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Unified Diff: gpu/command_buffer/service/texture_definition.cc

Issue 180723023: gpu: Mailbox emulation with EGLImage (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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Index: gpu/command_buffer/service/texture_definition.cc
diff --git a/gpu/command_buffer/service/texture_definition.cc b/gpu/command_buffer/service/texture_definition.cc
new file mode 100644
index 0000000000000000000000000000000000000000..33a3d7b7ce3bc1716a3849ef09f5e7a4d2e4fa00
--- /dev/null
+++ b/gpu/command_buffer/service/texture_definition.cc
@@ -0,0 +1,290 @@
+// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/texture_definition.h"
+
+#include "gpu/command_buffer/service/texture_manager.h"
+#include "ui/gl/gl_fence.h"
+#include "ui/gl/gl_image.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_surface_egl.h"
+#include "ui/gl/scoped_binders.h"
+
+namespace gpu {
+namespace gles2 {
+
+namespace {
+
+class GLImageSync : public gfx::GLImage {
+ public:
+ explicit GLImageSync(
+ const scoped_refptr<const NativeImageBuffer>& buffer,
+ const scoped_refptr<const SharedGLFence>& fence);
+
+ // Implement GLImage.
+ virtual void Destroy() OVERRIDE;
+ virtual gfx::Size GetSize() OVERRIDE;
+ virtual bool BindTexImage(unsigned target) OVERRIDE;
+ virtual void ReleaseTexImage(unsigned target) OVERRIDE;
+ virtual void WillUseTexImage() OVERRIDE;
+ virtual void DidUseTexImage() OVERRIDE;
+ virtual void SetReleaseAfterUse() OVERRIDE;
+
+ protected:
+ virtual ~GLImageSync();
+
+ private:
+ scoped_refptr<const NativeImageBuffer> buffer_;
+ scoped_refptr<const SharedGLFence> fence_;
+
+ DISALLOW_COPY_AND_ASSIGN(GLImageSync);
+};
+
+GLImageSync::GLImageSync(const scoped_refptr<const NativeImageBuffer>& buffer,
+ const scoped_refptr<const SharedGLFence>& fence)
+ : buffer_(buffer), fence_(fence) {}
+
+GLImageSync::~GLImageSync() {}
+
+void GLImageSync::Destroy() {}
+
+gfx::Size GLImageSync::GetSize() {
+ NOTREACHED();
+ return gfx::Size();
+}
+
+bool GLImageSync::BindTexImage(unsigned target) {
+ NOTREACHED();
+ return false;
+}
+
+void GLImageSync::ReleaseTexImage(unsigned target) {
+ NOTREACHED();
+}
+
+void GLImageSync::WillUseTexImage() {
+ if (fence_.get()) {
+ fence_->GpuWaitSync();
+ fence_ = NULL;
+ }
+}
+
+void GLImageSync::DidUseTexImage() {}
+
+void GLImageSync::SetReleaseAfterUse() {
+ NOTREACHED();
+}
+
+class NativeImageBufferEGL : public NativeImageBuffer {
+ public:
+ static NativeImageBufferEGL* Create(GLuint texture_id);
+
+ private:
+ explicit NativeImageBufferEGL(EGLDisplay display, EGLImageKHR image);
+ virtual ~NativeImageBufferEGL();
+ virtual void BindToTexture(GLenum target) OVERRIDE;
+
+ EGLDisplay egl_display_;
+ EGLImageKHR egl_image_;
+
+ DISALLOW_COPY_AND_ASSIGN(NativeImageBufferEGL);
+};
+
+NativeImageBufferEGL* NativeImageBufferEGL::Create(GLuint texture_id) {
+ EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay();
+ EGLContext egl_context = eglGetCurrentContext();
+
+ if (egl_context == EGL_NO_CONTEXT || egl_display == EGL_NO_DISPLAY ||
+ !glIsTexture(texture_id)) {
+ return NULL;
+ }
+
+ if (!gfx::g_driver_egl.ext.b_EGL_KHR_image_base ||
+ !gfx::g_driver_gl.ext.b_GL_OES_EGL_image) {
+ return NULL;
+ }
+
+ const EGLint egl_attrib_list[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
+ EGLClientBuffer egl_buffer = reinterpret_cast<EGLClientBuffer>(texture_id);
+ EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; // TODO
+
+ EGLImageKHR egl_image = eglCreateImageKHR(
+ egl_display, egl_context, egl_target, egl_buffer, egl_attrib_list);
+
+ if (egl_image == EGL_NO_IMAGE_KHR)
+ return NULL;
+
+ return new NativeImageBufferEGL(egl_display, egl_image);
+}
+
+NativeImageBufferEGL::NativeImageBufferEGL(EGLDisplay display,
+ EGLImageKHR image)
+ : egl_display_(display), egl_image_(image) {
+ DCHECK(egl_display_ != EGL_NO_DISPLAY);
+ DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
+}
+
+NativeImageBufferEGL::~NativeImageBufferEGL() {
+ if (egl_image_ != EGL_NO_IMAGE_KHR)
+ eglDestroyImageKHR(egl_display_, egl_image_);
