFrame Scrolling Layer"; 2235 name = "LocalFrame Scrolling Layer";
2249 } else { 2236 } else {
2250 ASSERT_NOT_REACHED(); 2237 ASSERT_NOT_REACHED();
2251 } 2238 }
2252 2239
2253 return name; 2240 return name;
2254 } 2241 }
2255 2242
2256 } // namespace WebCore 2243 } // namespace WebCore
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