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| 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 3 // |
| 4 // Redistribution and use in source and binary forms, with or without |
| 5 // modification, are permitted provided that the following conditions |
| 6 // are met: |
| 7 // 1. Redistributions of source code must retain the above copyright |
| 8 // notice, this list of conditions and the following disclaimer. |
| 9 // 2. Redistributions in binary form must reproduce the above copyright |
| 10 // notice, this list of conditions and the following disclaimer in the |
| 11 // documentation and/or other materials provided with the distribution. |
| 12 // |
| 13 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
| 14 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
| 17 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
| 20 // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 |
| 24 description( |
| 25 "Tests loop codegen when the condition is a logical node." |
| 26 ); |
| 27 |
| 28 function while_or_eq() |
| 29 { |
| 30 var a = 0; |
| 31 while (a == 0 || a == 0) |
| 32 return true; |
| 33 return false; |
| 34 } |
| 35 |
| 36 shouldBeTrue("while_or_eq()"); |
| 37 |
| 38 function while_or_neq() |
| 39 { |
| 40 var a = 0; |
| 41 while (a != 1 || a != 1) |
| 42 return true; |
| 43 return false; |
| 44 } |
| 45 |
| 46 shouldBeTrue("while_or_neq()"); |
| 47 |
| 48 function while_or_less() |
| 49 { |
| 50 var a = 0; |
| 51 while (a < 1 || a < 1) |
| 52 return true; |
| 53 return false; |
| 54 } |
| 55 |
| 56 shouldBeTrue("while_or_less()"); |
| 57 |
| 58 function while_or_lesseq() |
| 59 { |
| 60 var a = 0; |
| 61 while (a <= 1 || a <= 1) |
| 62 return true; |
| 63 return false; |
| 64 } |
| 65 |
| 66 shouldBeTrue("while_or_lesseq()"); |
| 67 |
| 68 function while_and_eq() |
| 69 { |
| 70 var a = 0; |
| 71 while (a == 0 && a == 0) |
| 72 return true; |
| 73 return false; |
| 74 } |
| 75 |
| 76 shouldBeTrue("while_and_eq()"); |
| 77 |
| 78 function while_and_neq() |
| 79 { |
| 80 var a = 0; |
| 81 while (a != 1 && a != 1) |
| 82 return true; |
| 83 return false; |
| 84 } |
| 85 |
| 86 shouldBeTrue("while_and_neq()"); |
| 87 |
| 88 function while_and_less() |
| 89 { |
| 90 var a = 0; |
| 91 while (a < 1 && a < 1) |
| 92 return true; |
| 93 return false; |
| 94 } |
| 95 |
| 96 shouldBeTrue("while_and_less()"); |
| 97 |
| 98 function while_and_lesseq() |
| 99 { |
| 100 var a = 0; |
| 101 while (a <= 1 && a <= 1) |
| 102 return true; |
| 103 return false; |
| 104 } |
| 105 |
| 106 shouldBeTrue("while_and_lesseq()"); |
| 107 |
| 108 function for_or_eq() |
| 109 { |
| 110 for (var a = 0; a == 0 || a == 0; ) |
| 111 return true; |
| 112 return false; |
| 113 } |
| 114 |
| 115 shouldBeTrue("for_or_eq()"); |
| 116 |
| 117 function for_or_neq() |
| 118 { |
| 119 for (var a = 0; a != 1 || a != 1; ) |
| 120 return true; |
| 121 return false; |
| 122 } |
| 123 |
| 124 shouldBeTrue("for_or_neq()"); |
