| Index: test/webkit/codegen-loops-logical-nodes.js
|
| diff --git a/test/webkit/codegen-loops-logical-nodes.js b/test/webkit/codegen-loops-logical-nodes.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..935c0fc30b0f95dfcf053f0596bf9d4eb16d79f0
|
| --- /dev/null
|
| +++ b/test/webkit/codegen-loops-logical-nodes.js
|
| @@ -0,0 +1,1080 @@
|
| +// Copyright 2013 the V8 project authors. All rights reserved.
|
| +// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
|
| +//
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions
|
| +// are met:
|
| +// 1. Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// 2. Redistributions in binary form must reproduce the above copyright
|
| +// notice, this list of conditions and the following disclaimer in the
|
| +// documentation and/or other materials provided with the distribution.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
|
| +// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| +// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| +// DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| +// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| +// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
| +// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
| +// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +description(
|
| +"Tests loop codegen when the condition is a logical node."
|
| +);
|
| +
|
| +function while_or_eq()
|
| +{
|
| + var a = 0;
|
| + while (a == 0 || a == 0)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_or_eq()");
|
| +
|
| +function while_or_neq()
|
| +{
|
| + var a = 0;
|
| + while (a != 1 || a != 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_or_neq()");
|
| +
|
| +function while_or_less()
|
| +{
|
| + var a = 0;
|
| + while (a < 1 || a < 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_or_less()");
|
| +
|
| +function while_or_lesseq()
|
| +{
|
| + var a = 0;
|
| + while (a <= 1 || a <= 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_or_lesseq()");
|
| +
|
| +function while_and_eq()
|
| +{
|
| + var a = 0;
|
| + while (a == 0 && a == 0)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_and_eq()");
|
| +
|
| +function while_and_neq()
|
| +{
|
| + var a = 0;
|
| + while (a != 1 && a != 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_and_neq()");
|
| +
|
| +function while_and_less()
|
| +{
|
| + var a = 0;
|
| + while (a < 1 && a < 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_and_less()");
|
| +
|
| +function while_and_lesseq()
|
| +{
|
| + var a = 0;
|
| + while (a <= 1 && a <= 1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("while_and_lesseq()");
|
| +
|
| +function for_or_eq()
|
| +{
|
| + for (var a = 0; a == 0 || a == 0; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_or_eq()");
|
| +
|
| +function for_or_neq()
|
| +{
|
| + for (var a = 0; a != 1 || a != 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_or_neq()");
|
| +
|
| +function for_or_less()
|
| +{
|
| + for (var a = 0; a < 1 || a < 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_or_less()");
|
| +
|
| +function for_or_lesseq()
|
| +{
|
| + for (var a = 0; a <= 1 || a <= 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_or_lesseq()");
|
| +
|
| +function for_and_eq()
|
| +{
|
| + for (var a = 0; a == 0 && a == 0; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_and_eq()");
|
| +
|
| +function for_and_neq()
|
| +{
|
| + for (var a = 0; a != 1 && a != 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_and_neq()");
|
| +
|
| +function for_and_less()
|
| +{
|
| + for (var a = 0; a < 1 && a < 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_and_less()");
|
| +
|
| +function for_and_lesseq()
|
| +{
|
| + for (var a = 0; a <= 1 && a <= 1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("for_and_lesseq()");
|
| +
|
| +function dowhile_or_eq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a == 0 || a == 0)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_or_eq()");
|
| +
|
| +function dowhile_or_neq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a != 1 || a != 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_or_neq()");
|
| +
|
| +function dowhile_or_less()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a < 1 || a < 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_or_less()");
|
| +
|
| +function dowhile_or_lesseq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a <= 1 || a <= 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_or_lesseq()");
|
| +
|
| +function dowhile_and_eq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a == 0 && a == 0)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_and_eq()");
|
| +
|
| +function dowhile_and_neq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a != 1 && a != 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_and_neq()");
|
| +
|
| +function dowhile_and_less()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a < 1 && a < 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_and_less()");
|
| +
|
| +function dowhile_and_lesseq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (a <= 1 && a <= 1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("dowhile_and_lesseq()");
|
| +
|
| +function while_not_or_eq()
|
| +{
|
| + var a = 0;
|
| + while (!(a == 0 || a == 0))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_or_eq()");
|
| +
|
| +function while_not_or_neq()
|
| +{
|
| + var a = 0;
|
| + while (!(a != 1 || a != 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_or_neq()");
|
| +
|
| +function while_not_or_less()
|
| +{
|
| + var a = 0;
|
| + while (!(a < 1 || a < 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_or_less()");
|
| +
|
| +function while_not_or_lesseq()
|
| +{
|
| + var a = 0;
|
| + while (!(a <= 1 || a <= 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_or_lesseq()");
|
| +
|
