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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 42 } | 42 } |
| 43 | 43 |
| 44 virtual void synthesizeGLError(WGC3Denum) { } | 44 virtual void synthesizeGLError(WGC3Denum) { } |
| 45 | 45 |
| 46 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } | 46 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } |
| 47 | 47 |
| 48 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | 48 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } |
| 49 | 49 |
| 50 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } | 50 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } |
| 51 | 51 |
| 52 virtual void finish() { } | |
| 53 virtual void flush() { } | |
| 54 virtual void frontFace(WGC3Denum mode) { } | |
| 55 virtual void generateMipmap(WGC3Denum target) { } | |
| 56 | |
| 57 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 52 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 58 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 53 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 59 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } | |
| 60 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } | |
| 61 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } | |
| 62 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din
t* value) { } | |
| 63 virtual Attributes getContextAttributes() { return m_attrs; } | 54 virtual Attributes getContextAttributes() { return m_attrs; } |
| 64 virtual WGC3Denum getError() { return 0; } | 55 virtual WGC3Denum getError() { return 0; } |
| 65 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } | |
| 66 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum
attachment, WGC3Denum pname, WGC3Dint* value) { } | |
| 67 | |
| 68 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) | |
| 69 { | |
| 70 if (pname == GL_MAX_TEXTURE_SIZE) | |
| 71 *value = 1024; | |
| 72 } | |
| 73 | |
| 74 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) | |
| 75 { | |
| 76 if (pname == GL_LINK_STATUS) | |
| 77 *value = 1; | |
| 78 } | |
| 79 | |
| 80 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | 56 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } |
| 81 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W
GC3Dint* value) { } | |
| 82 | |
| 83 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) | |
| 84 { | |
| 85 if (pname == GL_COMPILE_STATUS) | |
| 86 *value = 1; | |
| 87 } | |
| 88 | |
| 89 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | 57 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } |
| 90 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis
iontype, WGC3Dint* range, WGC3Dint* precision) { } | |
| 91 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | 58 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } |
| 92 virtual WebString getString(WGC3Denum name) { return WebString(); } | 59 virtual WebString getString(WGC3Denum name) { return WebString(); } |
| 93 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat
* value) { } | |
| 94 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint*
value) { } | |
| 95 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* va
lue) { } | |
| 96 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* valu
e) { } | |
| 97 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name)
{ return 0; } | |
| 98 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat*
value) { } | |
| 99 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* v
alue) { } | |
| 100 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname
) { return 0; } | 60 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname
) { return 0; } |
| 101 | 61 |
| 102 virtual void hint(WGC3Denum target, WGC3Denum mode) { } | |
| 103 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } | |
| 104 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } | |
| 105 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } | |
| 106 virtual WGC3Dboolean isProgram(WebGLId program) { return false; } | |
| 107 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } | |
| 108 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } | |
| 109 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } | |
| 110 virtual void lineWidth(WGC3Dfloat) { } | |
| 111 virtual void linkProgram(WebGLId program) { } | |
| 112 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } | |
| 113 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } | |
| 114 | |
| 115 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei
height, WGC3Denum format, WGC3Denum type, void* pixels) { } | |
| 116 | |
| 117 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) { } | |
| 118 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } | |
| 119 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | |
| 120 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } | 62 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } |
| 121 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } | |
| 122 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re
f, WGC3Duint mask) { } | |
| 123 virtual void stencilMask(WGC3Duint mask) { } | |
| 124 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } | |
| 125 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } | |
| 126 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa
il, WGC3Denum zpass) { } | |
| 127 | 63 |
| 128 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal
format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format,
WGC3Denum type, const void* pixels) { } | 64 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal
format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format,
WGC3Denum type, const void* pixels) { } |
| 129 | 65 |
| 130 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par
am) { } | 66 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par
am) { } |
| 131 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param
) { } | 67 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param
) { } |
| 132 | 68 |
| 133 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse
t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3
Denum type, const void* pixels) { } | 69 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse
t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3
Denum type, const void* pixels) { } |
| 134 | 70 |
| 135 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } | 71 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } |
| 136 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | 72 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } |
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| 206 virtual WebGLId createProgram() { return 1; } | 142 virtual WebGLId createProgram() { return 1; } |
| 207 virtual WebGLId createShader(WGC3Denum) { return 1; } | 143 virtual WebGLId createShader(WGC3Denum) { return 1; } |
| 208 | 144 |
| 209 virtual void deleteProgram(WebGLId) { } | 145 virtual void deleteProgram(WebGLId) { } |
| 210 virtual void deleteShader(WebGLId) { } | 146 virtual void deleteShader(WebGLId) { } |
| 211 | 147 |
| 212 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, WGC3Dint width, WGC3Dint height) { } | 148 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, WGC3Dint width, WGC3Dint height) { } |
| 213 | 149 |
| 214 virtual WebGLId createQueryEXT() { return 1; } | 150 virtual WebGLId createQueryEXT() { return 1; } |
| 215 virtual void deleteQueryEXT(WebGLId) { } | 151 virtual void deleteQueryEXT(WebGLId) { } |
| 216 virtual GLboolean isQueryEXT(WebGLId) { return true; } | |
| 217 virtual void beginQueryEXT(GLenum, WebGLId) { } | |
| 218 virtual void endQueryEXT(GLenum) { } | |
| 219 virtual void getQueryivEXT(GLenum, GLenum, GLint*) { } | |
| 220 virtual void getQueryObjectuivEXT(WebGLId, GLenum, GLuint*) { } | |
| 221 | 152 |
| 222 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } | 153 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString
(); } |
| 223 | 154 |
| 224 // Don't use this, make a MockGLES2Interface instead. | 155 // Don't use this, make a MockGLES2Interface instead. |
| 225 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } | 156 virtual gpu::gles2::GLES2Interface* getGLES2Interface() { return nullptr; } |
| 226 | 157 |
| 227 void fakeContextLost() { m_contextLost = true; } | 158 void fakeContextLost() { m_contextLost = true; } |
| 228 protected: | 159 protected: |
| 229 unsigned m_nextTextureId; | 160 unsigned m_nextTextureId; |
| 230 bool m_contextLost; | 161 bool m_contextLost; |
| 231 Attributes m_attrs; | 162 Attributes m_attrs; |
| 232 }; | 163 }; |
| 233 | 164 |
| 234 } // namespace blink | 165 } // namespace blink |
| 235 | 166 |
| 236 #endif // MockWebGraphicsContext3D_h | 167 #endif // MockWebGraphicsContext3D_h |
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