| 125 |
| 126 function for_or_less() |
| 127 { |
| 128 for (var a = 0; a < 1 || a < 1; ) |
| 129 return true; |
| 130 return false; |
| 131 } |
| 132 |
| 133 shouldBeTrue("for_or_less()"); |
| 134 |
| 135 function for_or_lesseq() |
| 136 { |
| 137 for (var a = 0; a <= 1 || a <= 1; ) |
| 138 return true; |
| 139 return false; |
| 140 } |
| 141 |
| 142 shouldBeTrue("for_or_lesseq()"); |
| 143 |
| 144 function for_and_eq() |
| 145 { |
| 146 for (var a = 0; a == 0 && a == 0; ) |
| 147 return true; |
| 148 return false; |
| 149 } |
| 150 |
| 151 shouldBeTrue("for_and_eq()"); |
| 152 |
| 153 function for_and_neq() |
| 154 { |
| 155 for (var a = 0; a != 1 && a != 1; ) |
| 156 return true; |
| 157 return false; |
| 158 } |
| 159 |
| 160 shouldBeTrue("for_and_neq()"); |
| 161 |
| 162 function for_and_less() |
| 163 { |
| 164 for (var a = 0; a < 1 && a < 1; ) |
| 165 return true; |
| 166 return false; |
| 167 } |
| 168 |
| 169 shouldBeTrue("for_and_less()"); |
| 170 |
| 171 function for_and_lesseq() |
| 172 { |
| 173 for (var a = 0; a <= 1 && a <= 1; ) |
| 174 return true; |
| 175 return false; |
| 176 } |
| 177 |
| 178 shouldBeTrue("for_and_lesseq()"); |
| 179 |
| 180 function dowhile_or_eq() |
| 181 { |
| 182 var a = 0; |
| 183 var i = 0; |
| 184 do { |
| 185 if (i > 0) |
| 186 return true; |
| 187 i++; |
| 188 } while (a == 0 || a == 0) |
| 189 return false; |
| 190 } |
| 191 |
| 192 shouldBeTrue("dowhile_or_eq()"); |
| 193 |
| 194 function dowhile_or_neq() |
| 195 { |
| 196 var a = 0; |
| 197 var i = 0; |
| 198 do { |
| 199 if (i > 0) |
| 200 return true; |
| 201 i++; |
| 202 } while (a != 1 || a != 1) |
| 203 return false; |
| 204 } |
| 205 |
| 206 shouldBeTrue("dowhile_or_neq()"); |
| 207 |
| 208 function dowhile_or_less() |
| 209 { |
| 210 var a = 0; |
| 211 var i = 0; |
| 212 do { |
| 213 if (i > 0) |
| 214 return true; |
| 215 i++; |
| 216 } while (a < 1 || a < 1) |
| 217 return false; |
| 218 } |
| 219 |
| 220 shouldBeTrue("dowhile_or_less()"); |
| 221 |
| 222 function dowhile_or_lesseq() |
| 223 { |
| 224 var a = 0; |
| 225 var i = 0; |
| 226 do { |
| 227 if (i > 0) |
| 228 return true; |
| 229 i++; |
| 230 } while (a <= 1 || a <= 1) |
| 231 return false; |
| 232 } |
| 233 |
| 234 shouldBeTrue("dowhile_or_lesseq()"); |
| 235 |
| 236 function dowhile_and_eq() |
| 237 { |
| 238 var a = 0; |
| 239 var i = 0; |
| 240 do { |
| 241 if (i > 0) |
| 242 return true; |
| 243 i++; |
| 244 } while (a == 0 && a == 0) |
| 245 return false; |
| 246 } |
| 247 |
| 248 shouldBeTrue("dowhile_and_eq()"); |
| 249 |
| 250 function dowhile_and_neq() |
| 251 { |
| 252 var a = 0; |
| 253 var i = 0; |
| 254 do { |
| 255 if (i > 0) |
| 256 return true; |
| 257 i++; |
| 258 } while (a != 1 && a != 1) |
| 259 return false; |
| 260 } |
| 261 |
| 262 shouldBeTrue("dowhile_and_neq()"); |
| 263 |
| 264 function dowhile_and_less() |
| 265 { |
| 266 var a = 0; |
| 267 var i = 0; |
| 268 do { |
| 269 if (i > 0) |
| 270 return true; |
