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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1806983002: Update how we send draws to gpu backend to reduce state setting. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "GrAutoLocaleSetter.h" 10 #include "GrAutoLocaleSetter.h"
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrGLProgramBuilder.h" 12 #include "GrGLProgramBuilder.h"
13 #include "GrSwizzle.h" 13 #include "GrSwizzle.h"
14 #include "GrTexture.h" 14 #include "GrTexture.h"
15 #include "SkRTConf.h" 15 #include "SkRTConf.h"
16 #include "SkTraceEvent.h" 16 #include "SkTraceEvent.h"
17 #include "gl/GrGLGpu.h" 17 #include "gl/GrGLGpu.h"
18 #include "gl/GrGLProgram.h" 18 #include "gl/GrGLProgram.h"
19 #include "gl/GrGLProgramDesc.h"
19 #include "gl/GrGLSLPrettyPrint.h" 20 #include "gl/GrGLSLPrettyPrint.h"
20 #include "gl/builders/GrGLShaderStringBuilder.h" 21 #include "gl/builders/GrGLShaderStringBuilder.h"
21 #include "glsl/GrGLSLCaps.h" 22 #include "glsl/GrGLSLCaps.h"
22 #include "glsl/GrGLSLFragmentProcessor.h" 23 #include "glsl/GrGLSLFragmentProcessor.h"
23 #include "glsl/GrGLSLGeometryProcessor.h" 24 #include "glsl/GrGLSLGeometryProcessor.h"
24 #include "glsl/GrGLSLProgramDataManager.h" 25 #include "glsl/GrGLSLProgramDataManager.h"
25 #include "glsl/GrGLSLTextureSampler.h" 26 #include "glsl/GrGLSLTextureSampler.h"
26 #include "glsl/GrGLSLXferProcessor.h" 27 #include "glsl/GrGLSLXferProcessor.h"
27 28
28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
30 31
31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp u) { 32 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
33 const GrPrimitiveProcessor& primP roc,
34 const GrGLProgramDesc& desc,
35 GrGLGpu* gpu) {
32 GrAutoLocaleSetter als("C"); 36 GrAutoLocaleSetter als("C");
33 37
34 // create a builder. This will be handed off to effects so they can use it to add 38 // create a builder. This will be handed off to effects so they can use it to add
35 // uniforms, varyings, textures, etc 39 // uniforms, varyings, textures, etc
36 GrGLProgramBuilder builder(gpu, args); 40 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
37 41
38 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 42 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
39 // seed correctly here 43 // seed correctly here
40 GrGLSLExpr4 inputColor; 44 GrGLSLExpr4 inputColor;
41 GrGLSLExpr4 inputCoverage; 45 GrGLSLExpr4 inputCoverage;
42 46
43 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { 47 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
44 builder.cleanupFragmentProcessors(); 48 builder.cleanupFragmentProcessors();
45 return nullptr; 49 return nullptr;
46 } 50 }
47 51
48 return builder.finalize(); 52 return builder.finalize();
49 } 53 }
50 54
51 ///////////////////////////////////////////////////////////////////////////// 55 /////////////////////////////////////////////////////////////////////////////
52 56
53 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) 57 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
54 : INHERITED(args) 58 const GrPipeline& pipeline,
59 const GrPrimitiveProcessor& primProc,
60 const GrGLProgramDesc& desc)
61 : INHERITED(pipeline, primProc, desc)
55 , fGpu(gpu) 62 , fGpu(gpu)
56 , fVaryingHandler(this) 63 , fVaryingHandler(this)
57 , fUniformHandler(this) { 64 , fUniformHandler(this) {
58 } 65 }
59 66
60 const GrCaps* GrGLProgramBuilder::caps() const { 67 const GrCaps* GrGLProgramBuilder::caps() const {
61 return fGpu->caps(); 68 return fGpu->caps();
62 } 69 }
63 70
64 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const { 71 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
226 fUniformHandles, 233 fUniformHandles,
227 programID, 234 programID,
228 fUniformHandler.fUniforms, 235 fUniformHandler.fUniforms,
229 fVaryingHandler.fPathProcVaryingInfos, 236 fVaryingHandler.fPathProcVaryingInfos,
230 fGeometryProcessor, 237 fGeometryProcessor,
231 fXferProcessor, 238 fXferProcessor,
232 fFragmentProcessors, 239 fFragmentProcessors,
233 &fSamplerUniforms); 240 &fSamplerUniforms);
234 } 241 }
235 242
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