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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1807103002: Move simple methods [A-E] from WebGraphicsContext3D to GLES2Interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@work
Patch Set: bindFoo: ALLthetests Created 4 years, 9 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index 15f5c689063fa05ac84a48b436f5d6a9f7300bcb..957ac74fbb7e0440f8f01efda7592c8e5ebe723a 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -150,7 +150,7 @@ WebGLRenderingContextBase* WebGLRenderingContextBase::oldestContext()
ASSERT(!candidate->isContextLost());
for (WebGLRenderingContextBase* context : activeContexts()) {
ASSERT(!context->isContextLost());
- if (context->webContext()->lastFlushID() < candidate->webContext()->lastFlushID()) {
+ if (context->contextGL()->GetLastFlushIdCHROMIUM() < candidate->contextGL()->GetLastFlushIdCHROMIUM()) {
candidate = context;
}
}
@@ -1155,28 +1155,28 @@ WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposit
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
- webContext()->disable(GL_SCISSOR_TEST);
+ contextGL()->Disable(GL_SCISSOR_TEST);
if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) {
- webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
+ contextGL()->ClearColor(m_colorMask[0] ? m_clearColor[0] : 0,
m_colorMask[1] ? m_clearColor[1] : 0,
m_colorMask[2] ? m_clearColor[2] : 0,
m_colorMask[3] ? m_clearColor[3] : 0);
} else {
- webContext()->clearColor(0, 0, 0, 0);
+ contextGL()->ClearColor(0, 0, 0, 0);
}
- webContext()->colorMask(true, true, true, true);
+ contextGL()->ColorMask(true, true, true, true);
GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
if (contextAttributes.get().depth()) {
if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
- webContext()->clearDepth(1.0f);
+ contextGL()->ClearDepthf(1.0f);
clearMask |= GL_DEPTH_BUFFER_BIT;
- webContext()->depthMask(true);
+ contextGL()->DepthMask(true);
}
if (contextAttributes.get().stencil() || drawingBuffer()->hasImplicitStencilBuffer()) {
if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT))
- webContext()->clearStencil(m_clearStencil & m_stencilMask);
+ contextGL()->ClearStencil(m_clearStencil & m_stencilMask);
else
- webContext()->clearStencil(0);
+ contextGL()->ClearStencil(0);
clearMask |= GL_STENCIL_BUFFER_BIT;
webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
@@ -1197,15 +1197,15 @@ void WebGLRenderingContextBase::restoreStateAfterClear()
// Restore the state that the context set.
if (m_scissorEnabled)
- webContext()->enable(GL_SCISSOR_TEST);
- webContext()->clearColor(m_clearColor[0], m_clearColor[1],
+ contextGL()->Enable(GL_SCISSOR_TEST);
+ contextGL()->ClearColor(m_clearColor[0], m_clearColor[1],
m_clearColor[2], m_clearColor[3]);
- webContext()->colorMask(m_colorMask[0], m_colorMask[1],
+ contextGL()->ColorMask(m_colorMask[0], m_colorMask[1],
m_colorMask[2], m_colorMask[3]);
- webContext()->clearDepth(m_clearDepth);
- webContext()->clearStencil(m_clearStencil);
+ contextGL()->ClearDepthf(m_clearDepth);
+ contextGL()->ClearStencil(m_clearStencil);
webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask);
- webContext()->depthMask(m_depthMask);
+ contextGL()->DepthMask(m_depthMask);
}
void WebGLRenderingContextBase::markLayerComposited()
@@ -1307,8 +1307,8 @@ void WebGLRenderingContextBase::reshape(int width, int height)
drawingBuffer()->reset(IntSize(width, height));
restoreStateAfterClear();
- webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
- webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
+ contextGL()->BindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
+ contextGL()->BindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
drawingBuffer()->restoreFramebufferBindings();
}
@@ -1331,7 +1331,7 @@ void WebGLRenderingContextBase::activeTexture(GLenum texture)
return;
}
m_activeTextureUnit = texture - GL_TEXTURE0;
- webContext()->activeTexture(texture);
+ contextGL()->ActiveTexture(texture);
drawingBuffer()->setActiveTextureUnit(texture);
@@ -1345,7 +1345,7 @@ void WebGLRenderingContextBase::attachShader(ScriptState* scriptState, WebGLProg
synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
return;
}
- webContext()->attachShader(objectOrZero(program), objectOrZero(shader));
+ contextGL()->AttachShader(objectOrZero(program), objectOrZero(shader));
shader->onAttached();
preserveObjectWrapper(scriptState, program, "shader", shader->type(), shader);
}
@@ -1360,7 +1360,7 @@ void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint
synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
return;
}
- webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data());
+ contextGL()->BindAttribLocation(objectOrZero(program), index, name.utf8().data());
}
bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
@@ -1415,7 +1415,7 @@ void WebGLRenderingContextBase::bindBuffer(ScriptState* scriptState, GLenum targ
if (!validateAndUpdateBufferBindTarget("bindBuffer", target, buffer))
return;
- webContext()->bindBuffer(target, objectOrZero(buffer));
+ contextGL()->BindBuffer(target, objectOrZero(buffer));
preserveObjectWrapper(scriptState, this, "buffer", target, buffer);
maybePreserveDefaultVAOObjectWrapper(scriptState);
}
@@ -1453,7 +1453,7 @@ void WebGLRenderingContextBase::bindRenderbuffer(ScriptState* scriptState, GLenu
return;
}
m_renderbufferBinding = renderBuffer;
- webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer));
+ contextGL()->BindRenderbuffer(target, objectOrZero(renderBuffer));
preserveObjectWrapper(scriptState, this, "renderbuffer", 0, renderBuffer);
if (renderBuffer)
renderBuffer->setHasEverBeenBound();
@@ -1492,7 +1492,7 @@ void WebGLRenderingContextBase::bindTexture(ScriptState* scriptState, GLenum tar
return;
}
- webContext()->bindTexture(target, objectOrZero(texture));
+ contextGL()->BindTexture(target, objectOrZero(texture));
// This is called both internally and externally (from JavaScript). We only update which wrapper
// is preserved when it's called from JavaScript.
if (scriptState) {
@@ -1523,21 +1523,21 @@ void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat b
{
if (isContextLost())
return;
- webContext()->blendColor(red, green, blue, alpha);
+ contextGL()->BlendColor(red, green, blue, alpha);
}
void WebGLRenderingContextBase::blendEquation(GLenum mode)
{
if (isContextLost() || !validateBlendEquation("blendEquation", mode))
return;
- webContext()->blendEquation(mode);
+ contextGL()->BlendEquation(mode);
}
void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
return;
- webContext()->blendEquationSeparate(modeRGB, modeAlpha);
+ contextGL()->BlendEquationSeparate(modeRGB, modeAlpha);
}
@@ -1545,7 +1545,7 @@ void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor)
{
if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
return;
- webContext()->blendFunc(sfactor, dfactor);
+ contextGL()->BlendFunc(sfactor, dfactor);
}
void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
@@ -1553,7 +1553,7 @@ void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
// Note: Alpha does not have the same restrictions as RGB.
if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
return;
- webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ contextGL()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage)
@@ -1570,7 +1570,7 @@ void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, co
buffer->setSize(size);
- webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage);
+ contextGL()->BufferData(target, static_cast<GLsizeiptr>(size), data, usage);
}
void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage)
@@ -1616,7 +1616,7 @@ void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offse
return;
}
- webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data);
+ contextGL()->BufferSubData(target, static_cast<GLintptr>(offset), size, data);
}
void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data)
@@ -1677,7 +1677,7 @@ GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
return status;
}
}
- return webContext()->checkFramebufferStatus(target);
+ return contextGL()->CheckFramebufferStatus(target);
}
void WebGLRenderingContextBase::clear(GLbitfield mask)
@@ -1701,7 +1701,7 @@ void WebGLRenderingContextBase::clear(GLbitfield mask)
// claim that the stencil buffer doesn't exist.