| +function while_not_and_eq()
|
| +{
|
| + var a = 0;
|
| + while (!(a == 0 && a == 0))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_and_eq()");
|
| +
|
| +function while_not_and_neq()
|
| +{
|
| + var a = 0;
|
| + while (!(a != 1 && a != 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_and_neq()");
|
| +
|
| +function while_not_and_less()
|
| +{
|
| + var a = 0;
|
| + while (!(a < 1 && a < 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_and_less()");
|
| +
|
| +function while_not_and_lesseq()
|
| +{
|
| + var a = 0;
|
| + while (!(a <= 1 && a <= 1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("while_not_and_lesseq()");
|
| +
|
| +function for_not_or_eq()
|
| +{
|
| + for (var a = 0; !(a == 0 || a == 0); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_or_eq()");
|
| +
|
| +function for_not_or_neq()
|
| +{
|
| + for (var a = 0; !(a != 1 || a != 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_or_neq()");
|
| +
|
| +function for_not_or_less()
|
| +{
|
| + for (var a = 0; !(a < 1 || a < 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_or_less()");
|
| +
|
| +function for_not_or_lesseq()
|
| +{
|
| + for (var a = 0; !(a <= 1 || a <= 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_or_lesseq()");
|
| +
|
| +function for_not_and_eq()
|
| +{
|
| + for (var a = 0; !(a == 0 && a == 0); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_and_eq()");
|
| +
|
| +function for_not_and_neq()
|
| +{
|
| + for (var a = 0; !(a != 1 && a != 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_and_neq()");
|
| +
|
| +function for_not_and_less()
|
| +{
|
| + for (var a = 0; !(a < 1 && a < 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_and_less()");
|
| +
|
| +function for_not_and_lesseq()
|
| +{
|
| + for (var a = 0; !(a <= 1 && a <= 1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("for_not_and_lesseq()");
|
| +
|
| +function dowhile_not_or_eq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a == 0 || a == 0))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_or_eq()");
|
| +
|
| +function dowhile_not_or_neq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a != 1 || a != 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_or_neq()");
|
| +
|
| +function dowhile_not_or_less()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a < 1 || a < 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_or_less()");
|
| +
|
| +function dowhile_not_or_lesseq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a <= 1 || a <= 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_or_lesseq()");
|
| +
|
| +function dowhile_not_and_eq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a == 0 && a == 0))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_and_eq()");
|
| +
|
| +function dowhile_not_and_neq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a != 1 && a != 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_and_neq()");
|
| +
|
| +function dowhile_not_and_less()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a < 1 && a < 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_and_less()");
|
| +
|
| +function dowhile_not_and_lesseq()
|
| +{
|
| + var a = 0;
|
| + var i = 0;
|
| + do {
|
| + if (i > 0)
|
| + return true;
|
| + i++;
|
| + } while (!(a <= 1 && a <= 1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("dowhile_not_and_lesseq()");
|
| +
|
| +function float_while_or_eq()
|
| +{
|
| + var a = 0.1;
|
| + while (a == 0.1 || a == 0.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_or_eq()");
|
| +
|
| +function float_while_or_neq()
|
| +{
|
| + var a = 0.1;
|
| + while (a != 1.1 || a != 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_or_neq()");
|
| +
|
| +function float_while_or_less()
|
| +{
|
| + var a = 0.1;
|
| + while (a < 1.1 || a < 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_or_less()");
|
| +
|
| +function float_while_or_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + while (a <= 1.1 || a <= 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_or_lesseq()");
|
| +
|
| +function float_while_and_eq()
|
| +{
|
| + var a = 0.1;
|
| + while (a == 0.1 && a == 0.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_and_eq()");
|
| +
|
| +function float_while_and_neq()
|
| +{
|
| + var a = 0.1;
|
| + while (a != 1.1 && a != 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_and_neq()");
|
| +
|
| +function float_while_and_less()
|
| +{
|
| + var a = 0.1;
|
| + while (a < 1.1 && a < 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_and_less()");
|
| +
|
| +function float_while_and_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + while (a <= 1.1 && a <= 1.1)
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_while_and_lesseq()");
|
| +
|
| +function float_for_or_eq()
|
| +{
|
| + for (var a = 0.1; a == 0.1 || a == 0.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_or_eq()");
|
| +
|
| +function float_for_or_neq()
|
| +{
|
| + for (var a = 0.1; a != 1.1 || a != 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_or_neq()");
|
| +
|
| +function float_for_or_less()
|
| +{
|
| + for (var a = 0.1; a < 1.1 || a < 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_or_less()");
|
| +
|
| +function float_for_or_lesseq()
|
| +{
|
| + for (var a = 0.1; a <= 1.1 || a <= 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_or_lesseq()");
|
| +
|
| +function float_for_and_eq()
|
| +{
|
| + for (var a = 0.1; a == 0.1 && a == 0.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_and_eq()");
|
| +
|
| +function float_for_and_neq()
|
| +{
|
| + for (var a = 0.1; a != 1.1 && a != 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_and_neq()");
|
| +
|
| +function float_for_and_less()
|
| +{
|
| + for (var a = 0.1; a < 1.1 && a < 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_and_less()");
|
| +
|
| +function float_for_and_lesseq()
|
| +{
|