| 271 i++; |
| 272 } while (a < 1 && a < 1) |
| 273 return false; |
| 274 } |
| 275 |
| 276 shouldBeTrue("dowhile_and_less()"); |
| 277 |
| 278 function dowhile_and_lesseq() |
| 279 { |
| 280 var a = 0; |
| 281 var i = 0; |
| 282 do { |
| 283 if (i > 0) |
| 284 return true; |
| 285 i++; |
| 286 } while (a <= 1 && a <= 1) |
| 287 return false; |
| 288 } |
| 289 |
| 290 shouldBeTrue("dowhile_and_lesseq()"); |
| 291 |
| 292 function while_not_or_eq() |
| 293 { |
| 294 var a = 0; |
| 295 while (!(a == 0 || a == 0)) |
| 296 return true; |
| 297 return false; |
| 298 } |
| 299 |
| 300 shouldBeFalse("while_not_or_eq()"); |
| 301 |
| 302 function while_not_or_neq() |
| 303 { |
| 304 var a = 0; |
| 305 while (!(a != 1 || a != 1)) |
| 306 return true; |
| 307 return false; |
| 308 } |
| 309 |
| 310 shouldBeFalse("while_not_or_neq()"); |
| 311 |
| 312 function while_not_or_less() |
| 313 { |
| 314 var a = 0; |
| 315 while (!(a < 1 || a < 1)) |
| 316 return true; |
| 317 return false; |
| 318 } |
| 319 |
| 320 shouldBeFalse("while_not_or_less()"); |
| 321 |
| 322 function while_not_or_lesseq() |
| 323 { |
| 324 var a = 0; |
| 325 while (!(a <= 1 || a <= 1)) |
| 326 return true; |
| 327 return false; |
| 328 } |
| 329 |
| 330 shouldBeFalse("while_not_or_lesseq()"); |
| 331 |
| 332 function while_not_and_eq() |
| 333 { |
| 334 var a = 0; |
| 335 while (!(a == 0 && a == 0)) |
| 336 return true; |
| 337 return false; |
| 338 } |
| 339 |
| 340 shouldBeFalse("while_not_and_eq()"); |
| 341 |
| 342 function while_not_and_neq() |
| 343 { |
| 344 var a = 0; |
| 345 while (!(a != 1 && a != 1)) |
| 346 return true; |
| 347 return false; |
| 348 } |
| 349 |
| 350 shouldBeFalse("while_not_and_neq()"); |
| 351 |
| 352 function while_not_and_less() |
| 353 { |
| 354 var a = 0; |
| 355 while (!(a < 1 && a < 1)) |
| 356 return true; |
| 357 return false; |
| 358 } |
| 359 |
| 360 shouldBeFalse("while_not_and_less()"); |
| 361 |
| 362 function while_not_and_lesseq() |
| 363 { |
| 364 var a = 0; |
| 365 while (!(a <= 1 && a <= 1)) |
| 366 return true; |
| 367 return false; |
| 368 } |
| 369 |
| 370 shouldBeFalse("while_not_and_lesseq()"); |
| 371 |
| 372 function for_not_or_eq() |
| 373 { |
| 374 for (var a = 0; !(a == 0 || a == 0); ) |
| 375 return true; |
| 376 return false; |
| 377 } |
| 378 |
| 379 shouldBeFalse("for_not_or_eq()"); |
| 380 |
| 381 function for_not_or_neq() |
| 382 { |
| 383 for (var a = 0; !(a != 1 || a != 1); ) |
| 384 return true; |
| 385 return false; |
| 386 } |
| 387 |
| 388 shouldBeFalse("for_not_or_neq()"); |
| 389 |
| 390 function for_not_or_less() |
| 391 { |
| 392 for (var a = 0; !(a < 1 || a < 1); ) |
| 393 return true; |
| 394 return false; |
| 395 } |
| 396 |
| 397 shouldBeFalse("for_not_or_less()"); |
| 398 |
| 399 function for_not_or_lesseq() |
| 400 { |
| 401 for (var a = 0; !(a <= 1 || a <= 1); ) |
| 402 return true; |
| 403 return false; |
| 404 } |
| 405 |
| 406 shouldBeFalse("for_not_or_lesseq()"); |
