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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
10 | 10 |
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28 class GrGLSLProgramBuilder { | 28 class GrGLSLProgramBuilder { |
29 public: | 29 public: |
30 typedef GrGpu::DrawArgs DrawArgs; | 30 typedef GrGpu::DrawArgs DrawArgs; |
31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; | 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
32 | 32 |
33 virtual ~GrGLSLProgramBuilder() {} | 33 virtual ~GrGLSLProgramBuilder() {} |
34 | 34 |
35 virtual const GrCaps* caps() const = 0; | 35 virtual const GrCaps* caps() const = 0; |
36 virtual const GrGLSLCaps* glslCaps() const = 0; | 36 virtual const GrGLSLCaps* glslCaps() const = 0; |
37 | 37 |
38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 38 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } |
39 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 39 const GrPipeline& pipeline() const { return fPipeline; } |
40 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 40 const GrProgramDesc& desc() const { return fDesc; } |
41 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 41 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
42 | 42 |
43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; | 43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
44 | 44 |
45 // Handles for program uniforms (other than per-effect uniforms) | 45 // Handles for program uniforms (other than per-effect uniforms) |
46 struct BuiltinUniformHandles { | 46 struct BuiltinUniformHandles { |
47 UniformHandle fRTAdjustmentUni; | 47 UniformHandle fRTAdjustmentUni; |
48 | 48 |
49 // We use the render target height to provide a y-down frag coord when s
pecifying | 49 // We use the render target height to provide a y-down frag coord when s
pecifying |
50 // origin_upper_left is not supported. | 50 // origin_upper_left is not supported. |
51 UniformHandle fRTHeightUni; | 51 UniformHandle fRTHeightUni; |
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75 | 75 |
76 // number of each input/output type in a single allocation block, used by ma
ny builders | 76 // number of each input/output type in a single allocation block, used by ma
ny builders |
77 static const int kVarsPerBlock; | 77 static const int kVarsPerBlock; |
78 | 78 |
79 GrGLSLVertexBuilder fVS; | 79 GrGLSLVertexBuilder fVS; |
80 GrGLSLGeometryBuilder fGS; | 80 GrGLSLGeometryBuilder fGS; |
81 GrGLSLFragmentShaderBuilder fFS; | 81 GrGLSLFragmentShaderBuilder fFS; |
82 | 82 |
83 int fStageIndex; | 83 int fStageIndex; |
84 | 84 |
85 const DrawArgs& fArgs; | 85 const GrPipeline& fPipeline; |
| 86 const GrPrimitiveProcessor& fPrimProc; |
| 87 const GrProgramDesc& fDesc; |
86 | 88 |
87 BuiltinUniformHandles fUniformHandles; | 89 BuiltinUniformHandles fUniformHandles; |
88 | 90 |
89 GrGLSLPrimitiveProcessor* fGeometryProcessor; | 91 GrGLSLPrimitiveProcessor* fGeometryProcessor; |
90 GrGLSLXferProcessor* fXferProcessor; | 92 GrGLSLXferProcessor* fXferProcessor; |
91 GrGLSLFragProcs fFragmentProcessors; | 93 GrGLSLFragProcs fFragmentProcessors; |
92 | 94 |
93 protected: | 95 protected: |
94 explicit GrGLSLProgramBuilder(const DrawArgs& args); | 96 explicit GrGLSLProgramBuilder(const GrPipeline&, |
| 97 const GrPrimitiveProcessor&, |
| 98 const GrProgramDesc&); |
95 | 99 |
96 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* exte
nsionName); | 100 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* exte
nsionName); |
97 | 101 |
98 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 102 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
99 | 103 |
100 void cleanupFragmentProcessors(); | 104 void cleanupFragmentProcessors(); |
101 | 105 |
102 void finalizeShaders(); | 106 void finalizeShaders(); |
103 | 107 |
104 SkTArray<UniformHandle> fSamplerUniforms; | 108 SkTArray<UniformHandle> fSamplerUniforms; |
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155 #endif | 159 #endif |
156 | 160 |
157 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 161 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
158 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 162 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
159 int fNumVertexSamplers; | 163 int fNumVertexSamplers; |
160 int fNumGeometrySamplers; | 164 int fNumGeometrySamplers; |
161 int fNumFragmentSamplers; | 165 int fNumFragmentSamplers; |
162 }; | 166 }; |
163 | 167 |
164 #endif | 168 #endif |
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