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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h

Issue 1808933002: Remove framebufferRenderbuffer and framebufferTexture* from WGC3D. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@wgc3d-unused
Patch Set: framebufferRenderbuffer: rebase Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLFramebuffer_h 26 #ifndef WebGLFramebuffer_h
27 #define WebGLFramebuffer_h 27 #define WebGLFramebuffer_h
28 28
29 #include "modules/webgl/WebGLContextObject.h" 29 #include "modules/webgl/WebGLContextObject.h"
30 #include "modules/webgl/WebGLSharedObject.h" 30 #include "modules/webgl/WebGLSharedObject.h"
31 31
32 namespace gpu {
33 namespace gles2 {
34 class GLES2Interface;
35 }
36 }
37
32 namespace blink { 38 namespace blink {
33 39
34 class WebGLRenderbuffer; 40 class WebGLRenderbuffer;
35 class WebGLTexture; 41 class WebGLTexture;
36 42
37 class WebGLFramebuffer final : public WebGLContextObject { 43 class WebGLFramebuffer final : public WebGLContextObject {
38 DEFINE_WRAPPERTYPEINFO(); 44 DEFINE_WRAPPERTYPEINFO();
39 public: 45 public:
40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { 46 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> {
41 public: 47 public:
42 virtual ~WebGLAttachment(); 48 virtual ~WebGLAttachment();
43 49
44 virtual WebGLSharedObject* object() const = 0; 50 virtual WebGLSharedObject* object() const = 0;
45 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 51 virtual bool isSharedObject(WebGLSharedObject*) const = 0;
46 virtual bool valid() const = 0; 52 virtual bool valid() const = 0;
47 virtual void onDetached(WebGraphicsContext3D*) = 0; 53 virtual void onDetached(WebGraphicsContext3D*) = 0;
48 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0; 54 virtual void attach(gpu::gles2::GLES2Interface*, GLenum target, GLenum a ttachment) = 0;
49 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0; 55 virtual void unattach(gpu::gles2::GLES2Interface*, GLenum target, GLenum attachment) = 0;
50 56
51 DEFINE_INLINE_VIRTUAL_TRACE() { } 57 DEFINE_INLINE_VIRTUAL_TRACE() { }
52 58
53 protected: 59 protected:
54 WebGLAttachment(); 60 WebGLAttachment();
55 }; 61 };
56 62
57 ~WebGLFramebuffer() override; 63 ~WebGLFramebuffer() override;
58 64
59 static WebGLFramebuffer* create(WebGLRenderingContextBase*); 65 static WebGLFramebuffer* create(WebGLRenderingContextBase*);
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119 125
120 Vector<GLenum> m_drawBuffers; 126 Vector<GLenum> m_drawBuffers;
121 Vector<GLenum> m_filteredDrawBuffers; 127 Vector<GLenum> m_filteredDrawBuffers;
122 128
123 GLenum m_readBuffer; 129 GLenum m_readBuffer;
124 }; 130 };
125 131
126 } // namespace blink 132 } // namespace blink
127 133
128 #endif // WebGLFramebuffer_h 134 #endif // WebGLFramebuffer_h
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