mask |= GL_STENCIL_BUFFER_BIT;
}
- webContext()->clear(mask);
+ contextGL()->Clear(mask);
}
markContextChanged(CanvasChanged);
}
@@ -1722,7 +1722,7 @@ void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfl
m_clearColor[1] = g;
m_clearColor[2] = b;
m_clearColor[3] = a;
- webContext()->clearColor(r, g, b, a);
+ contextGL()->ClearColor(r, g, b, a);
}
void WebGLRenderingContextBase::clearDepth(GLfloat depth)
@@ -1730,7 +1730,7 @@ void WebGLRenderingContextBase::clearDepth(GLfloat depth)
if (isContextLost())
return;
m_clearDepth = depth;
- webContext()->clearDepth(depth);
+ contextGL()->ClearDepthf(depth);
}
void WebGLRenderingContextBase::clearStencil(GLint s)
@@ -1738,7 +1738,7 @@ void WebGLRenderingContextBase::clearStencil(GLint s)
if (isContextLost())
return;
m_clearStencil = s;
- webContext()->clearStencil(s);
+ contextGL()->ClearStencil(s);
}
void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
@@ -1749,14 +1749,14 @@ void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLbool
m_colorMask[1] = green;
m_colorMask[2] = blue;
m_colorMask[3] = alpha;
- webContext()->colorMask(red, green, blue, alpha);
+ contextGL()->ColorMask(red, green, blue, alpha);
}
void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("compileShader", shader))
return;
- webContext()->compileShader(objectOrZero(shader));
+ contextGL()->CompileShader(objectOrZero(shader));
}
void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, DOMArrayBufferView* data)
@@ -1767,7 +1767,7 @@ void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level,
return;
if (!validateCompressedTexFormat("compressedTexImage2D", internalformat))
return;
- webContext()->compressedTexImage2D(target, level, internalformat, width, height,
+ contextGL()->CompressedTexImage2D(target, level, internalformat, width, height,
border, data->byteLength(), data->baseAddress());
}
@@ -1779,7 +1779,7 @@ void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint lev
return;
if (!validateCompressedTexFormat("compressedTexSubImage2D", format))
return;
- webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset,
+ contextGL()->CompressedTexSubImage2D(target, level, xoffset, yoffset,
width, height, format, data->byteLength(), data->baseAddress());
}
@@ -1825,7 +1825,7 @@ void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenu
return;
clearIfComposited();
ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
- webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ contextGL()->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
@@ -1839,7 +1839,7 @@ void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GL
return;
clearIfComposited();
ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
- webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
WebGLBuffer* WebGLRenderingContextBase::createBuffer()
@@ -1915,7 +1915,7 @@ void WebGLRenderingContextBase::cullFace(GLenum mode)
{
if (isContextLost())
return;
- webContext()->cullFace(mode);
+ contextGL()->CullFace(mode);
}
bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
@@ -2020,7 +2020,7 @@ void WebGLRenderingContextBase::depthFunc(GLenum func)
{
if (isContextLost())
return;
- webContext()->depthFunc(func);
+ contextGL()->DepthFunc(func);
}
void WebGLRenderingContextBase::depthMask(GLboolean flag)
@@ -2028,7 +2028,7 @@ void WebGLRenderingContextBase::depthMask(GLboolean flag)
if (isContextLost())
return;
m_depthMask = flag;
- webContext()->depthMask(flag);
+ contextGL()->DepthMask(flag);
}
void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
@@ -2040,7 +2040,7 @@ void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
return;
}
- webContext()->depthRange(zNear, zFar);
+ contextGL()->DepthRangef(zNear, zFar);
}
void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProgram* program, WebGLShader* shader)
@@ -2051,7 +2051,7 @@ void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProg
synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached");
return;
}
- webContext()->detachShader(objectOrZero(program), objectOrZero(shader));
+ contextGL()->DetachShader(objectOrZero(program), objectOrZero(shader));
shader->onDetached(webContext());
preserveObjectWrapper(scriptState, program, "shader", shader->type(), nullptr);
}
@@ -2069,7 +2069,7 @@ void WebGLRenderingContextBase::disable(GLenum cap)
m_scissorEnabled = false;
drawingBuffer()->setScissorEnabled(m_scissorEnabled);
}
- webContext()->disable(cap);
+ contextGL()->Disable(cap);
}
void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
