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Side by Side Diff: third_party/WebKit/Source/platform/graphics/test/MockWebGraphicsContext3D.h

Issue 1807103002: Move simple methods [A-E] from WebGraphicsContext3D to GLES2Interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@work
Patch Set: bindFoo: ALLthetests Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D {
37 public: 37 public:
38 MockWebGraphicsContext3D() 38 MockWebGraphicsContext3D()
39 : m_nextTextureId(1) 39 : m_nextTextureId(1)
40 , m_contextLost(false) 40 , m_contextLost(false)
41 { 41 {
42 } 42 }
43 43
44 virtual void synthesizeGLError(WGC3Denum) { } 44 virtual void synthesizeGLError(WGC3Denum) { }
45 45
46 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen ts, const WGC3Denum* attachments) { }
47 virtual void ensureFramebufferCHROMIUM() { }
48
49 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } 46 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
50 virtual void requestExtensionCHROMIUM(const char*) { }
51 47
52 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } 48 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
53 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
54 49
55 virtual void activeTexture(WGC3Denum texture) { }
56 virtual void attachShader(WebGLId program, WebGLId shader) { }
57 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3 Dchar* name) { }
58 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
59 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
60 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
61 virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
62 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue , WGC3Dclampf alpha) { }
63 virtual void blendEquation(WGC3Denum mode) { }
64 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
65 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
66 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
67
68 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da ta, WGC3Denum usage) { }
69 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip tr size, const void* data) { }
70
71 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
72 {
73 return GL_FRAMEBUFFER_COMPLETE;
74 }
75
76 virtual void clear(WGC3Dbitfield mask) { }
77 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue , WGC3Dclampf alpha) { }
78 virtual void clearDepth(WGC3Dclampf depth) { }
79 virtual void clearStencil(WGC3Dint s) { }
80 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl ue, WGC3Dboolean alpha) { }
81 virtual void compileShader(WebGLId shader) { }
82
83 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz ei imageSize, const void* data) { }
84 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo rmat, WGC3Dsizei imageSize, const void* data) { }
85 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din t border) { }
86 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he ight) { }
87 virtual void cullFace(WGC3Denum mode) { }
88 virtual void depthFunc(WGC3Denum func) { }
89 virtual void depthMask(WGC3Dboolean flag) { }
90 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
91 virtual void detachShader(WebGLId program, WebGLId shader) { }
92 virtual void disable(WGC3Denum cap) { }
93 virtual void disableVertexAttribArray(WGC3Duint index) { }
94 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
95 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { } 50 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
96 51
97 virtual void enable(WGC3Denum cap) { }
98 virtual void enableVertexAttribArray(WGC3Duint index) { }
99 virtual void finish() { } 52 virtual void finish() { }
100 virtual void flush() { } 53 virtual void flush() { }
101 virtual void frontFace(WGC3Denum mode) { } 54 virtual void frontFace(WGC3Denum mode) { }
102 virtual void generateMipmap(WGC3Denum target) { } 55 virtual void generateMipmap(WGC3Denum target) { }
103 56
104 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } 57 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
105 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; } 58 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
106 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds izei* count, WebGLId* shaders) { } 59 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds izei* count, WebGLId* shaders) { }
107 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; } 60 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
108 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } 61 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
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274 void fakeContextLost() { m_contextLost = true; } 227 void fakeContextLost() { m_contextLost = true; }
275 protected: 228 protected:
276 unsigned m_nextTextureId; 229 unsigned m_nextTextureId;
277 bool m_contextLost; 230 bool m_contextLost;
278 Attributes m_attrs; 231 Attributes m_attrs;
279 }; 232 };
280 233
281 } // namespace blink 234 } // namespace blink
282 235
283 #endif // MockWebGraphicsContext3D_h 236 #endif // MockWebGraphicsContext3D_h
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