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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
11 #include "GrGLContext.h" | 11 #include "GrGLContext.h" |
12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
13 #include "GrGLIndexBuffer.h" | 13 #include "GrGLIndexBuffer.h" |
14 #include "GrGLPathRendering.h" | 14 #include "GrGLPathRendering.h" |
15 #include "GrGLProgram.h" | 15 #include "GrGLProgram.h" |
16 #include "GrGLRenderTarget.h" | 16 #include "GrGLRenderTarget.h" |
17 #include "GrGLStencilAttachment.h" | 17 #include "GrGLStencilAttachment.h" |
18 #include "GrGLTexture.h" | 18 #include "GrGLTexture.h" |
19 #include "GrGLTransferBuffer.h" | 19 #include "GrGLTransferBuffer.h" |
20 #include "GrGLVertexArray.h" | 20 #include "GrGLVertexArray.h" |
21 #include "GrGLVertexBuffer.h" | 21 #include "GrGLVertexBuffer.h" |
22 #include "GrGpu.h" | 22 #include "GrGpu.h" |
23 #include "GrPipelineBuilder.h" | 23 #include "GrPipelineBuilder.h" |
24 #include "GrTypes.h" | 24 #include "GrTypes.h" |
25 #include "GrXferProcessor.h" | 25 #include "GrXferProcessor.h" |
26 #include "SkTArray.h" | 26 #include "SkTArray.h" |
27 #include "SkTypes.h" | 27 #include "SkTypes.h" |
28 | 28 |
29 class GrPipeline; | 29 class GrPipeline; |
30 class GrNonInstancedVertices; | 30 class GrNonInstancedMesh; |
31 class GrSwizzle; | 31 class GrSwizzle; |
32 | 32 |
33 #ifdef SK_DEVELOPER | 33 #ifdef SK_DEVELOPER |
34 #define PROGRAM_CACHE_STATS | 34 #define PROGRAM_CACHE_STATS |
35 #endif | 35 #endif |
36 | 36 |
37 class GrGLGpu : public GrGpu { | 37 class GrGLGpu : public GrGpu { |
38 public: | 38 public: |
39 static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions
& options, | 39 static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions
& options, |
40 GrContext* context); | 40 GrContext* context); |
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88 void notifyVertexArrayDelete(GrGLuint id) { | 88 void notifyVertexArrayDelete(GrGLuint id) { |
89 fHWGeometryState.notifyVertexArrayDelete(id); | 89 fHWGeometryState.notifyVertexArrayDelete(id); |
90 } | 90 } |
91 void notifyVertexBufferDelete(GrGLuint id) { | 91 void notifyVertexBufferDelete(GrGLuint id) { |
92 fHWGeometryState.notifyVertexBufferDelete(id); | 92 fHWGeometryState.notifyVertexBufferDelete(id); |
93 } | 93 } |
94 void notifyIndexBufferDelete(GrGLuint id) { | 94 void notifyIndexBufferDelete(GrGLuint id) { |
95 fHWGeometryState.notifyIndexBufferDelete(id); | 95 fHWGeometryState.notifyIndexBufferDelete(id); |
96 } | 96 } |
97 | 97 |
98 void buildProgramDesc(GrProgramDesc*, | |
99 const GrPrimitiveProcessor&, | |
100 const GrPipeline&) const override; | |
101 | |
102 // id and type (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc.) of buffer to
bind | 98 // id and type (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc.) of buffer to
bind |
103 void bindBuffer(GrGLuint id, GrGLenum type); | 99 void bindBuffer(GrGLuint id, GrGLenum type); |
104 | 100 |
105 void releaseBuffer(GrGLuint id, GrGLenum type); | 101 void releaseBuffer(GrGLuint id, GrGLenum type); |
106 | 102 |
107 // sizes are in bytes | 103 // sizes are in bytes |
108 void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, siz
e_t currentSize, | 104 void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, siz
e_t currentSize, |
109 size_t requestedSize); | 105 size_t requestedSize); |
110 | 106 |
111 void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr); | 107 void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr); |
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209 GrPixelConfig config, | 205 GrPixelConfig config, |
210 const SkTArray<GrMipLevel>& texels) override; | 206 const SkTArray<GrMipLevel>& texels) override; |
211 | 207 |
212 bool onTransferPixels(GrSurface*, | 208 bool onTransferPixels(GrSurface*, |
213 int left, int top, int width, int height, | 209 int left, int top, int width, int height, |
214 GrPixelConfig config, GrTransferBuffer* buffer, | 210 GrPixelConfig config, GrTransferBuffer* buffer, |
215 size_t offset, size_t rowBytes) override; | 211 size_t offset, size_t rowBytes) override; |
216 | 212 |
217 void onResolveRenderTarget(GrRenderTarget* target) override; | 213 void onResolveRenderTarget(GrRenderTarget* target) override; |
218 | 214 |
219 void onDraw(const DrawArgs&, const GrNonInstancedVertices&) override; | 215 void onDraw(const GrPipeline&, |
| 216 const GrPrimitiveProcessor&, |
| 217 const GrMesh*, |
| 218 int meshCount) override; |
220 | 219 |
221 bool onCopySurface(GrSurface* dst, | 220 bool onCopySurface(GrSurface* dst, |
222 GrSurface* src, | 221 GrSurface* src, |
223 const SkIRect& srcRect, | 222 const SkIRect& srcRect, |
224 const SkIPoint& dstPoint) override; | 223 const SkIPoint& dstPoint) override; |
225 | 224 |