| 407 |
| 408 function for_not_and_eq() |
| 409 { |
| 410 for (var a = 0; !(a == 0 && a == 0); ) |
| 411 return true; |
| 412 return false; |
| 413 } |
| 414 |
| 415 shouldBeFalse("for_not_and_eq()"); |
| 416 |
| 417 function for_not_and_neq() |
| 418 { |
| 419 for (var a = 0; !(a != 1 && a != 1); ) |
| 420 return true; |
| 421 return false; |
| 422 } |
| 423 |
| 424 shouldBeFalse("for_not_and_neq()"); |
| 425 |
| 426 function for_not_and_less() |
| 427 { |
| 428 for (var a = 0; !(a < 1 && a < 1); ) |
| 429 return true; |
| 430 return false; |
| 431 } |
| 432 |
| 433 shouldBeFalse("for_not_and_less()"); |
| 434 |
| 435 function for_not_and_lesseq() |
| 436 { |
| 437 for (var a = 0; !(a <= 1 && a <= 1); ) |
| 438 return true; |
| 439 return false; |
| 440 } |
| 441 |
| 442 shouldBeFalse("for_not_and_lesseq()"); |
| 443 |
| 444 function dowhile_not_or_eq() |
| 445 { |
| 446 var a = 0; |
| 447 var i = 0; |
| 448 do { |
| 449 if (i > 0) |
| 450 return true; |
| 451 i++; |
| 452 } while (!(a == 0 || a == 0)) |
| 453 return false; |
| 454 } |
| 455 |
| 456 shouldBeFalse("dowhile_not_or_eq()"); |
| 457 |
| 458 function dowhile_not_or_neq() |
| 459 { |
| 460 var a = 0; |
| 461 var i = 0; |
| 462 do { |
| 463 if (i > 0) |
| 464 return true; |
| 465 i++; |
| 466 } while (!(a != 1 || a != 1)) |
| 467 return false; |
| 468 } |
| 469 |
| 470 shouldBeFalse("dowhile_not_or_neq()"); |
| 471 |
| 472 function dowhile_not_or_less() |
| 473 { |
| 474 var a = 0; |
| 475 var i = 0; |
| 476 do { |
| 477 if (i > 0) |
| 478 return true; |
| 479 i++; |
| 480 } while (!(a < 1 || a < 1)) |
| 481 return false; |
| 482 } |
| 483 |
| 484 shouldBeFalse("dowhile_not_or_less()"); |
| 485 |
| 486 function dowhile_not_or_lesseq() |
| 487 { |
| 488 var a = 0; |
| 489 var i = 0; |
| 490 do { |
| 491 if (i > 0) |
| 492 return true; |
| 493 i++; |
| 494 } while (!(a <= 1 || a <= 1)) |
| 495 return false; |
| 496 } |
| 497 |
| 498 shouldBeFalse("dowhile_not_or_lesseq()"); |
| 499 |
| 500 function dowhile_not_and_eq() |
| 501 { |
| 502 var a = 0; |
| 503 var i = 0; |
| 504 do { |
| 505 if (i > 0) |
| 506 return true; |
| 507 i++; |
| 508 } while (!(a == 0 && a == 0)) |
| 509 return false; |
| 510 } |
| 511 |
| 512 shouldBeFalse("dowhile_not_and_eq()"); |
| 513 |
| 514 function dowhile_not_and_neq() |
| 515 { |
| 516 var a = 0; |
| 517 var i = 0; |
| 518 do { |
| 519 if (i > 0) |
| 520 return true; |
| 521 i++; |
| 522 } while (!(a != 1 && a != 1)) |
| 523 return false; |
| 524 } |
| 525 |
| 526 shouldBeFalse("dowhile_not_and_neq()"); |
| 527 |
| 528 function dowhile_not_and_less() |
| 529 { |
| 530 var a = 0; |
| 531 var i = 0; |
| 532 do { |
| 533 if (i > 0) |
| 534 return true; |
| 535 i++; |
| 536 } while (!(a < 1 && a < 1)) |
| 537 return false; |
| 538 } |
| 539 |
| 540 shouldBeFalse("dowhile_not_and_less()"); |
| 541 |
| 542 function dowhile_not_and_lesseq() |
| 543 { |
| 544 var a = 0; |
| 545 var i = 0; |
| 546 do { |
| 547 if (i > 0) |
