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Unified Diff: content/common/gpu/gpu_channel.h

Issue 1809183002: gpu_messages.h => gpu/ipc/common (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Make win_clang_x64_dbg happy by making command_buffer_traits an alias to gpu component on compnet b… Created 4 years, 9 months ago
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Index: content/common/gpu/gpu_channel.h
diff --git a/content/common/gpu/gpu_channel.h b/content/common/gpu/gpu_channel.h
index 40a7bec4dd56eef6fb48c92294885cb2c83be05a..7823af60ce6ce975532200200edf745484c82266 100644
--- a/content/common/gpu/gpu_channel.h
+++ b/content/common/gpu/gpu_channel.h
@@ -23,8 +23,8 @@
#include "content/common/content_export.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_memory_manager.h"
-#include "content/common/gpu/gpu_stream_constants.h"
#include "gpu/command_buffer/service/valuebuffer_manager.h"
+#include "gpu/ipc/common/gpu_stream_constants.h"
#include "ipc/ipc_sync_channel.h"
#include "ipc/message_router.h"
#include "ui/gfx/geometry/size.h"
@@ -198,7 +198,7 @@ class CONTENT_EXPORT GpuChannel
scoped_refptr<GpuChannelMessageQueue> CreateStream(
int32_t stream_id,
- GpuStreamPriority stream_priority);
+ gpu::GpuStreamPriority stream_priority);
scoped_refptr<GpuChannelMessageQueue> LookupStream(int32_t stream_id);
@@ -360,7 +360,7 @@ class GpuChannelMessageQueue
public:
static scoped_refptr<GpuChannelMessageQueue> Create(
int32_t stream_id,
- GpuStreamPriority stream_priority,
+ gpu::GpuStreamPriority stream_priority,
GpuChannel* channel,
const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
const scoped_refptr<gpu::PreemptionFlag>& preempting_flag,
@@ -371,7 +371,7 @@ class GpuChannelMessageQueue
void DisableIO();
int32_t stream_id() const { return stream_id_; }
- GpuStreamPriority stream_priority() const { return stream_priority_; }
+ gpu::GpuStreamPriority stream_priority() const { return stream_priority_; }
bool IsScheduled() const;
void OnRescheduled(bool scheduled);
@@ -420,7 +420,7 @@ class GpuChannelMessageQueue
GpuChannelMessageQueue(
int32_t stream_id,
- GpuStreamPriority stream_priority,
+ gpu::GpuStreamPriority stream_priority,
GpuChannel* channel,
const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
const scoped_refptr<gpu::PreemptionFlag>& preempting_flag,
@@ -446,7 +446,7 @@ class GpuChannelMessageQueue
bool ShouldTransitionToIdle() const;
const int32_t stream_id_;
- const GpuStreamPriority stream_priority_;
+ const gpu::GpuStreamPriority stream_priority_;
// These can be accessed from both IO and main threads and are protected by
// |channel_lock_|.
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