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Unified Diff: test/webkit/codegen-loops-logical-nodes.js

Issue 18068003: Migrated several tests from blink to V8 repository. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 6 months ago
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Index: test/webkit/codegen-loops-logical-nodes.js
diff --git a/test/webkit/codegen-loops-logical-nodes.js b/test/webkit/codegen-loops-logical-nodes.js
new file mode 100644
index 0000000000000000000000000000000000000000..935c0fc30b0f95dfcf053f0596bf9d4eb16d79f0
--- /dev/null
+++ b/test/webkit/codegen-loops-logical-nodes.js
@@ -0,0 +1,1080 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+description(
+"Tests loop codegen when the condition is a logical node."
+);
+
+function while_or_eq()
+{
+ var a = 0;
+ while (a == 0 || a == 0)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_or_eq()");
+
+function while_or_neq()
+{
+ var a = 0;
+ while (a != 1 || a != 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_or_neq()");
+
+function while_or_less()
+{
+ var a = 0;
+ while (a < 1 || a < 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_or_less()");
+
+function while_or_lesseq()
+{
+ var a = 0;
+ while (a <= 1 || a <= 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_or_lesseq()");
+
+function while_and_eq()
+{
+ var a = 0;
+ while (a == 0 && a == 0)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_and_eq()");
+
+function while_and_neq()
+{
+ var a = 0;
+ while (a != 1 && a != 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_and_neq()");
+
+function while_and_less()
+{
+ var a = 0;
+ while (a < 1 && a < 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_and_less()");
+
+function while_and_lesseq()
+{
+ var a = 0;
+ while (a <= 1 && a <= 1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("while_and_lesseq()");
+
+function for_or_eq()
+{
+ for (var a = 0; a == 0 || a == 0; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_or_eq()");
+
+function for_or_neq()
+{
+ for (var a = 0; a != 1 || a != 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_or_neq()");
+
+function for_or_less()
+{
+ for (var a = 0; a < 1 || a < 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_or_less()");
+
+function for_or_lesseq()
+{
+ for (var a = 0; a <= 1 || a <= 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_or_lesseq()");
+
+function for_and_eq()
+{
+ for (var a = 0; a == 0 && a == 0; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_and_eq()");
+
+function for_and_neq()
+{
+ for (var a = 0; a != 1 && a != 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_and_neq()");
+
+function for_and_less()
+{
+ for (var a = 0; a < 1 && a < 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_and_less()");
+
+function for_and_lesseq()
+{
+ for (var a = 0; a <= 1 && a <= 1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("for_and_lesseq()");
+
+function dowhile_or_eq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a == 0 || a == 0)
+ return false;
+}
+
+shouldBeTrue("dowhile_or_eq()");
+
+function dowhile_or_neq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a != 1 || a != 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_or_neq()");
+
+function dowhile_or_less()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a < 1 || a < 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_or_less()");
+
+function dowhile_or_lesseq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a <= 1 || a <= 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_or_lesseq()");
+
+function dowhile_and_eq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a == 0 && a == 0)
+ return false;
+}
+
+shouldBeTrue("dowhile_and_eq()");
+
+function dowhile_and_neq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a != 1 && a != 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_and_neq()");
+
+function dowhile_and_less()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a < 1 && a < 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_and_less()");
+
+function dowhile_and_lesseq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (a <= 1 && a <= 1)
+ return false;
+}
+
+shouldBeTrue("dowhile_and_lesseq()");
+
+function while_not_or_eq()
+{
+ var a = 0;
+ while (!(a == 0 || a == 0))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_or_eq()");
+
+function while_not_or_neq()
+{
+ var a = 0;
+ while (!(a != 1 || a != 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_or_neq()");
+
+function while_not_or_less()
+{
+ var a = 0;
+ while (!(a < 1 || a < 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_or_less()");
+
+function while_not_or_lesseq()
+{
+ var a = 0;
+ while (!(a <= 1 || a <= 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_or_lesseq()");
+
+function while_not_and_eq()
+{
+ var a = 0;
+ while (!(a == 0 && a == 0))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_and_eq()");
+
+function while_not_and_neq()
+{
+ var a = 0;
+ while (!(a != 1 && a != 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_and_neq()");
+
+function while_not_and_less()
+{
+ var a = 0;