@@ -2081,7 +2081,7 @@ void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
return;
}
- webContext()->disableVertexAttribArray(index);
+ contextGL()->DisableVertexAttribArray(index);
}
bool WebGLRenderingContextBase::validateRenderingState(const char* functionName)
@@ -2114,7 +2114,7 @@ void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei cou
return;
clearIfComposited();
- webContext()->drawArrays(mode, first, count);
+ contextGL()->DrawArrays(mode, first, count);
markContextChanged(CanvasChanged);
}
@@ -2166,7 +2166,7 @@ void WebGLRenderingContextBase::enable(GLenum cap)
m_scissorEnabled = true;
drawingBuffer()->setScissorEnabled(m_scissorEnabled);
}
- webContext()->enable(cap);
+ contextGL()->Enable(cap);
}
void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
@@ -2178,7 +2178,7 @@ void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
return;
}
- webContext()->enableVertexAttribArray(index);
+ contextGL()->EnableVertexAttribArray(index);
}
void WebGLRenderingContextBase::finish()
@@ -3804,7 +3804,7 @@ void WebGLRenderingContextBase::bindValuebufferCHROMIUM(GLenum target, CHROMIUMV
if (deleted)
valuebuffer = 0;
m_valuebufferBinding = valuebuffer;
- webContext()->bindValuebufferCHROMIUM(target, objectOrZero(valuebuffer));
+ contextGL()->BindValuebufferCHROMIUM(target, objectOrZero(valuebuffer));
if (valuebuffer)
valuebuffer->setHasEverBeenBound();
}
@@ -4062,7 +4062,7 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
targetInternalformat = GL_RGBA;
targetType = GL_UNSIGNED_BYTE;
targetTexture = webContext()->createTexture();
- webContext()->bindTexture(GL_TEXTURE_2D, targetTexture);
+ contextGL()->BindTexture(GL_TEXTURE_2D, targetTexture);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -4073,14 +4073,14 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
if (!canvas->is3D()) {
ImageBuffer* buffer = canvas->buffer();
- if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
+ if (!buffer->copyToPlatformTexture(webContext(), contextGL(), targetTexture, targetInternalformat, targetType,
targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
ASSERT_NOT_REACHED();
}
} else {
WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
ScopedTexture2DRestorer restorer(gl);
- if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetTexture, targetInternalformat, targetType,
+ if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), contextGL(), targetTexture, targetInternalformat, targetType,
targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
ASSERT_NOT_REACHED();
}
@@ -4088,13 +4088,13 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
if (!possibleDirectCopy) {
WebGLId tmpFBO = webContext()->createFramebuffer();
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, tmpFBO);
+ contextGL()->BindFramebuffer(GL_FRAMEBUFFER, tmpFBO);
contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, targetTexture, 0);
- webContext()->bindTexture(texture->getTarget(), texture->object());
+ contextGL()->BindTexture(texture->getTarget(), texture->object());
if (functionType == TexImage2DByGPU) {
- webContext()->copyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->width(), canvas->height());
} else if (functionType == TexSubImage2DByGPU) {
- webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height());
} else if (functionType == TexSubImage3DByGPU) {
webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, canvas->width(), canvas->height());
}
@@ -4176,7 +4176,7 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
// This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call.
- if (imageBuffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
+ if (imageBuffer->copyToPlatformTexture(webContext(), contextGL(), texture->object(), internalformat, type,
level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
return;
}
@@ -6090,9 +6090,9 @@ void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable)
if (isContextLost())
return;
if (enable)
- webContext()->enable(capability);
+ contextGL()->Enable(capability);
else
- webContext()->disable(capability);
+ contextGL()->Disable(capability);
}
IntSize WebGLRenderingContextBase::clampedCanvasSize()
@@ -6142,7 +6142,7 @@ void WebGLRenderingContextBase::setFramebuffer(GLenum target, WebGLFramebuffer*
// Instead of binding fb 0, bind the drawing buffer.
drawingBuffer()->bind(target);
} else {
- webContext()->bindFramebuffer(target, buffer->object());
+ contextGL()->BindFramebuffer(target, buffer->object());
}
}

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