| 548 return true; |
| 549 i++; |
| 550 } while (!(a <= 1 && a <= 1)) |
| 551 return false; |
| 552 } |
| 553 |
| 554 shouldBeFalse("dowhile_not_and_lesseq()"); |
| 555 |
| 556 function float_while_or_eq() |
| 557 { |
| 558 var a = 0.1; |
| 559 while (a == 0.1 || a == 0.1) |
| 560 return true; |
| 561 return false; |
| 562 } |
| 563 |
| 564 shouldBeTrue("float_while_or_eq()"); |
| 565 |
| 566 function float_while_or_neq() |
| 567 { |
| 568 var a = 0.1; |
| 569 while (a != 1.1 || a != 1.1) |
| 570 return true; |
| 571 return false; |
| 572 } |
| 573 |
| 574 shouldBeTrue("float_while_or_neq()"); |
| 575 |
| 576 function float_while_or_less() |
| 577 { |
| 578 var a = 0.1; |
| 579 while (a < 1.1 || a < 1.1) |
| 580 return true; |
| 581 return false; |
| 582 } |
| 583 |
| 584 shouldBeTrue("float_while_or_less()"); |
| 585 |
| 586 function float_while_or_lesseq() |
| 587 { |
| 588 var a = 0.1; |
| 589 while (a <= 1.1 || a <= 1.1) |
| 590 return true; |
| 591 return false; |
| 592 } |
| 593 |
| 594 shouldBeTrue("float_while_or_lesseq()"); |
| 595 |
| 596 function float_while_and_eq() |
| 597 { |
| 598 var a = 0.1; |
| 599 while (a == 0.1 && a == 0.1) |
| 600 return true; |
| 601 return false; |
| 602 } |
| 603 |
| 604 shouldBeTrue("float_while_and_eq()"); |
| 605 |
| 606 function float_while_and_neq() |
| 607 { |
| 608 var a = 0.1; |
| 609 while (a != 1.1 && a != 1.1) |
| 610 return true; |
| 611 return false; |
| 612 } |
| 613 |
| 614 shouldBeTrue("float_while_and_neq()"); |
| 615 |
| 616 function float_while_and_less() |
| 617 { |
| 618 var a = 0.1; |
| 619 while (a < 1.1 && a < 1.1) |
| 620 return true; |
| 621 return false; |
| 622 } |
| 623 |
| 624 shouldBeTrue("float_while_and_less()"); |
| 625 |
| 626 function float_while_and_lesseq() |
| 627 { |
| 628 var a = 0.1; |
| 629 while (a <= 1.1 && a <= 1.1) |
| 630 return true; |
| 631 return false; |
| 632 } |
| 633 |
| 634 shouldBeTrue("float_while_and_lesseq()"); |
| 635 |
| 636 function float_for_or_eq() |
| 637 { |
| 638 for (var a = 0.1; a == 0.1 || a == 0.1; ) |
| 639 return true; |
| 640 return false; |
| 641 } |
| 642 |
| 643 shouldBeTrue("float_for_or_eq()"); |
| 644 |
| 645 function float_for_or_neq() |
| 646 { |
| 647 for (var a = 0.1; a != 1.1 || a != 1.1; ) |
| 648 return true; |
| 649 return false; |
| 650 } |
| 651 |
| 652 shouldBeTrue("float_for_or_neq()"); |
| 653 |
| 654 function float_for_or_less() |
| 655 { |
| 656 for (var a = 0.1; a < 1.1 || a < 1.1; ) |
| 657 return true; |
| 658 return false; |
| 659 } |
| 660 |
| 661 shouldBeTrue("float_for_or_less()"); |
| 662 |
| 663 function float_for_or_lesseq() |
| 664 { |
| 665 for (var a = 0.1; a <= 1.1 || a <= 1.1; ) |
| 666 return true; |
| 667 return false; |
| 668 } |
| 669 |
| 670 shouldBeTrue("float_for_or_lesseq()"); |
| 671 |
| 672 function float_for_and_eq() |
| 673 { |
| 674 for (var a = 0.1; a == 0.1 && a == 0.1; ) |
| 675 return true; |
| 676 return false; |
| 677 } |
| 678 |