+ while (!(a < 1 && a < 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_and_less()");
+
+function while_not_and_lesseq()
+{
+ var a = 0;
+ while (!(a <= 1 && a <= 1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("while_not_and_lesseq()");
+
+function for_not_or_eq()
+{
+ for (var a = 0; !(a == 0 || a == 0); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_or_eq()");
+
+function for_not_or_neq()
+{
+ for (var a = 0; !(a != 1 || a != 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_or_neq()");
+
+function for_not_or_less()
+{
+ for (var a = 0; !(a < 1 || a < 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_or_less()");
+
+function for_not_or_lesseq()
+{
+ for (var a = 0; !(a <= 1 || a <= 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_or_lesseq()");
+
+function for_not_and_eq()
+{
+ for (var a = 0; !(a == 0 && a == 0); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_and_eq()");
+
+function for_not_and_neq()
+{
+ for (var a = 0; !(a != 1 && a != 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_and_neq()");
+
+function for_not_and_less()
+{
+ for (var a = 0; !(a < 1 && a < 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_and_less()");
+
+function for_not_and_lesseq()
+{
+ for (var a = 0; !(a <= 1 && a <= 1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("for_not_and_lesseq()");
+
+function dowhile_not_or_eq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a == 0 || a == 0))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_or_eq()");
+
+function dowhile_not_or_neq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a != 1 || a != 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_or_neq()");
+
+function dowhile_not_or_less()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a < 1 || a < 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_or_less()");
+
+function dowhile_not_or_lesseq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a <= 1 || a <= 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_or_lesseq()");
+
+function dowhile_not_and_eq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a == 0 && a == 0))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_and_eq()");
+
+function dowhile_not_and_neq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a != 1 && a != 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_and_neq()");
+
+function dowhile_not_and_less()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a < 1 && a < 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_and_less()");
+
+function dowhile_not_and_lesseq()
+{
+ var a = 0;
+ var i = 0;
+ do {
+ if (i > 0)
+ return true;
+ i++;
+ } while (!(a <= 1 && a <= 1))
+ return false;
+}
+
+shouldBeFalse("dowhile_not_and_lesseq()");
+
+function float_while_or_eq()
+{
+ var a = 0.1;
+ while (a == 0.1 || a == 0.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_or_eq()");
+
+function float_while_or_neq()
+{
+ var a = 0.1;
+ while (a != 1.1 || a != 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_or_neq()");
+
+function float_while_or_less()
+{
+ var a = 0.1;
+ while (a < 1.1 || a < 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_or_less()");
+
+function float_while_or_lesseq()
+{
+ var a = 0.1;
+ while (a <= 1.1 || a <= 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_or_lesseq()");
+
+function float_while_and_eq()
+{
+ var a = 0.1;
+ while (a == 0.1 && a == 0.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_and_eq()");
+
+function float_while_and_neq()
+{
+ var a = 0.1;
+ while (a != 1.1 && a != 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_and_neq()");
+
+function float_while_and_less()
+{
+ var a = 0.1;
+ while (a < 1.1 && a < 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_and_less()");
+
+function float_while_and_lesseq()
+{
+ var a = 0.1;
+ while (a <= 1.1 && a <= 1.1)
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_while_and_lesseq()");
+
+function float_for_or_eq()
+{
+ for (var a = 0.1; a == 0.1 || a == 0.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_or_eq()");
+
+function float_for_or_neq()
+{
+ for (var a = 0.1; a != 1.1 || a != 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_or_neq()");
+
+function float_for_or_less()
+{
+ for (var a = 0.1; a < 1.1 || a < 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_or_less()");
+
+function float_for_or_lesseq()
+{
+ for (var a = 0.1; a <= 1.1 || a <= 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_or_lesseq()");
+
+function float_for_and_eq()
+{
+ for (var a = 0.1; a == 0.1 && a == 0.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_and_eq()");
+
+function float_for_and_neq()
+{
+ for (var a = 0.1; a != 1.1 && a != 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_and_neq()");
+
+function float_for_and_less()
+{
+ for (var a = 0.1; a < 1.1 && a < 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_and_less()");
+
+function float_for_and_lesseq()
+{
+ for (var a = 0.1; a <= 1.1 && a <= 1.1; )
+ return true;
+ return false;
+}
+
+shouldBeTrue("float_for_and_lesseq()");
+
+function float_dowhile_or_eq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a == 0.1 || a == 0.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_or_eq()");
