| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/framebuffer_manager.h" | 5 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 6 #include "base/logging.h" | 6 #include "base/logging.h" |
| 7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 9 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 9 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
| (...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 112 Renderbuffer* renderbuffer() const { | 112 Renderbuffer* renderbuffer() const { |
| 113 return renderbuffer_.get(); | 113 return renderbuffer_.get(); |
| 114 } | 114 } |
| 115 | 115 |
| 116 virtual void AddToSignature( | 116 virtual void AddToSignature( |
| 117 TextureManager* texture_manager, std::string* signature) const OVERRIDE { | 117 TextureManager* texture_manager, std::string* signature) const OVERRIDE { |
| 118 DCHECK(signature); | 118 DCHECK(signature); |
| 119 renderbuffer_->AddToSignature(signature); | 119 renderbuffer_->AddToSignature(signature); |
| 120 } | 120 } |
| 121 | 121 |
| 122 virtual void OnWillRenderTo() const OVERRIDE {} |
| 123 virtual void OnDidRenderTo() const OVERRIDE {} |
| 124 |
| 122 protected: | 125 protected: |
| 123 virtual ~RenderbufferAttachment() { } | 126 virtual ~RenderbufferAttachment() { } |
| 124 | 127 |
| 125 private: | 128 private: |
| 126 scoped_refptr<Renderbuffer> renderbuffer_; | 129 scoped_refptr<Renderbuffer> renderbuffer_; |
| 127 | 130 |
| 128 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment); | 131 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment); |
| 129 }; | 132 }; |
| 130 | 133 |
| 131 class TextureAttachment | 134 class TextureAttachment |
| (...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 236 return (need & have) != 0; | 239 return (need & have) != 0; |
| 237 } | 240 } |
| 238 | 241 |
| 239 virtual void AddToSignature( | 242 virtual void AddToSignature( |
| 240 TextureManager* texture_manager, std::string* signature) const OVERRIDE { | 243 TextureManager* texture_manager, std::string* signature) const OVERRIDE { |
| 241 DCHECK(signature); | 244 DCHECK(signature); |
| 242 texture_manager->AddToSignature( | 245 texture_manager->AddToSignature( |
| 243 texture_ref_.get(), target_, level_, signature); | 246 texture_ref_.get(), target_, level_, signature); |
| 244 } | 247 } |
| 245 | 248 |
| 249 virtual void OnWillRenderTo() const OVERRIDE { |
| 250 texture_ref_->texture()->OnWillModifyPixels(); |
| 251 } |
| 252 |
| 253 virtual void OnDidRenderTo() const OVERRIDE { |
| 254 texture_ref_->texture()->OnDidModifyPixels(); |
| 255 } |
| 256 |
| 246 protected: | 257 protected: |
| 247 virtual ~TextureAttachment() {} | 258 virtual ~TextureAttachment() {} |
| 248 | 259 |
| 249 private: | 260 private: |
| 250 scoped_refptr<TextureRef> texture_ref_; | 261 scoped_refptr<TextureRef> texture_ref_; |
| 251 GLenum target_; | 262 GLenum target_; |
| 252 GLint level_; | 263 GLint level_; |
| 253 GLsizei samples_; | 264 GLsizei samples_; |
| 254 | 265 |
| 255 DISALLOW_COPY_AND_ASSIGN(TextureAttachment); | 266 DISALLOW_COPY_AND_ASSIGN(TextureAttachment); |
| (...skipping 352 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 608 if (it != attachments_.end()) { | 619 if (it != attachments_.end()) { |
| 609 return it->second.get(); | 620 return it->second.get(); |
| 610 } | 621 } |
| 611 return NULL; | 622 return NULL; |
| 612 } | 623 } |
| 613 | 624 |
| 614 void Framebuffer::OnTextureRefDetached(TextureRef* texture) { | 625 void Framebuffer::OnTextureRefDetached(TextureRef* texture) { |
| 615 manager_->OnTextureRefDetached(texture); | 626 manager_->OnTextureRefDetached(texture); |
| 616 } | 627 } |
| 617 | 628 |
| 629 void Framebuffer::OnWillRenderTo() const { |
| 630 for (AttachmentMap::const_iterator it = attachments_.begin(); |
| 631 it != attachments_.end(); ++it) { |
| 632 it->second->OnWillRenderTo(); |
| 633 } |
| 634 } |
| 635 |
| 636 void Framebuffer::OnDidRenderTo() const { |
| 637 for (AttachmentMap::const_iterator it = attachments_.begin(); |
| 638 it != attachments_.end(); ++it) { |
| 639 it->second->OnDidRenderTo(); |
| 640 } |
| 641 } |
| 642 |
| 618 bool FramebufferManager::GetClientId( | 643 bool FramebufferManager::GetClientId( |
| 619 GLuint service_id, GLuint* client_id) const { | 644 GLuint service_id, GLuint* client_id) const { |
| 620 // This doesn't need to be fast. It's only used during slow queries. | 645 // This doesn't need to be fast. It's only used during slow queries. |
| 621 for (FramebufferMap::const_iterator it = framebuffers_.begin(); | 646 for (FramebufferMap::const_iterator it = framebuffers_.begin(); |
| 622 it != framebuffers_.end(); ++it) { | 647 it != framebuffers_.end(); ++it) { |
| 623 if (it->second->service_id() == service_id) { | 648 if (it->second->service_id() == service_id) { |
| 624 *client_id = it->first; | 649 *client_id = it->first; |
| 625 return true; | 650 return true; |
| 626 } | 651 } |
| 627 } | 652 } |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 659 ++it) { | 684 ++it) { |
| 660 TextureDetachObserver* observer = *it; | 685 TextureDetachObserver* observer = *it; |
| 661 observer->OnTextureRefDetachedFromFramebuffer(texture); | 686 observer->OnTextureRefDetachedFromFramebuffer(texture); |
| 662 } | 687 } |
| 663 } | 688 } |
| 664 | 689 |
| 665 } // namespace gles2 | 690 } // namespace gles2 |
| 666 } // namespace gpu | 691 } // namespace gpu |
| 667 | 692 |
| 668 | 693 |
| OLD | NEW |