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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ | 5 #ifndef CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ |
| 6 #define CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ | 6 #define CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "base/timer/timer.h" | 9 #include "base/timer/timer.h" |
| 10 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble_type.h" | 10 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble_type.h" |
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| 23 // state, namely fullscreen and mouse lock. | 23 // state, namely fullscreen and mouse lock. |
| 24 // | 24 // |
| 25 // Notification display design note: if the #simplified-fullscreen-ui flag is | 25 // Notification display design note: if the #simplified-fullscreen-ui flag is |
| 26 // enabled, the bubble has the following behaviour: | 26 // enabled, the bubble has the following behaviour: |
| 27 // - The bubble is shown for kInitialDelayMs, then hides. | 27 // - The bubble is shown for kInitialDelayMs, then hides. |
| 28 // - After a bubble has been shown, notifications are suppressed for | 28 // - After a bubble has been shown, notifications are suppressed for |
| 29 // kSnoozeNotificationsTimeMs, to avoid bothering the user. After this time | 29 // kSnoozeNotificationsTimeMs, to avoid bothering the user. After this time |
| 30 // has elapsed, the next user input re-displays the bubble. | 30 // has elapsed, the next user input re-displays the bubble. |
| 31 class ExclusiveAccessBubble : public gfx::AnimationDelegate { | 31 class ExclusiveAccessBubble : public gfx::AnimationDelegate { |
| 32 public: | 32 public: |
| 33 explicit ExclusiveAccessBubble(ExclusiveAccessManager* manager, | 33 ExclusiveAccessBubble(ExclusiveAccessManager* manager, |
| 34 const GURL& url, | 34 const GURL& url, |
| 35 ExclusiveAccessBubbleType bubble_type); | 35 ExclusiveAccessBubbleType bubble_type); |
| 36 ~ExclusiveAccessBubble() override; | 36 ~ExclusiveAccessBubble() override; |
| 37 | 37 |
| 38 // Informs the ExclusiveAccessBubble of some user input, which may update | 38 // Informs the ExclusiveAccessBubble of some user input, which may update |
| 39 // internal timers and/or re-display the bubble. | 39 // internal timers and/or re-display the bubble. |
| 40 void OnUserInput(); | 40 void OnUserInput(); |
| 41 | 41 |
| 42 protected: | 42 protected: |
| 43 static const int kPaddingPx; // Amount of padding around the link | 43 static const int kPaddingPx; // Amount of padding around the link |
| 44 static const int kInitialDelayMs; // Initial time bubble remains onscreen | 44 static const int kInitialDelayMs; // Initial time bubble remains onscreen |
| 45 static const int kIdleTimeMs; // Time before mouse idle triggers hide | 45 static const int kIdleTimeMs; // Time before mouse idle triggers hide |
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| 137 | 137 |
| 138 // The most recently seen mouse position, in screen coordinates. Used to see | 138 // The most recently seen mouse position, in screen coordinates. Used to see |
| 139 // if the mouse has moved since our last check. Only used in non-simplified | 139 // if the mouse has moved since our last check. Only used in non-simplified |
| 140 // fullscreen mode. | 140 // fullscreen mode. |
| 141 gfx::Point last_mouse_pos_; | 141 gfx::Point last_mouse_pos_; |
| 142 | 142 |
| 143 DISALLOW_COPY_AND_ASSIGN(ExclusiveAccessBubble); | 143 DISALLOW_COPY_AND_ASSIGN(ExclusiveAccessBubble); |
| 144 }; | 144 }; |
| 145 | 145 |
| 146 #endif // CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ | 146 #endif // CHROME_BROWSER_UI_EXCLUSIVE_ACCESS_EXCLUSIVE_ACCESS_BUBBLE_H_ |
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