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Side by Side Diff: src/gpu/GrBatchFlushState.h

Issue 1806983002: Update how we send draws to gpu backend to reduce state setting. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrBatchBuffer_DEFINED 8 #ifndef GrBatchBuffer_DEFINED
9 #define GrBatchBuffer_DEFINED 9 #define GrBatchBuffer_DEFINED
10 10
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
154 GrBatchFlushState* fState; 154 GrBatchFlushState* fState;
155 GrDrawBatch* fBatch; 155 GrDrawBatch* fBatch;
156 }; 156 };
157 157
158 /** Extension of GrDrawBatch::Target for use by GrVertexBatch. Adds the ability to create vertex 158 /** Extension of GrDrawBatch::Target for use by GrVertexBatch. Adds the ability to create vertex
159 draws. */ 159 draws. */
160 class GrVertexBatch::Target : public GrDrawBatch::Target { 160 class GrVertexBatch::Target : public GrDrawBatch::Target {
161 public: 161 public:
162 Target(GrBatchFlushState* state, GrVertexBatch* batch) : INHERITED(state, ba tch) {} 162 Target(GrBatchFlushState* state, GrVertexBatch* batch) : INHERITED(state, ba tch) {}
163 163
164 void initDraw(const GrPrimitiveProcessor* primProc, const GrPipeline* pipeli ne) { 164 void initDraw(const GrPrimitiveProcessor* primProc) {
165 GrVertexBatch::DrawArray* draws = this->vertexBatch()->fDrawArrays.addTo Tail(); 165 GrVertexBatch::DrawArray* draws = this->vertexBatch()->fDrawArrays.addTo Tail();
166 draws->fPrimitiveProcessor.reset(primProc); 166 draws->fPrimitiveProcessor.reset(primProc);
167 this->state()->advanceToken(); 167 this->state()->advanceToken();
168 } 168 }
169 169
170 void draw(const GrVertices& vertices) { 170 void draw(const GrMesh& mesh) {
171 this->vertexBatch()->fDrawArrays.tail()->fDraws.push_back(vertices); 171 this->vertexBatch()->fDrawArrays.tail()->fDraws.push_back(mesh);
172 } 172 }
173 173
174 void* makeVertexSpace(size_t vertexSize, int vertexCount, 174 void* makeVertexSpace(size_t vertexSize, int vertexCount,
175 const GrVertexBuffer** buffer, int* startVertex) { 175 const GrVertexBuffer** buffer, int* startVertex) {
176 return this->state()->makeVertexSpace(vertexSize, vertexCount, buffer, s tartVertex); 176 return this->state()->makeVertexSpace(vertexSize, vertexCount, buffer, s tartVertex);
177 } 177 }
178 178
179 uint16_t* makeIndexSpace(int indexCount, const GrIndexBuffer** buffer, int* startIndex) { 179 uint16_t* makeIndexSpace(int indexCount, const GrIndexBuffer** buffer, int* startIndex) {
180 return this->state()->makeIndexSpace(indexCount, buffer, startIndex); 180 return this->state()->makeIndexSpace(indexCount, buffer, startIndex);
181 } 181 }
182 182
183 /** Helpers for batches which over-allocate and then return data to the pool . */ 183 /** Helpers for batches which over-allocate and then return data to the pool . */
184 void putBackIndices(int indices) { this->state()->putBackIndices(indices); } 184 void putBackIndices(int indices) { this->state()->putBackIndices(indices); }
185 void putBackVertices(int vertices, size_t vertexStride) { 185 void putBackVertices(int vertices, size_t vertexStride) {
186 this->state()->putBackVertexSpace(vertices * vertexStride); 186 this->state()->putBackVertexSpace(vertices * vertexStride);
187 } 187 }
188 188
189 private: 189 private:
190 GrVertexBatch* vertexBatch() { return static_cast<GrVertexBatch*>(this->batc h()); } 190 GrVertexBatch* vertexBatch() { return static_cast<GrVertexBatch*>(this->batc h()); }
191 typedef GrDrawBatch::Target INHERITED; 191 typedef GrDrawBatch::Target INHERITED;
192 }; 192 };
193 193
194 #endif 194 #endif
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