Index: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
index 77c5bdfb6f243cb71bd790a83ac2c14d896ffa78..1cfa344619b29d087b01393500995921d65b8a9c 100644 |
--- a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
@@ -675,7 +675,7 @@ bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) |
if (m_context->getError() == GL_OUT_OF_MEMORY) |
return false; |
- m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer); |
+ m_gl->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer); |
resizeDepthStencil(size); |
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
return false; |
@@ -698,7 +698,7 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size) |
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
else |
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
- m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); |
+ m_gl->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); |
m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); |
} |
@@ -880,7 +880,7 @@ bool DrawingBuffer::paintRenderingResultsToImageData(int& width, int& height, So |
if (sourceBuffer == FrontBuffer && m_frontColorBuffer.texInfo.textureId) { |
fbo = m_context->createFramebuffer(); |
m_context->bindFramebuffer(GL_FRAMEBUFFER, fbo); |
- m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_frontColorBuffer.texInfo.parameters.target, m_frontColorBuffer.texInfo.textureId, 0); |
+ m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_frontColorBuffer.texInfo.parameters.target, m_frontColorBuffer.texInfo.textureId, 0); |
} else { |
m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer()); |
} |
@@ -889,7 +889,7 @@ bool DrawingBuffer::paintRenderingResultsToImageData(int& width, int& height, So |
flipVertically(static_cast<uint8_t*>(pixels.data()), width, height); |
if (fbo) { |
- m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_frontColorBuffer.texInfo.parameters.target, 0, 0); |
+ m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_frontColorBuffer.texInfo.parameters.target, 0, 0); |
m_context->deleteFramebuffer(fbo); |
} |
@@ -1037,7 +1037,7 @@ void DrawingBuffer::attachColorBufferToCurrentFBO() |
if (m_antiAliasingMode == MSAAImplicitResolve) |
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
else |
- m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_colorBuffer.textureId, 0); |
+ m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_colorBuffer.textureId, 0); |
m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
} |