| 679 shouldBeTrue("float_for_and_eq()"); |
| 680 |
| 681 function float_for_and_neq() |
| 682 { |
| 683 for (var a = 0.1; a != 1.1 && a != 1.1; ) |
| 684 return true; |
| 685 return false; |
| 686 } |
| 687 |
| 688 shouldBeTrue("float_for_and_neq()"); |
| 689 |
| 690 function float_for_and_less() |
| 691 { |
| 692 for (var a = 0.1; a < 1.1 && a < 1.1; ) |
| 693 return true; |
| 694 return false; |
| 695 } |
| 696 |
| 697 shouldBeTrue("float_for_and_less()"); |
| 698 |
| 699 function float_for_and_lesseq() |
| 700 { |
| 701 for (var a = 0.1; a <= 1.1 && a <= 1.1; ) |
| 702 return true; |
| 703 return false; |
| 704 } |
| 705 |
| 706 shouldBeTrue("float_for_and_lesseq()"); |
| 707 |
| 708 function float_dowhile_or_eq() |
| 709 { |
| 710 var a = 0.1; |
| 711 var i = 0.1; |
| 712 do { |
| 713 if (i > 0.1) |
| 714 return true; |
| 715 i++; |
| 716 } while (a == 0.1 || a == 0.1) |
| 717 return false; |
| 718 } |
| 719 |
| 720 shouldBeTrue("float_dowhile_or_eq()"); |
| 721 |
| 722 function float_dowhile_or_neq() |
| 723 { |
| 724 var a = 0.1; |
| 725 var i = 0.1; |
| 726 do { |
| 727 if (i > 0.1) |
| 728 return true; |
| 729 i++; |
| 730 } while (a != 1.1 || a != 1.1) |
| 731 return false; |
| 732 } |
| 733 |
| 734 shouldBeTrue("float_dowhile_or_neq()"); |
| 735 |
| 736 function float_dowhile_or_less() |
| 737 { |
| 738 var a = 0.1; |
| 739 var i = 0.1; |
| 740 do { |
| 741 if (i > 0.1) |
| 742 return true; |
| 743 i++; |
| 744 } while (a < 1.1 || a < 1.1) |
| 745 return false; |
| 746 } |
| 747 |
| 748 shouldBeTrue("float_dowhile_or_less()"); |
| 749 |
| 750 function float_dowhile_or_lesseq() |
| 751 { |
| 752 var a = 0.1; |
| 753 var i = 0.1; |
| 754 do { |
| 755 if (i > 0.1) |
| 756 return true; |
| 757 i++; |
| 758 } while (a <= 1.1 || a <= 1.1) |
| 759 return false; |
| 760 } |
| 761 |
| 762 shouldBeTrue("float_dowhile_or_lesseq()"); |
| 763 |
| 764 function float_dowhile_and_eq() |
| 765 { |
| 766 var a = 0.1; |
| 767 var i = 0.1; |
| 768 do { |
| 769 if (i > 0.1) |
| 770 return true; |
| 771 i++; |
| 772 } while (a == 0.1 && a == 0.1) |
| 773 return false; |
| 774 } |
| 775 |
| 776 shouldBeTrue("float_dowhile_and_eq()"); |
| 777 |
| 778 function float_dowhile_and_neq() |
| 779 { |
| 780 var a = 0.1; |
| 781 var i = 0.1; |
| 782 do { |
| 783 if (i > 0.1) |
| 784 return true; |
| 785 i++; |
| 786 } while (a != 1.1 && a != 1.1) |
| 787 return false; |
| 788 } |
| 789 |
| 790 shouldBeTrue("float_dowhile_and_neq()"); |
| 791 |
| 792 function float_dowhile_and_less() |
| 793 { |
| 794 var a = 0.1; |
| 795 var i = 0.1; |
| 796 do { |
| 797 if (i > 0.1) |
| 798 return true; |
| 799 i++; |
| 800 } while (a < 1.1 && a < 1.1) |
| 801 return false; |
| 802 } |
| 803 |
| 804 shouldBeTrue("float_dowhile_and_less()"); |
| 805 |
| 806 function float_dowhile_and_lesseq() |
| 807 { |
| 808 var a = 0.1; |
| 809 var i = 0.1; |
| 810 do { |
| 811 if (i > 0.1) |
| 812 return true; |
| 813 i++; |
| 814 } while (a <= 1.1 && a <= 1.1) |
