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Side by Side Diff: src/effects/gradients/Sk4fLinearGradient.h

Issue 1808963005: 4f linear gradient shader blitters (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: rename trunc_from_255 to quiet confused msvc Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef Sk4fLinearGradient_DEFINED 8 #ifndef Sk4fLinearGradient_DEFINED
9 #define Sk4fLinearGradient_DEFINED 9 #define Sk4fLinearGradient_DEFINED
10 10
11 #include "Sk4fGradientBase.h" 11 #include "Sk4fGradientBase.h"
12 #include "SkLinearGradient.h" 12 #include "SkLinearGradient.h"
13 13
14 class SkLinearGradient:: 14 class SkLinearGradient::
15 LinearGradient4fContext final : public GradientShaderBase4fContext { 15 LinearGradient4fContext final : public GradientShaderBase4fContext {
16 public: 16 public:
17 LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); 17 LinearGradient4fContext(const SkLinearGradient&, const ContextRec&);
18 18
19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override; 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; 20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
21 21
22 protected: 22 protected:
23 void mapTs(int x, int y, SkScalar ts[], int count) const override; 23 void mapTs(int x, int y, SkScalar ts[], int count) const override;
24 24
25 BlitProc onChooseBlitProc(const SkImageInfo&, BlitState*) override;
26
25 private: 27 private:
26 using INHERITED = GradientShaderBase4fContext; 28 using INHERITED = GradientShaderBase4fContext;
27 29
28 template<typename DstType, TileMode> 30 template<typename DstType, SkColorProfileType, TileMode>
29 class LinearIntervalProcessor; 31 class LinearIntervalProcessor;
30 32
31 template <typename DstType, bool premul> 33 template <typename DstType, SkColorProfileType, ApplyPremul>
32 void shadePremulSpan(int x, int y, DstType[], int count) const; 34 void shadePremulSpan(int x, int y, DstType[], int count) const;
33 35
34 template <typename DstType, bool premul, SkShader::TileMode tileMode> 36 template <typename DstType, SkColorProfileType, ApplyPremul, SkShader::TileM ode tileMode>
35 void shadeSpanInternal(int x, int y, DstType[], int count) const; 37 void shadeSpanInternal(int x, int y, DstType[], int count) const;
36 38
37 const Interval* findInterval(SkScalar fx) const; 39 const Interval* findInterval(SkScalar fx) const;
38 40
39 bool isFast() const { return fDstToPosClass == kLinear_MatrixClass; } 41 bool isFast() const { return fDstToPosClass == kLinear_MatrixClass; }
40 42
43 static void D32_BlitProc(BlitState* state, int x, int y, const SkPixmap& dst ,
44 int count, const SkAlpha aa[]);
45 static void D64_BlitProc(BlitState*, int x, int y, const SkPixmap& dst,
46 int count, const SkAlpha aa[]);
47
41 mutable const Interval* fCachedInterval; 48 mutable const Interval* fCachedInterval;
42 }; 49 };
43 50
44 #endif // Sk4fLinearGradient_DEFINED 51 #endif // Sk4fLinearGradient_DEFINED
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