| + for (var a = 0.1; a <= 1.1 && a <= 1.1; )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_for_and_lesseq()");
|
| +
|
| +function float_dowhile_or_eq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a == 0.1 || a == 0.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_or_eq()");
|
| +
|
| +function float_dowhile_or_neq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a != 1.1 || a != 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_or_neq()");
|
| +
|
| +function float_dowhile_or_less()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a < 1.1 || a < 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_or_less()");
|
| +
|
| +function float_dowhile_or_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a <= 1.1 || a <= 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_or_lesseq()");
|
| +
|
| +function float_dowhile_and_eq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a == 0.1 && a == 0.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_and_eq()");
|
| +
|
| +function float_dowhile_and_neq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a != 1.1 && a != 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_and_neq()");
|
| +
|
| +function float_dowhile_and_less()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a < 1.1 && a < 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_and_less()");
|
| +
|
| +function float_dowhile_and_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (a <= 1.1 && a <= 1.1)
|
| + return false;
|
| +}
|
| +
|
| +shouldBeTrue("float_dowhile_and_lesseq()");
|
| +
|
| +function float_while_not_or_eq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a == 0.1 || a == 0.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_or_eq()");
|
| +
|
| +function float_while_not_or_neq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a != 1.1 || a != 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_or_neq()");
|
| +
|
| +function float_while_not_or_less()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a < 1.1 || a < 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_or_less()");
|
| +
|
| +function float_while_not_or_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a <= 1.1 || a <= 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_or_lesseq()");
|
| +
|
| +function float_while_not_and_eq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a == 0.1 && a == 0.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_and_eq()");
|
| +
|
| +function float_while_not_and_neq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a != 1.1 && a != 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_and_neq()");
|
| +
|
| +function float_while_not_and_less()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a < 1.1 && a < 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_and_less()");
|
| +
|
| +function float_while_not_and_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + while (!(a <= 1.1 && a <= 1.1))
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_while_not_and_lesseq()");
|
| +
|
| +function float_for_not_or_eq()
|
| +{
|
| + for (var a = 0.1; !(a == 0.1 || a == 0.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_or_eq()");
|
| +
|
| +function float_for_not_or_neq()
|
| +{
|
| + for (var a = 0.1; !(a != 1.1 || a != 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_or_neq()");
|
| +
|
| +function float_for_not_or_less()
|
| +{
|
| + for (var a = 0.1; !(a < 1.1 || a < 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_or_less()");
|
| +
|
| +function float_for_not_or_lesseq()
|
| +{
|
| + for (var a = 0.1; !(a <= 1.1 || a <= 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_or_lesseq()");
|
| +
|
| +function float_for_not_and_eq()
|
| +{
|
| + for (var a = 0.1; !(a == 0.1 && a == 0.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_and_eq()");
|
| +
|
| +function float_for_not_and_neq()
|
| +{
|
| + for (var a = 0.1; !(a != 1.1 && a != 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_and_neq()");
|
| +
|
| +function float_for_not_and_less()
|
| +{
|
| + for (var a = 0.1; !(a < 1.1 && a < 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_and_less()");
|
| +
|
| +function float_for_not_and_lesseq()
|
| +{
|
| + for (var a = 0.1; !(a <= 1.1 && a <= 1.1); )
|
| + return true;
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_for_not_and_lesseq()");
|
| +
|
| +function float_dowhile_not_or_eq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a == 0.1 || a == 0.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_or_eq()");
|
| +
|
| +function float_dowhile_not_or_neq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a != 1.1 || a != 1.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_or_neq()");
|
| +
|
| +function float_dowhile_not_or_less()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a < 1.1 || a < 1.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_or_less()");
|
| +
|
| +function float_dowhile_not_or_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a <= 1.1 || a <= 1.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_or_lesseq()");
|
| +
|
| +function float_dowhile_not_and_eq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a == 0.1 && a == 0.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_and_eq()");
|
| +
|
| +function float_dowhile_not_and_neq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a != 1.1 && a != 1.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_and_neq()");
|
| +
|
| +function float_dowhile_not_and_less()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a < 1.1 && a < 1.1))
|
| + return false;
|
| +}
|
| +
|
| +shouldBeFalse("float_dowhile_not_and_less()");
|
| +
|
| +function float_dowhile_not_and_lesseq()
|
| +{
|
| + var a = 0.1;
|
| + var i = 0.1;
|
| + do {
|
| + if (i > 0.1)
|
| + return true;
|
| + i++;
|
| + } while (!(a <= 1.1 && a <= 1.1))
|
| + return false;
|
| +}
|
|
|