Index: test/webkit/codegen-loops-logical-nodes.js |
diff --git a/test/webkit/codegen-loops-logical-nodes.js b/test/webkit/codegen-loops-logical-nodes.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..935c0fc30b0f95dfcf053f0596bf9d4eb16d79f0 |
--- /dev/null |
+++ b/test/webkit/codegen-loops-logical-nodes.js |
@@ -0,0 +1,1080 @@ |
+// Copyright 2013 the V8 project authors. All rights reserved. |
+// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
+// |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions |
+// are met: |
+// 1. Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// 2. Redistributions in binary form must reproduce the above copyright |
+// notice, this list of conditions and the following disclaimer in the |
+// documentation and/or other materials provided with the distribution. |
+// |
+// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+// DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+description( |
+"Tests loop codegen when the condition is a logical node." |
+); |
+ |
+function while_or_eq() |
+{ |
+ var a = 0; |
+ while (a == 0 || a == 0) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_or_eq()"); |
+ |
+function while_or_neq() |
+{ |
+ var a = 0; |
+ while (a != 1 || a != 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_or_neq()"); |
+ |
+function while_or_less() |
+{ |
+ var a = 0; |
+ while (a < 1 || a < 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_or_less()"); |
+ |
+function while_or_lesseq() |
+{ |
+ var a = 0; |
+ while (a <= 1 || a <= 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_or_lesseq()"); |
+ |
+function while_and_eq() |
+{ |
+ var a = 0; |
+ while (a == 0 && a == 0) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_and_eq()"); |
+ |
+function while_and_neq() |
+{ |
+ var a = 0; |
+ while (a != 1 && a != 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_and_neq()"); |
+ |
+function while_and_less() |
+{ |
+ var a = 0; |
+ while (a < 1 && a < 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_and_less()"); |
+ |
+function while_and_lesseq() |
+{ |
+ var a = 0; |
+ while (a <= 1 && a <= 1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("while_and_lesseq()"); |
+ |
+function for_or_eq() |
+{ |
+ for (var a = 0; a == 0 || a == 0; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_or_eq()"); |
+ |
+function for_or_neq() |
+{ |
+ for (var a = 0; a != 1 || a != 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_or_neq()"); |
+ |
+function for_or_less() |
+{ |
+ for (var a = 0; a < 1 || a < 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_or_less()"); |
+ |
+function for_or_lesseq() |
+{ |
+ for (var a = 0; a <= 1 || a <= 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_or_lesseq()"); |
+ |
+function for_and_eq() |
+{ |
+ for (var a = 0; a == 0 && a == 0; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_and_eq()"); |
+ |
+function for_and_neq() |
+{ |
+ for (var a = 0; a != 1 && a != 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_and_neq()"); |
+ |
+function for_and_less() |
+{ |
+ for (var a = 0; a < 1 && a < 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_and_less()"); |
+ |
+function for_and_lesseq() |
+{ |
+ for (var a = 0; a <= 1 && a <= 1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("for_and_lesseq()"); |
+ |
+function dowhile_or_eq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a == 0 || a == 0) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_or_eq()"); |
+ |
+function dowhile_or_neq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a != 1 || a != 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_or_neq()"); |
+ |
+function dowhile_or_less() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a < 1 || a < 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_or_less()"); |
+ |
+function dowhile_or_lesseq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a <= 1 || a <= 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_or_lesseq()"); |
+ |
+function dowhile_and_eq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a == 0 && a == 0) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_and_eq()"); |
+ |
+function dowhile_and_neq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a != 1 && a != 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_and_neq()"); |
+ |
+function dowhile_and_less() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a < 1 && a < 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_and_less()"); |
+ |
+function dowhile_and_lesseq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (a <= 1 && a <= 1) |
+ return false; |
+} |
+ |
+shouldBeTrue("dowhile_and_lesseq()"); |
+ |
+function while_not_or_eq() |
+{ |
+ var a = 0; |
+ while (!(a == 0 || a == 0)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_or_eq()"); |
+ |
+function while_not_or_neq() |
+{ |
+ var a = 0; |
+ while (!(a != 1 || a != 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_or_neq()"); |
+ |
+function while_not_or_less() |
+{ |
+ var a = 0; |
+ while (!(a < 1 || a < 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_or_less()"); |
+ |
+function while_not_or_lesseq() |
+{ |
+ var a = 0; |
+ while (!(a <= 1 || a <= 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_or_lesseq()"); |
+ |
+function while_not_and_eq() |
+{ |
+ var a = 0; |
+ while (!(a == 0 && a == 0)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_and_eq()"); |
+ |
+function while_not_and_neq() |
+{ |
+ var a = 0; |
