| Index: gpu/blink/webgraphicscontext3d_impl.cc
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| diff --git a/gpu/blink/webgraphicscontext3d_impl.cc b/gpu/blink/webgraphicscontext3d_impl.cc
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| index ffabe1b72463355228ef8683db2ced1badf08cff..5d087a2e577068209c6e5a68c65d8ddd14aebccb 100644
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| --- a/gpu/blink/webgraphicscontext3d_impl.cc
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| +++ b/gpu/blink/webgraphicscontext3d_impl.cc
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| @@ -199,30 +199,18 @@ void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) {
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|    }
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|  }
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|  
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| -DELEGATE_TO_GL_R(lastFlushID, GetLastFlushIdCHROMIUM, WebGLId)
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| -
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| -DELEGATE_TO_GL_R(insertFenceSyncCHROMIUM, InsertFenceSyncCHROMIUM, WGC3Duint64)
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| -
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|  bool WebGraphicsContext3DImpl::genSyncTokenCHROMIUM(WGC3Duint64 fenceSync,
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|                                                      WGC3Dbyte* syncToken) {
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|    gl_->GenSyncTokenCHROMIUM(fenceSync, syncToken);
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|    return true;
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|  }
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|  
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| -DELEGATE_TO_GL_1(waitSyncTokenCHROMIUM, WaitSyncTokenCHROMIUM, const WGC3Dbyte*)
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| -
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| -DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
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| -                 WGC3Dsizei, const WGC3Denum*)
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| -
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|  blink::WebString WebGraphicsContext3DImpl::
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|      getRequestableExtensionsCHROMIUM() {
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|    return blink::WebString::fromUTF8(
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|        gl_->GetRequestableExtensionsCHROMIUM());
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|  }
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|  
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| -DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
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| -                 const char*)
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| -
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|  void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
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|      WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
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|      WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
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| @@ -233,97 +221,6 @@ void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
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|        mask, filter);
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|  }
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|  
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| -DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
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| -                 RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
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| -                 WGC3Denum, WGC3Dsizei, WGC3Dsizei)
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| -
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| -DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
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| -
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| -DELEGATE_TO_GL(applyScreenSpaceAntialiasingCHROMIUM,
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| -               ApplyScreenSpaceAntialiasingCHROMIUM);
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| -
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| -DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
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| -
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| -DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
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| -                 WGC3Duint, const WGC3Dchar*)
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| -
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| -DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
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| -
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| -DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
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| -
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| -DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
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| -
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| -DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
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| -
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| -DELEGATE_TO_GL_4(blendColor, BlendColor,
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| -                 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
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| -
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| -DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
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| -                 WGC3Denum, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
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| -                 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_4(bufferData, BufferData,
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| -                 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
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| -                 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
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| -
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| -DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
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| -                  WGC3Denum, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
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| -
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| -DELEGATE_TO_GL_4(clearColor, ClearColor,
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| -                 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
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| -
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| -DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
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| -
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| -DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
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| -
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| -DELEGATE_TO_GL_4(colorMask, ColorMask,
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| -                 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
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| -
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| -DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
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| -
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| -DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
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| -                 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
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| -                 WGC3Dsizei, WGC3Dsizei, const void*)
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| -
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| -DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
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| -                 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
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| -                 WGC3Denum, WGC3Dsizei, const void*)
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| -
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| -DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
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| -                 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
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| -                 WGC3Dsizei, WGC3Dsizei, WGC3Dint)
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| -
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| -DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
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| -                 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
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| -                 WGC3Dsizei, WGC3Dsizei)
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| -
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| -DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
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| -
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| -DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
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| -
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| -DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
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| -
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| -DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
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| -                 WGC3Duint)
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| -
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| -DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
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| -
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|  void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
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|                                                           WGC3Dsizei count,
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|                                                           WGC3Denum type,
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| @@ -333,11 +230,6 @@ void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
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|        reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
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|  }
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|  
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| -DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
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| -
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| -DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
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| -                 WGC3Duint)
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| -
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|  DELEGATE_TO_GL(finish, Finish)
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|  DELEGATE_TO_GL(flush, Flush)
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|  
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| 
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