+}
+
+void NativeImageBufferEGL::BindToTexture(GLenum target) {
+ DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
+ glEGLImageTargetTexture2DOES(target, egl_image_);
+ DCHECK_EQ(EGL_SUCCESS, (EGLint)eglGetError());
+ DCHECK_EQ(GL_NO_ERROR, (GLint)glGetError());
+}
+
+} // anonymous namespace
+
+// static
+NativeImageBuffer* NativeImageBuffer::Create(GLuint texture_id) {
+ switch (gfx::GetGLImplementation()) {
+ case gfx::kGLImplementationEGLGLES2:
+ return NativeImageBufferEGL::Create(texture_id);
+ case gfx::kGLImplementationMockGL:
+ default:
+ NOTREACHED();
+ return NULL;
+ }
+}
+
+SharedGLFence::SharedGLFence() : fence_(gfx::GLFence::Create()) {}
+
+SharedGLFence::~SharedGLFence() {}
+
+void SharedGLFence::GpuWaitSync() const {
+ fence_->ServerWait();
+}
+
+TextureDefinition::LevelInfo::LevelInfo(GLenum target,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ bool cleared)
+ : target(target),
+ internal_format(internal_format),
+ width(width),
+ height(height),
+ depth(depth),
+ border(border),
+ format(format),
+ type(type),
+ cleared(cleared) {}
+
+TextureDefinition::LevelInfo::~LevelInfo() {}
+
+TextureDefinition::TextureDefinition(GLenum target,
+ Texture* texture,
+ NativeImageBuffer* image,
+ const scoped_refptr<SharedGLFence>& fence)
+ : target_(target),
+ image_(image ? image : NativeImageBuffer::Create(texture->service_id())),
+ fence_(fence),
+ min_filter_(texture->min_filter()),
+ mag_filter_(texture->mag_filter()),
+ wrap_s_(texture->wrap_s()),
+ wrap_t_(texture->wrap_t()),
+ usage_(texture->usage()),
+ immutable_(texture->IsImmutable()) {
+
+ // TODO
+ DCHECK(!texture->level_infos_.empty());
+ DCHECK(!texture->level_infos_[0].empty());
+ DCHECK(!texture->NeedsMips());
+ DCHECK(texture->level_infos_[0][0].width);
+ DCHECK(texture->level_infos_[0][0].height);
+
+ // TODO: If the texture is not complete, we should defer creating the image
+ // until the next sync after it becomes complete.
+ scoped_refptr<gfx::GLImage> gl_image(new GLImageSync(image, fence));
+ texture->SetLevelImage(NULL, target, 0, gl_image);
+
+ // TODO: all levels
+ level_infos_.clear();
+ const Texture::LevelInfo& level = texture->level_infos_[0][0];
+ LevelInfo info(level.target,
+ level.internal_format,
+ level.width,
+ level.height,
+ level.depth,
+ level.border,
+ level.format,
+ level.type,
+ level.cleared);
+ std::vector<LevelInfo> infos;
+ infos.push_back(info);
+ level_infos_.push_back(infos);
+
+}
+
+TextureDefinition::~TextureDefinition() {
+}
+
+Texture* TextureDefinition::CreateTexture() const {
+ if (!image_)
+ return NULL;
+
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+
+ Texture* texture(new Texture(texture_id));
+ UpdateTexture(texture);
+
+ return texture;
+}
+
+void TextureDefinition::UpdateTexture(Texture* texture) const {
+ gfx::ScopedTextureBinder texture_binder(target_, texture->service_id());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);
+ DCHECK(image_);
+ if (image_)
+ image_->BindToTexture(target_);
+ glFlush();
+
+ texture->level_infos_.resize(1);
+ for (size_t i = 0; i < level_infos_.size(); i++) {
+ const LevelInfo& base_info = level_infos_[i][0];
+ const size_t levels_needed = TextureManager::ComputeMipMapCount(
+ base_info.target, base_info.width, base_info.height, base_info.depth);
+ DCHECK(level_infos_.size() <= levels_needed);
+ texture->level_infos_[0].resize(levels_needed);
+ for (size_t n = 0; n < level_infos_.size(); n++) {
+ const LevelInfo& info = level_infos_[i][n];
+ texture->SetLevelInfo(NULL,
+ info.target,
+ i,
+ info.internal_format,
+ info.width,
+ info.height,
+ info.depth,
+ info.border,
+ info.format,
+ info.type,
+ info.cleared);
+ }
+ }
+ if (image_)
+ texture->SetLevelImage(NULL, target_, 0, new GLImageSync(image_, fence_));
+
+ texture->target_ = target_;
+ texture->SetImmutable(immutable_);
+ texture->min_filter_ = min_filter_;
+ texture->mag_filter_ = mag_filter_;
+ texture->wrap_s_ = wrap_s_;
+ texture->wrap_t_ = wrap_t_;
+ texture->usage_ = usage_;
+}
+
+} // namespace gles2
+} // namespace gpu

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