+ while (!(a != 1 && a != 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_and_neq()"); |
+ |
+function while_not_and_less() |
+{ |
+ var a = 0; |
+ while (!(a < 1 && a < 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_and_less()"); |
+ |
+function while_not_and_lesseq() |
+{ |
+ var a = 0; |
+ while (!(a <= 1 && a <= 1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("while_not_and_lesseq()"); |
+ |
+function for_not_or_eq() |
+{ |
+ for (var a = 0; !(a == 0 || a == 0); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_or_eq()"); |
+ |
+function for_not_or_neq() |
+{ |
+ for (var a = 0; !(a != 1 || a != 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_or_neq()"); |
+ |
+function for_not_or_less() |
+{ |
+ for (var a = 0; !(a < 1 || a < 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_or_less()"); |
+ |
+function for_not_or_lesseq() |
+{ |
+ for (var a = 0; !(a <= 1 || a <= 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_or_lesseq()"); |
+ |
+function for_not_and_eq() |
+{ |
+ for (var a = 0; !(a == 0 && a == 0); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_and_eq()"); |
+ |
+function for_not_and_neq() |
+{ |
+ for (var a = 0; !(a != 1 && a != 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_and_neq()"); |
+ |
+function for_not_and_less() |
+{ |
+ for (var a = 0; !(a < 1 && a < 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_and_less()"); |
+ |
+function for_not_and_lesseq() |
+{ |
+ for (var a = 0; !(a <= 1 && a <= 1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("for_not_and_lesseq()"); |
+ |
+function dowhile_not_or_eq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a == 0 || a == 0)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_or_eq()"); |
+ |
+function dowhile_not_or_neq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a != 1 || a != 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_or_neq()"); |
+ |
+function dowhile_not_or_less() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a < 1 || a < 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_or_less()"); |
+ |
+function dowhile_not_or_lesseq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a <= 1 || a <= 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_or_lesseq()"); |
+ |
+function dowhile_not_and_eq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a == 0 && a == 0)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_and_eq()"); |
+ |
+function dowhile_not_and_neq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a != 1 && a != 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_and_neq()"); |
+ |
+function dowhile_not_and_less() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a < 1 && a < 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_and_less()"); |
+ |
+function dowhile_not_and_lesseq() |
+{ |
+ var a = 0; |
+ var i = 0; |
+ do { |
+ if (i > 0) |
+ return true; |
+ i++; |
+ } while (!(a <= 1 && a <= 1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("dowhile_not_and_lesseq()"); |
+ |
+function float_while_or_eq() |
+{ |
+ var a = 0.1; |
+ while (a == 0.1 || a == 0.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_or_eq()"); |
+ |
+function float_while_or_neq() |
+{ |
+ var a = 0.1; |
+ while (a != 1.1 || a != 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_or_neq()"); |
+ |
+function float_while_or_less() |
+{ |
+ var a = 0.1; |
+ while (a < 1.1 || a < 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_or_less()"); |
+ |
+function float_while_or_lesseq() |
+{ |
+ var a = 0.1; |
+ while (a <= 1.1 || a <= 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_or_lesseq()"); |
+ |
+function float_while_and_eq() |
+{ |
+ var a = 0.1; |
+ while (a == 0.1 && a == 0.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_and_eq()"); |
+ |
+function float_while_and_neq() |
+{ |
+ var a = 0.1; |
+ while (a != 1.1 && a != 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_and_neq()"); |
+ |
+function float_while_and_less() |
+{ |
+ var a = 0.1; |
+ while (a < 1.1 && a < 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_and_less()"); |
+ |
+function float_while_and_lesseq() |
+{ |
+ var a = 0.1; |
+ while (a <= 1.1 && a <= 1.1) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_while_and_lesseq()"); |
+ |
+function float_for_or_eq() |
+{ |
+ for (var a = 0.1; a == 0.1 || a == 0.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_or_eq()"); |
+ |
+function float_for_or_neq() |
+{ |
+ for (var a = 0.1; a != 1.1 || a != 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_or_neq()"); |
+ |
+function float_for_or_less() |
+{ |
+ for (var a = 0.1; a < 1.1 || a < 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_or_less()"); |
+ |
+function float_for_or_lesseq() |
+{ |
+ for (var a = 0.1; a <= 1.1 || a <= 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_or_lesseq()"); |
+ |
+function float_for_and_eq() |
+{ |
+ for (var a = 0.1; a == 0.1 && a == 0.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_and_eq()"); |
+ |
+function float_for_and_neq() |
+{ |
+ for (var a = 0.1; a != 1.1 && a != 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_and_neq()"); |
+ |
+function float_for_and_less() |
+{ |
+ for (var a = 0.1; a < 1.1 && a < 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_and_less()"); |
+ |
+function float_for_and_lesseq() |
+{ |
+ for (var a = 0.1; a <= 1.1 && a <= 1.1; ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeTrue("float_for_and_lesseq()"); |