226 void onGetMultisampleSpecs(GrRenderTarget*, | 225 void onGetMultisampleSpecs(GrRenderTarget*, |
227 const GrStencilSettings&, | 226 const GrStencilSettings&, |
228 int* effectiveSampleCnt, | 227 int* effectiveSampleCnt, |
229 SkAutoTDeleteArray<SkPoint>* sampleLocations) ove
rride; | 228 SkAutoTDeleteArray<SkPoint>* sampleLocations) ove
rride; |
230 | 229 |
231 // binds texture unit in GL | 230 // binds texture unit in GL |
232 void setTextureUnit(int unitIdx); | 231 void setTextureUnit(int unitIdx); |
233 | 232 |
234 // Flushes state from GrPipeline to GL. Returns false if the state couldn't
be set. | 233 // Flushes state from GrPipeline to GL. Returns false if the state couldn't
be set. |
235 bool flushGLState(const DrawArgs&); | 234 bool flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& pr
imProc); |
236 | 235 |
237 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset | 236 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset |
238 // an into the index buffer. It does not account for vertices.startIndex() b
ut rather the start | 237 // an into the index buffer. It does not account for vertices.startIndex() b
ut rather the start |
239 // index is relative to the returned offset. | 238 // index is relative to the returned offset. |
240 void setupGeometry(const GrPrimitiveProcessor&, | 239 void setupGeometry(const GrPrimitiveProcessor&, |
241 const GrNonInstancedVertices& vertices, | 240 const GrNonInstancedMesh& mesh, |
242 size_t* indexOffsetInBytes); | 241 size_t* indexOffsetInBytes); |
243 | 242 |
244 void flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle
&); | 243 void flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle
&); |
245 | 244 |
246 bool hasExtension(const char* ext) const { return fGLContext->hasExtension(e
xt); } | 245 bool hasExtension(const char* ext) const { return fGLContext->hasExtension(e
xt); } |
247 | 246 |
248 void copySurfaceAsDraw(GrSurface* dst, | 247 void copySurfaceAsDraw(GrSurface* dst, |
249 GrSurface* src, | 248 GrSurface* src, |
250 const SkIRect& srcRect, | 249 const SkIRect& srcRect, |
251 const SkIPoint& dstPoint); | 250 const SkIPoint& dstPoint); |
252 void copySurfaceAsCopyTexSubImage(GrSurface* dst, | 251 void copySurfaceAsCopyTexSubImage(GrSurface* dst, |
253 GrSurface* src, | 252 GrSurface* src, |
254 const SkIRect& srcRect, | 253 const SkIRect& srcRect, |
255 const SkIPoint& dstPoint); | 254 const SkIPoint& dstPoint); |
256 bool copySurfaceAsBlitFramebuffer(GrSurface* dst, | 255 bool copySurfaceAsBlitFramebuffer(GrSurface* dst, |
257 GrSurface* src, | 256 GrSurface* src, |
258 const SkIRect& srcRect, | 257 const SkIRect& srcRect, |
259 const SkIPoint& dstPoint); | 258 const SkIPoint& dstPoint); |
260 | 259 |
261 void stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint p
osXformUniform, | 260 void stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint p
osXformUniform, |
262 GrGLuint arrayBuffer); | 261 GrGLuint arrayBuffer); |
263 | 262 |
264 void setupPixelLocalStorage(const DrawArgs& args); | 263 void setupPixelLocalStorage(const GrPipeline&, const GrPrimitiveProcessor&); |
265 | 264 |
266 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); | 265 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); |
267 | 266 |
268 class ProgramCache : public ::SkNoncopyable { | 267 class ProgramCache : public ::SkNoncopyable { |
269 public: | 268 public: |
270 ProgramCache(GrGLGpu* gpu); | 269 ProgramCache(GrGLGpu* gpu); |
271 ~ProgramCache(); | 270 ~ProgramCache(); |
272 | 271 |
273 void reset(); | 272 void reset(); |
274 void abandon(); | 273 void abandon(); |
275 GrGLProgram* refProgram(const DrawArgs&); | 274 GrGLProgram* refProgram(const GrGLGpu* gpu, const GrPipeline&, const GrP
rimitiveProcessor&); |
276 | 275 |
277 private: | 276 private: |
278 enum { | 277 enum { |
279 // We may actually have kMaxEntries+1 shaders in the GL context beca
use we create a new | 278 // We may actually have kMaxEntries+1 shaders in the GL context beca
use we create a new |
280 // shader before evicting from the cache. | 279 // shader before evicting from the cache. |
281 kMaxEntries = 128, | 280 kMaxEntries = 128, |
282 kHashBits = 6, | 281 kHashBits = 6, |
283 }; | 282 }; |
284 | 283 |
285 struct Entry; | 284 struct Entry; |
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618 } fPLSSetupProgram; | 617 } fPLSSetupProgram; |
619 | 618 |
620 bool fHWPLSEnabled; | 619 bool fHWPLSEnabled; |
621 bool fPLSHasBeenUsed; | 620 bool fPLSHasBeenUsed; |
622 | 621 |
623 typedef GrGpu INHERITED; | 622 typedef GrGpu INHERITED; |
624 friend class GrGLPathRendering; // For accessing setTextureUnit. | 623 friend class GrGLPathRendering; // For accessing setTextureUnit. |
625 }; | 624 }; |
626 | 625 |
627 #endif | 626 #endif |
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