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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLQuery.cpp

Issue 1808403002: Move simple methods [F-S] from WebGraphicsContext3D to GLES2Interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@bindFoo
Patch Set: simples-fplus: tests Created 4 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/webgl/WebGLQuery.h" 5 #include "modules/webgl/WebGLQuery.h"
6 6
7 #include "gpu/command_buffer/client/gles2_interface.h"
7 #include "modules/webgl/WebGL2RenderingContextBase.h" 8 #include "modules/webgl/WebGL2RenderingContextBase.h"
8 #include "public/platform/Platform.h" 9 #include "public/platform/Platform.h"
9 10
10 namespace blink { 11 namespace blink {
11 12
12 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx) 13 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx)
13 { 14 {
14 return new WebGLQuery(ctx); 15 return new WebGLQuery(ctx);
15 } 16 }
16 17
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
50 { 51 {
51 m_canUpdateAvailability = false; 52 m_canUpdateAvailability = false;
52 m_queryResultAvailable = false; 53 m_queryResultAvailable = false;
53 m_queryResult = 0; 54 m_queryResult = 0;
54 // When this is called, the implication is that we should start 55 // When this is called, the implication is that we should start
55 // keeping track of whether we can update the cached availability 56 // keeping track of whether we can update the cached availability
56 // and result. 57 // and result.
57 registerTaskObserver(); 58 registerTaskObserver();
58 } 59 }
59 60
60 void WebGLQuery::updateCachedResult(WebGraphicsContext3D* ctx) 61 void WebGLQuery::updateCachedResult(gpu::gles2::GLES2Interface* gl)
61 { 62 {
62 if (m_queryResultAvailable) 63 if (m_queryResultAvailable)
63 return; 64 return;
64 65
65 if (!m_canUpdateAvailability) 66 if (!m_canUpdateAvailability)
66 return; 67 return;
67 68
68 if (!hasTarget()) 69 if (!hasTarget())
69 return; 70 return;
70 71
71 // We can only update the cached result when control returns to the browser. 72 // We can only update the cached result when control returns to the browser.
72 m_canUpdateAvailability = false; 73 m_canUpdateAvailability = false;
73 GLuint available = 0; 74 GLuint available = 0;
74 ctx->getQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &availabl e); 75 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available );
75 m_queryResultAvailable = !!available; 76 m_queryResultAvailable = !!available;
76 if (m_queryResultAvailable) { 77 if (m_queryResultAvailable) {
77 GLuint result = 0; 78 GLuint result = 0;
78 ctx->getQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); 79 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result);
79 m_queryResult = result; 80 m_queryResult = result;
80 unregisterTaskObserver(); 81 unregisterTaskObserver();
81 } 82 }
82 } 83 }
83 84
84 bool WebGLQuery::isQueryResultAvailable() 85 bool WebGLQuery::isQueryResultAvailable()
85 { 86 {
86 return m_queryResultAvailable; 87 return m_queryResultAvailable;
87 } 88 }
88 89
(...skipping 17 matching lines...) Expand all
106 Platform::current()->currentThread()->removeTaskObserver(this); 107 Platform::current()->currentThread()->removeTaskObserver(this);
107 } 108 }
108 } 109 }
109 110
110 void WebGLQuery::didProcessTask() 111 void WebGLQuery::didProcessTask()
111 { 112 {
112 m_canUpdateAvailability = true; 113 m_canUpdateAvailability = true;
113 } 114 }
114 115
115 } // namespace blink 116 } // namespace blink
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