Index: ui/gl/gl_fence.h |
diff --git a/ui/gl/gl_fence.h b/ui/gl/gl_fence.h |
index d4f3218d52f483947fce83a41c555aade3f92d54..c1967ec9c43df4666a17c56b6a6f7f84c45b5a98 100644 |
--- a/ui/gl/gl_fence.h |
+++ b/ui/gl/gl_fence.h |
@@ -16,8 +16,14 @@ class GL_EXPORT GLFence { |
virtual ~GLFence(); |
static GLFence* Create(); |
+ // Creates a fence that is not guaranteed to signal until the current context |
+ // is flushed. Use with caution. |
+ static GLFence* CreateWithoutFlush(); |
virtual bool HasCompleted() = 0; |
virtual void ClientWait() = 0; |
+ // Will block the server if supported, but might fall back to blocking the |
+ // client. |
+ virtual void ServerWait() = 0; |
protected: |
static bool IsContextLost(); |