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Side by Side Diff: content/public/renderer/media_stream_audio_renderer.h

Issue 1809093003: Moving SwitchOutputDevice out of OutputDevice interface, eliminating OutputDevice (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressing guidou's comments Created 4 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_ 5 #ifndef CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_
6 #define CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_ 6 #define CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/time/time.h" 12 #include "base/time/time.h"
13 #include "media/base/output_device.h" 13 #include "media/base/output_device_info.h"
14 #include "url/gurl.h" 14 #include "url/origin.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 class MediaStreamAudioRenderer 18 class MediaStreamAudioRenderer
19 : public base::RefCountedThreadSafe<MediaStreamAudioRenderer> { 19 : public base::RefCountedThreadSafe<MediaStreamAudioRenderer> {
20 public: 20 public:
21 // Starts rendering audio. 21 // Starts rendering audio.
22 virtual void Start() = 0; 22 virtual void Start() = 0;
23 23
24 // Stops rendering audio. 24 // Stops rendering audio.
25 virtual void Stop() = 0; 25 virtual void Stop() = 0;
26 26
27 // Resumes rendering audio after being paused. 27 // Resumes rendering audio after being paused.
28 virtual void Play() = 0; 28 virtual void Play() = 0;
29 29
30 // Temporarily suspends rendering audio. The audio stream might still be 30 // Temporarily suspends rendering audio. The audio stream might still be
31 // active but new audio data is not provided to the consumer. 31 // active but new audio data is not provided to the consumer.
32 virtual void Pause() = 0; 32 virtual void Pause() = 0;
33 33
34 // Sets the output volume. 34 // Sets the output volume.
35 virtual void SetVolume(float volume) = 0; 35 virtual void SetVolume(float volume) = 0;
36 36
37 // Returns a pointer to the internal output device. 37 // Returns current output device information. If the information is not
38 // The pointer is not to be owned by the caller and is valid only during 38 // available yet, this method may block until it becomes available.
39 // the lifetime of the MediaStreamAudioRenderer. 39 // If output device is not supported, |device_status| of
40 // It can be null, which means that access to the output device is not 40 // OutputDeviceInfo should be set to OUTPUT_DEVICE_STATUS_ERROR_INTERNAL.
41 // supported. 41 // Must never be called on the IO thread.
miu 2016/03/24 21:32:02 nit: You can probably omit the "never be called on
o1ka 2016/03/29 13:39:53 I would probably leave it as it is now: Since the
42 virtual media::OutputDevice* GetOutputDevice() = 0; 42 virtual media::OutputDeviceInfo GetOutputDeviceInfo() = 0;
43
44 // Attempts to switch the audio output device.
45 // Once the attempt is finished, |callback| is invoked with the
46 // result of the operation passed as a parameter. The result is a value from
47 // the media::OutputDeviceStatus enum.
48 // There is no guarantee about the thread where |callback| will
49 // be invoked, so users are advised to use media::BindToCurrentLoop() to
miu 2016/03/24 21:32:02 Because this is a public interface, it's usually b
o1ka 2016/03/29 13:39:53 I just copied the old SwitchOutputDevice() comment
miu 2016/03/29 19:46:27 I suppose it's fine to leave it alone for this cha
o1ka 2016/03/30 14:02:42 Agree. We need to come back to it after a couple o
50 // ensure that |callback| runs on the correct thread.
51 // Note also that copy constructors and destructors for arguments bound to
miu 2016/03/24 21:32:02 You can remove lines 51-54. This is generally und
o1ka 2016/03/29 13:39:54 Done.
52 // |callback| may run on arbitrary threads as |callback| is moved across
53 // threads. It is advisable to bind arguments such that they are released by
54 // |callback| when it runs in order to avoid surprises.
55 virtual void SwitchOutputDevice(
56 const std::string& device_id,
57 const url::Origin& security_origin,
58 const media::OutputDeviceStatusCB& callback) = 0;
43 59
44 // Time stamp that reflects the current render time. Should not be updated 60 // Time stamp that reflects the current render time. Should not be updated
45 // when paused. 61 // when paused.
46 virtual base::TimeDelta GetCurrentRenderTime() const = 0; 62 virtual base::TimeDelta GetCurrentRenderTime() const = 0;
47 63
48 // Returns true if the implementation is a local renderer and false 64 // Returns true if the implementation is a local renderer and false
49 // otherwise. 65 // otherwise.
50 virtual bool IsLocalRenderer() const = 0; 66 virtual bool IsLocalRenderer() const = 0;
51 67
52 protected: 68 protected:
53 friend class base::RefCountedThreadSafe<MediaStreamAudioRenderer>; 69 friend class base::RefCountedThreadSafe<MediaStreamAudioRenderer>;
54 70
55 virtual ~MediaStreamAudioRenderer() {} 71 virtual ~MediaStreamAudioRenderer() {}
56 }; 72 };
57 73
58 } // namespace content 74 } // namespace content
59 75
60 #endif // CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_ 76 #endif // CONTENT_PUBLIC_RENDERER_MEDIA_STREAM_AUDIO_RENDERER_H_
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