| 815 return false; |
| 816 } |
| 817 |
| 818 shouldBeTrue("float_dowhile_and_lesseq()"); |
| 819 |
| 820 function float_while_not_or_eq() |
| 821 { |
| 822 var a = 0.1; |
| 823 while (!(a == 0.1 || a == 0.1)) |
| 824 return true; |
| 825 return false; |
| 826 } |
| 827 |
| 828 shouldBeFalse("float_while_not_or_eq()"); |
| 829 |
| 830 function float_while_not_or_neq() |
| 831 { |
| 832 var a = 0.1; |
| 833 while (!(a != 1.1 || a != 1.1)) |
| 834 return true; |
| 835 return false; |
| 836 } |
| 837 |
| 838 shouldBeFalse("float_while_not_or_neq()"); |
| 839 |
| 840 function float_while_not_or_less() |
| 841 { |
| 842 var a = 0.1; |
| 843 while (!(a < 1.1 || a < 1.1)) |
| 844 return true; |
| 845 return false; |
| 846 } |
| 847 |
| 848 shouldBeFalse("float_while_not_or_less()"); |
| 849 |
| 850 function float_while_not_or_lesseq() |
| 851 { |
| 852 var a = 0.1; |
| 853 while (!(a <= 1.1 || a <= 1.1)) |
| 854 return true; |
| 855 return false; |
| 856 } |
| 857 |
| 858 shouldBeFalse("float_while_not_or_lesseq()"); |
| 859 |
| 860 function float_while_not_and_eq() |
| 861 { |
| 862 var a = 0.1; |
| 863 while (!(a == 0.1 && a == 0.1)) |
| 864 return true; |
| 865 return false; |
| 866 } |
| 867 |
| 868 shouldBeFalse("float_while_not_and_eq()"); |
| 869 |
| 870 function float_while_not_and_neq() |
| 871 { |
| 872 var a = 0.1; |
| 873 while (!(a != 1.1 && a != 1.1)) |
| 874 return true; |
| 875 return false; |
| 876 } |
| 877 |
| 878 shouldBeFalse("float_while_not_and_neq()"); |
| 879 |
| 880 function float_while_not_and_less() |
| 881 { |
| 882 var a = 0.1; |
| 883 while (!(a < 1.1 && a < 1.1)) |
| 884 return true; |
| 885 return false; |
| 886 } |
| 887 |
| 888 shouldBeFalse("float_while_not_and_less()"); |
| 889 |
| 890 function float_while_not_and_lesseq() |
| 891 { |
| 892 var a = 0.1; |
| 893 while (!(a <= 1.1 && a <= 1.1)) |
| 894 return true; |
| 895 return false; |
| 896 } |
| 897 |
| 898 shouldBeFalse("float_while_not_and_lesseq()"); |
| 899 |
| 900 function float_for_not_or_eq() |
| 901 { |
| 902 for (var a = 0.1; !(a == 0.1 || a == 0.1); ) |
| 903 return true; |
| 904 return false; |
| 905 } |
| 906 |
| 907 shouldBeFalse("float_for_not_or_eq()"); |
| 908 |
| 909 function float_for_not_or_neq() |
| 910 { |
| 911 for (var a = 0.1; !(a != 1.1 || a != 1.1); ) |
| 912 return true; |
| 913 return false; |
| 914 } |
| 915 |
| 916 shouldBeFalse("float_for_not_or_neq()"); |
| 917 |
| 918 function float_for_not_or_less() |
| 919 { |
| 920 for (var a = 0.1; !(a < 1.1 || a < 1.1); ) |
| 921 return true; |
| 922 return false; |
| 923 } |
| 924 |
| 925 shouldBeFalse("float_for_not_or_less()"); |
| 926 |
| 927 function float_for_not_or_lesseq() |
| 928 { |
| 929 for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) |
| 930 return true; |
| 931 return false; |
| 932 } |
| 933 |
| 934 shouldBeFalse("float_for_not_or_lesseq()"); |
| 935 |
| 936 function float_for_not_and_eq() |
| 937 { |