+
+function float_dowhile_or_neq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a != 1.1 || a != 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_or_neq()");
+
+function float_dowhile_or_less()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a < 1.1 || a < 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_or_less()");
+
+function float_dowhile_or_lesseq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a <= 1.1 || a <= 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_or_lesseq()");
+
+function float_dowhile_and_eq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a == 0.1 && a == 0.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_and_eq()");
+
+function float_dowhile_and_neq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a != 1.1 && a != 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_and_neq()");
+
+function float_dowhile_and_less()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a < 1.1 && a < 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_and_less()");
+
+function float_dowhile_and_lesseq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (a <= 1.1 && a <= 1.1)
+ return false;
+}
+
+shouldBeTrue("float_dowhile_and_lesseq()");
+
+function float_while_not_or_eq()
+{
+ var a = 0.1;
+ while (!(a == 0.1 || a == 0.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_or_eq()");
+
+function float_while_not_or_neq()
+{
+ var a = 0.1;
+ while (!(a != 1.1 || a != 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_or_neq()");
+
+function float_while_not_or_less()
+{
+ var a = 0.1;
+ while (!(a < 1.1 || a < 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_or_less()");
+
+function float_while_not_or_lesseq()
+{
+ var a = 0.1;
+ while (!(a <= 1.1 || a <= 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_or_lesseq()");
+
+function float_while_not_and_eq()
+{
+ var a = 0.1;
+ while (!(a == 0.1 && a == 0.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_and_eq()");
+
+function float_while_not_and_neq()
+{
+ var a = 0.1;
+ while (!(a != 1.1 && a != 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_and_neq()");
+
+function float_while_not_and_less()
+{
+ var a = 0.1;
+ while (!(a < 1.1 && a < 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_and_less()");
+
+function float_while_not_and_lesseq()
+{
+ var a = 0.1;
+ while (!(a <= 1.1 && a <= 1.1))
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_while_not_and_lesseq()");
+
+function float_for_not_or_eq()
+{
+ for (var a = 0.1; !(a == 0.1 || a == 0.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_or_eq()");
+
+function float_for_not_or_neq()
+{
+ for (var a = 0.1; !(a != 1.1 || a != 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_or_neq()");
+
+function float_for_not_or_less()
+{
+ for (var a = 0.1; !(a < 1.1 || a < 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_or_less()");
+
+function float_for_not_or_lesseq()
+{
+ for (var a = 0.1; !(a <= 1.1 || a <= 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_or_lesseq()");
+
+function float_for_not_and_eq()
+{
+ for (var a = 0.1; !(a == 0.1 && a == 0.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_and_eq()");
+
+function float_for_not_and_neq()
+{
+ for (var a = 0.1; !(a != 1.1 && a != 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_and_neq()");
+
+function float_for_not_and_less()
+{
+ for (var a = 0.1; !(a < 1.1 && a < 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_and_less()");
+
+function float_for_not_and_lesseq()
+{
+ for (var a = 0.1; !(a <= 1.1 && a <= 1.1); )
+ return true;
+ return false;
+}
+
+shouldBeFalse("float_for_not_and_lesseq()");
+
+function float_dowhile_not_or_eq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a == 0.1 || a == 0.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_or_eq()");
+
+function float_dowhile_not_or_neq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a != 1.1 || a != 1.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_or_neq()");
+
+function float_dowhile_not_or_less()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a < 1.1 || a < 1.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_or_less()");
+
+function float_dowhile_not_or_lesseq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a <= 1.1 || a <= 1.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_or_lesseq()");
+
+function float_dowhile_not_and_eq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a == 0.1 && a == 0.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_and_eq()");
+
+function float_dowhile_not_and_neq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a != 1.1 && a != 1.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_and_neq()");
+
+function float_dowhile_not_and_less()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a < 1.1 && a < 1.1))
+ return false;
+}
+
+shouldBeFalse("float_dowhile_not_and_less()");
+
+function float_dowhile_not_and_lesseq()
+{
+ var a = 0.1;
+ var i = 0.1;
+ do {
+ if (i > 0.1)
+ return true;
+ i++;
+ } while (!(a <= 1.1 && a <= 1.1))
+ return false;
+}
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