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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "vk/GrVkProgramBuilder.h" | 8 #include "vk/GrVkProgramBuilder.h" |
9 | 9 |
10 #include "vk/GrVkGpu.h" | 10 #include "vk/GrVkGpu.h" |
11 #include "vk/GrVkRenderPass.h" | 11 #include "vk/GrVkRenderPass.h" |
12 #include "vk/GrVkProgram.h" | 12 #include "vk/GrVkProgram.h" |
13 | 13 |
14 GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, | 14 GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, |
15 const DrawArgs& args, | 15 const GrPipeline& pipeline, |
| 16 const GrPrimitiveProcessor& primP
roc, |
16 GrPrimitiveType primitiveType, | 17 GrPrimitiveType primitiveType, |
| 18 const GrVkProgramDesc& desc, |
17 const GrVkRenderPass& renderPass)
{ | 19 const GrVkRenderPass& renderPass)
{ |
18 // create a builder. This will be handed off to effects so they can use it
to add | 20 // create a builder. This will be handed off to effects so they can use it
to add |
19 // uniforms, varyings, textures, etc | 21 // uniforms, varyings, textures, etc |
20 GrVkProgramBuilder builder(gpu, args); | 22 GrVkProgramBuilder builder(gpu, pipeline, primProc, desc); |
21 | 23 |
22 GrGLSLExpr4 inputColor; | 24 GrGLSLExpr4 inputColor; |
23 GrGLSLExpr4 inputCoverage; | 25 GrGLSLExpr4 inputCoverage; |
24 | 26 |
25 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { | 27 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { |
26 builder.cleanupFragmentProcessors(); | 28 builder.cleanupFragmentProcessors(); |
27 return nullptr; | 29 return nullptr; |
28 } | 30 } |
29 | 31 |
30 return builder.finalize(args, primitiveType, renderPass); | 32 return builder.finalize(primitiveType, renderPass); |
31 } | 33 } |
32 | 34 |
33 GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args) | 35 GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, |
34 : INHERITED(args) | 36 const GrPipeline& pipeline, |
| 37 const GrPrimitiveProcessor& primProc, |
| 38 const GrVkProgramDesc& desc) |
| 39 : INHERITED(pipeline, primProc, desc) |
35 , fGpu(gpu) | 40 , fGpu(gpu) |
36 , fVaryingHandler(this) | 41 , fVaryingHandler(this) |
37 , fUniformHandler(this) { | 42 , fUniformHandler(this) { |
38 } | 43 } |
39 | 44 |
40 const GrCaps* GrVkProgramBuilder::caps() const { | 45 const GrCaps* GrVkProgramBuilder::caps() const { |
41 return fGpu->caps(); | 46 return fGpu->caps(); |
42 } | 47 } |
43 const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const { | 48 const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const { |
44 return fGpu->vkCaps().glslCaps(); | 49 return fGpu->vkCaps().glslCaps(); |
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128 stageInfo->pNext = nullptr; | 133 stageInfo->pNext = nullptr; |
129 stageInfo->flags = 0; | 134 stageInfo->flags = 0; |
130 stageInfo->stage = stage; | 135 stageInfo->stage = stage; |
131 stageInfo->module = *shaderModule; | 136 stageInfo->module = *shaderModule; |
132 stageInfo->pName = "main"; | 137 stageInfo->pName = "main"; |
133 stageInfo->pSpecializationInfo = nullptr; | 138 stageInfo->pSpecializationInfo = nullptr; |
134 | 139 |
135 return true; | 140 return true; |
136 } | 141 } |
137 | 142 |
138 GrVkProgram* GrVkProgramBuilder::finalize(const DrawArgs& args, | 143 GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType, |
139 GrPrimitiveType primitiveType, | |
140 const GrVkRenderPass& renderPass) { | 144 const GrVkRenderPass& renderPass) { |
141 VkDescriptorSetLayout dsLayout[2]; | 145 VkDescriptorSetLayout dsLayout[2]; |
142 VkPipelineLayout pipelineLayout; | 146 VkPipelineLayout pipelineLayout; |
143 VkShaderModule vertShaderModule; | 147 VkShaderModule vertShaderModule; |
144 VkShaderModule fragShaderModule; | 148 VkShaderModule fragShaderModule; |
145 | 149 |
146 uint32_t numSamplers = fSamplerUniforms.count(); | 150 uint32_t numSamplers = fSamplerUniforms.count(); |
147 | 151 |
148 SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings( | 152 SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings( |
149 new VkDescriptorSetLayoutBi
nding[numSamplers]); | 153 new VkDescriptorSetLayoutBi
nding[numSamplers]); |
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239 &vertShaderModule, | 243 &vertShaderModule, |
240 &shaderStageInfo[0])); | 244 &shaderStageInfo[0])); |
241 | 245 |
242 SkAssertResult(CreateVkShaderModule(fGpu, | 246 SkAssertResult(CreateVkShaderModule(fGpu, |
243 VK_SHADER_STAGE_FRAGMENT_BIT, | 247 VK_SHADER_STAGE_FRAGMENT_BIT, |
244 fFS, | 248 fFS, |
245 &fragShaderModule, | 249 &fragShaderModule, |
246 &shaderStageInfo[1])); | 250 &shaderStageInfo[1])); |
247 | 251 |
248 GrVkResourceProvider& resourceProvider = fGpu->resourceProvider(); | 252 GrVkResourceProvider& resourceProvider = fGpu->resourceProvider(); |
249 GrVkPipeline* pipeline = resourceProvider.createPipeline(*args.fPipeline, | 253 GrVkPipeline* pipeline = resourceProvider.createPipeline(fPipeline, |
250 *args.fPrimitivePro
cessor, | 254 fPrimProc, |
251 shaderStageInfo, | 255 shaderStageInfo, |
252 2, | 256 2, |
253 primitiveType, | 257 primitiveType, |
254 renderPass, | 258 renderPass, |
255 pipelineLayout); | 259 pipelineLayout); |
256 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShad
erModule, | 260 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShad
erModule, |
257 nullptr)); | 261 nullptr)); |
258 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShad
erModule, | 262 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShad
erModule, |
259 nullptr)); | 263 nullptr)); |
260 | 264 |
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297 descriptorSets, | 301 descriptorSets, |
298 fUniformHandles, | 302 fUniformHandles, |
299 fUniformHandler.fUniforms, | 303 fUniformHandler.fUniforms, |
300 fUniformHandler.fCurrentVertexUBOOffset, | 304 fUniformHandler.fCurrentVertexUBOOffset, |
301 fUniformHandler.fCurrentFragmentUBOOffset, | 305 fUniformHandler.fCurrentFragmentUBOOffset, |
302 numSamplers, | 306 numSamplers, |
303 fGeometryProcessor, | 307 fGeometryProcessor, |
304 fXferProcessor, | 308 fXferProcessor, |
305 fFragmentProcessors); | 309 fFragmentProcessors); |
306 } | 310 } |
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