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1 | |
2 /* | |
3 * Copyright 2016 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #ifndef SkAutoPixmapStorage_DEFINED | |
10 #define SkAutoPixmapStorage_DEFINED | |
11 | |
12 #include "SkPixmap.h" | |
13 | |
14 class SK_API SkAutoPixmapStorage : public SkPixmap { | |
15 public: | |
16 SkAutoPixmapStorage(); | |
17 ~SkAutoPixmapStorage(); | |
18 | |
19 /** | |
20 * Try to allocate memory for the pixels needed to match the specified Info.
On success | |
21 * return true and fill out the pixmap to point to that memory. The storage
will be freed | |
22 * when this object is destroyed, or if another call to tryAlloc() or alloc(
) is made. | |
23 * | |
24 * On failure, return false and reset() the pixmap to empty. | |
25 */ | |
26 bool tryAlloc(const SkImageInfo&); | |
27 | |
28 /** | |
29 * Allocate memory for the pixels needed to match the specified Info and fil
l out the pixmap | |
30 * to point to that memory. The storage will be freed when this object is de
stroyed, | |
31 * or if another call to tryAlloc() or alloc() is made. | |
32 * | |
33 * If the memory cannot be allocated, calls sk_throw(). | |
34 */ | |
35 void alloc(const SkImageInfo&); | |
36 | |
37 /** | |
38 * Gets the size and optionally the rowBytes that would be allocated by SkAut
oPixmapStorage if | |
39 * alloc/tryAlloc was called. | |
40 */ | |
41 static size_t AllocSize(const SkImageInfo& info, size_t* rowBytes); | |
42 | |
43 /** | |
44 * Returns an SkData object wrapping the allocated pixels memory, and resets
the pixmap. | |
45 * If the storage hasn't been allocated, the result is NULL. | |
46 */ | |
47 const SkData* SK_WARN_UNUSED_RESULT detachPixelsAsData(); | |
48 | |
49 /** | |
50 * Whereas 'reset' frees the backing memory and then clears the SkPixmap, | |
51 * this entry point disowns the backing memory before clearing so the memory | |
52 * isn't freed. It can be used when the Pixmap has been installed into | |
53 * an SkBitmap and the SkBitmap should manage the memory's lifetime. | |
54 */ | |
55 void release(); | |
56 | |
57 // We wrap these so we can clear our internal storage | |
58 | |
59 void reset() { | |
60 this->freeStorage(); | |
61 this->INHERITED::reset(); | |
62 } | |
63 void reset(const SkImageInfo& info, const void* addr, size_t rb, SkColorTabl
e* ctable = NULL) { | |
64 this->freeStorage(); | |
65 this->INHERITED::reset(info, addr, rb, ctable); | |
66 } | |
67 void reset(const SkImageInfo& info) { | |
68 this->freeStorage(); | |
69 this->INHERITED::reset(info); | |
70 } | |
71 bool SK_WARN_UNUSED_RESULT reset(const SkMask& mask) { | |
72 this->freeStorage(); | |
73 return this->INHERITED::reset(mask); | |
74 } | |
75 | |
76 private: | |
77 void* fStorage; | |
78 | |
79 void freeStorage() { | |
80 sk_free(fStorage); | |
81 fStorage = nullptr; | |
82 } | |
83 | |
84 typedef SkPixmap INHERITED; | |
85 }; | |
86 | |
87 #endif | |
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