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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { | 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { |
| 37 public: | 37 public: |
| 38 MockWebGraphicsContext3D() | 38 MockWebGraphicsContext3D() |
| 39 : m_nextTextureId(1) | 39 : m_nextTextureId(1) |
| 40 , m_contextLost(false) | 40 , m_contextLost(false) |
| 41 { | 41 { |
| 42 } | 42 } |
| 43 | 43 |
| 44 virtual void synthesizeGLError(WGC3Denum) { } | 44 virtual void synthesizeGLError(WGC3Denum) { } |
| 45 | 45 |
| 46 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen
ts, const WGC3Denum* attachments) { } | |
| 47 virtual void ensureFramebufferCHROMIUM() { } | |
| 48 | |
| 49 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } | 46 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } |
| 50 virtual void requestExtensionCHROMIUM(const char*) { } | |
| 51 | 47 |
| 52 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | 48 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } |
| 53 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds
izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } | |
| 54 | 49 |
| 55 virtual void activeTexture(WGC3Denum texture) { } | |
| 56 virtual void attachShader(WebGLId program, WebGLId shader) { } | |
| 57 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3
Dchar* name) { } | |
| 58 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } | |
| 59 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } | |
| 60 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } | |
| 61 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } | |
| 62 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | |
| 63 virtual void blendEquation(WGC3Denum mode) { } | |
| 64 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) {
} | |
| 65 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } | |
| 66 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum
srcAlpha, WGC3Denum dstAlpha) { } | |
| 67 | |
| 68 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da
ta, WGC3Denum usage) { } | |
| 69 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip
tr size, const void* data) { } | |
| 70 | |
| 71 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) | |
| 72 { | |
| 73 return GL_FRAMEBUFFER_COMPLETE; | |
| 74 } | |
| 75 | |
| 76 virtual void clear(WGC3Dbitfield mask) { } | |
| 77 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | |
| 78 virtual void clearDepth(WGC3Dclampf depth) { } | |
| 79 virtual void clearStencil(WGC3Dint s) { } | |
| 80 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl
ue, WGC3Dboolean alpha) { } | |
| 81 virtual void compileShader(WebGLId shader) { } | |
| 82 | |
| 83 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu
m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz
ei imageSize, const void* data) { } | |
| 84 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D
int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo
rmat, WGC3Dsizei imageSize, const void* data) { } | |
| 85 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte
rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din
t border) { } | |
| 86 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo
ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | |
| 87 virtual void cullFace(WGC3Denum mode) { } | |
| 88 virtual void depthFunc(WGC3Denum func) { } | |
| 89 virtual void depthMask(WGC3Dboolean flag) { } | |
| 90 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } | |
| 91 virtual void detachShader(WebGLId program, WebGLId shader) { } | |
| 92 virtual void disable(WGC3Denum cap) { } | |
| 93 virtual void disableVertexAttribArray(WGC3Duint index) { } | |
| 94 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) {
} | |
| 95 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } | 50 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } |
| 96 | 51 |
| 97 virtual void enable(WGC3Denum cap) { } | |
| 98 virtual void enableVertexAttribArray(WGC3Duint index) { } | |
| 99 virtual void finish() { } | 52 virtual void finish() { } |
| 100 virtual void flush() { } | 53 virtual void flush() { } |
| 101 virtual void frontFace(WGC3Denum mode) { } | 54 virtual void frontFace(WGC3Denum mode) { } |
| 102 virtual void generateMipmap(WGC3Denum target) { } | 55 virtual void generateMipmap(WGC3Denum target) { } |
| 103 | 56 |
| 104 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 57 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 105 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 58 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } |
| 106 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } | 59 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } |
| 107 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } | 60 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } |
| 108 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } | 61 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } |
| (...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 274 void fakeContextLost() { m_contextLost = true; } | 227 void fakeContextLost() { m_contextLost = true; } |
| 275 protected: | 228 protected: |
| 276 unsigned m_nextTextureId; | 229 unsigned m_nextTextureId; |
| 277 bool m_contextLost; | 230 bool m_contextLost; |
| 278 Attributes m_attrs; | 231 Attributes m_attrs; |
| 279 }; | 232 }; |
| 280 | 233 |
| 281 } // namespace blink | 234 } // namespace blink |
| 282 | 235 |
| 283 #endif // MockWebGraphicsContext3D_h | 236 #endif // MockWebGraphicsContext3D_h |
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