+ |
+function float_dowhile_or_eq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a == 0.1 || a == 0.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_or_eq()"); |
+ |
+function float_dowhile_or_neq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a != 1.1 || a != 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_or_neq()"); |
+ |
+function float_dowhile_or_less() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a < 1.1 || a < 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_or_less()"); |
+ |
+function float_dowhile_or_lesseq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a <= 1.1 || a <= 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_or_lesseq()"); |
+ |
+function float_dowhile_and_eq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a == 0.1 && a == 0.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_and_eq()"); |
+ |
+function float_dowhile_and_neq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a != 1.1 && a != 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_and_neq()"); |
+ |
+function float_dowhile_and_less() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a < 1.1 && a < 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_and_less()"); |
+ |
+function float_dowhile_and_lesseq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (a <= 1.1 && a <= 1.1) |
+ return false; |
+} |
+ |
+shouldBeTrue("float_dowhile_and_lesseq()"); |
+ |
+function float_while_not_or_eq() |
+{ |
+ var a = 0.1; |
+ while (!(a == 0.1 || a == 0.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_or_eq()"); |
+ |
+function float_while_not_or_neq() |
+{ |
+ var a = 0.1; |
+ while (!(a != 1.1 || a != 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_or_neq()"); |
+ |
+function float_while_not_or_less() |
+{ |
+ var a = 0.1; |
+ while (!(a < 1.1 || a < 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_or_less()"); |
+ |
+function float_while_not_or_lesseq() |
+{ |
+ var a = 0.1; |
+ while (!(a <= 1.1 || a <= 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_or_lesseq()"); |
+ |
+function float_while_not_and_eq() |
+{ |
+ var a = 0.1; |
+ while (!(a == 0.1 && a == 0.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_and_eq()"); |
+ |
+function float_while_not_and_neq() |
+{ |
+ var a = 0.1; |
+ while (!(a != 1.1 && a != 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_and_neq()"); |
+ |
+function float_while_not_and_less() |
+{ |
+ var a = 0.1; |
+ while (!(a < 1.1 && a < 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_and_less()"); |
+ |
+function float_while_not_and_lesseq() |
+{ |
+ var a = 0.1; |
+ while (!(a <= 1.1 && a <= 1.1)) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_while_not_and_lesseq()"); |
+ |
+function float_for_not_or_eq() |
+{ |
+ for (var a = 0.1; !(a == 0.1 || a == 0.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_or_eq()"); |
+ |
+function float_for_not_or_neq() |
+{ |
+ for (var a = 0.1; !(a != 1.1 || a != 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_or_neq()"); |
+ |
+function float_for_not_or_less() |
+{ |
+ for (var a = 0.1; !(a < 1.1 || a < 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_or_less()"); |
+ |
+function float_for_not_or_lesseq() |
+{ |
+ for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_or_lesseq()"); |
+ |
+function float_for_not_and_eq() |
+{ |
+ for (var a = 0.1; !(a == 0.1 && a == 0.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_and_eq()"); |
+ |
+function float_for_not_and_neq() |
+{ |
+ for (var a = 0.1; !(a != 1.1 && a != 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_and_neq()"); |
+ |
+function float_for_not_and_less() |
+{ |
+ for (var a = 0.1; !(a < 1.1 && a < 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_and_less()"); |
+ |
+function float_for_not_and_lesseq() |
+{ |
+ for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) |
+ return true; |
+ return false; |
+} |
+ |
+shouldBeFalse("float_for_not_and_lesseq()"); |
+ |
+function float_dowhile_not_or_eq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a == 0.1 || a == 0.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_or_eq()"); |
+ |
+function float_dowhile_not_or_neq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a != 1.1 || a != 1.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_or_neq()"); |
+ |
+function float_dowhile_not_or_less() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a < 1.1 || a < 1.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_or_less()"); |
+ |
+function float_dowhile_not_or_lesseq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a <= 1.1 || a <= 1.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_or_lesseq()"); |
+ |
+function float_dowhile_not_and_eq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a == 0.1 && a == 0.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_and_eq()"); |
+ |
+function float_dowhile_not_and_neq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a != 1.1 && a != 1.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_and_neq()"); |
+ |
+function float_dowhile_not_and_less() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a < 1.1 && a < 1.1)) |
+ return false; |
+} |
+ |
+shouldBeFalse("float_dowhile_not_and_less()"); |
+ |
+function float_dowhile_not_and_lesseq() |
+{ |
+ var a = 0.1; |
+ var i = 0.1; |
+ do { |
+ if (i > 0.1) |
+ return true; |
+ i++; |
+ } while (!(a <= 1.1 && a <= 1.1)) |
+ return false; |
+} |