| 938 for (var a = 0.1; !(a == 0.1 && a == 0.1); ) |
| 939 return true; |
| 940 return false; |
| 941 } |
| 942 |
| 943 shouldBeFalse("float_for_not_and_eq()"); |
| 944 |
| 945 function float_for_not_and_neq() |
| 946 { |
| 947 for (var a = 0.1; !(a != 1.1 && a != 1.1); ) |
| 948 return true; |
| 949 return false; |
| 950 } |
| 951 |
| 952 shouldBeFalse("float_for_not_and_neq()"); |
| 953 |
| 954 function float_for_not_and_less() |
| 955 { |
| 956 for (var a = 0.1; !(a < 1.1 && a < 1.1); ) |
| 957 return true; |
| 958 return false; |
| 959 } |
| 960 |
| 961 shouldBeFalse("float_for_not_and_less()"); |
| 962 |
| 963 function float_for_not_and_lesseq() |
| 964 { |
| 965 for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) |
| 966 return true; |
| 967 return false; |
| 968 } |
| 969 |
| 970 shouldBeFalse("float_for_not_and_lesseq()"); |
| 971 |
| 972 function float_dowhile_not_or_eq() |
| 973 { |
| 974 var a = 0.1; |
| 975 var i = 0.1; |
| 976 do { |
| 977 if (i > 0.1) |
| 978 return true; |
| 979 i++; |
| 980 } while (!(a == 0.1 || a == 0.1)) |
| 981 return false; |
| 982 } |
| 983 |
| 984 shouldBeFalse("float_dowhile_not_or_eq()"); |
| 985 |
| 986 function float_dowhile_not_or_neq() |
| 987 { |
| 988 var a = 0.1; |
| 989 var i = 0.1; |
| 990 do { |
| 991 if (i > 0.1) |
| 992 return true; |
| 993 i++; |
| 994 } while (!(a != 1.1 || a != 1.1)) |
| 995 return false; |
| 996 } |
| 997 |
| 998 shouldBeFalse("float_dowhile_not_or_neq()"); |
| 999 |
| 1000 function float_dowhile_not_or_less() |
| 1001 { |
| 1002 var a = 0.1; |
| 1003 var i = 0.1; |
| 1004 do { |
| 1005 if (i > 0.1) |
| 1006 return true; |
| 1007 i++; |
| 1008 } while (!(a < 1.1 || a < 1.1)) |
| 1009 return false; |
| 1010 } |
| 1011 |
| 1012 shouldBeFalse("float_dowhile_not_or_less()"); |
| 1013 |
| 1014 function float_dowhile_not_or_lesseq() |
| 1015 { |
| 1016 var a = 0.1; |
| 1017 var i = 0.1; |
| 1018 do { |
| 1019 if (i > 0.1) |
| 1020 return true; |
| 1021 i++; |
| 1022 } while (!(a <= 1.1 || a <= 1.1)) |
| 1023 return false; |
| 1024 } |
| 1025 |
| 1026 shouldBeFalse("float_dowhile_not_or_lesseq()"); |
| 1027 |
| 1028 function float_dowhile_not_and_eq() |
| 1029 { |
| 1030 var a = 0.1; |
| 1031 var i = 0.1; |
| 1032 do { |
| 1033 if (i > 0.1) |
| 1034 return true; |
| 1035 i++; |
| 1036 } while (!(a == 0.1 && a == 0.1)) |
| 1037 return false; |
| 1038 } |
| 1039 |
| 1040 shouldBeFalse("float_dowhile_not_and_eq()"); |
| 1041 |
| 1042 function float_dowhile_not_and_neq() |
| 1043 { |
| 1044 var a = 0.1; |
| 1045 var i = 0.1; |
| 1046 do { |
| 1047 if (i > 0.1) |
| 1048 return true; |
| 1049 i++; |
| 1050 } while (!(a != 1.1 && a != 1.1)) |
| 1051 return false; |
| 1052 } |
| 1053 |
| 1054 shouldBeFalse("float_dowhile_not_and_neq()"); |
| 1055 |
| 1056 function float_dowhile_not_and_less() |
| 1057 { |
| 1058 var a = 0.1; |
| 1059 var i = 0.1; |
| 1060 do { |
| 1061 if (i > 0.1) |
| 1062 return true; |
| 1063 i++; |
| 1064 } while (!(a < 1.1 && a < 1.1)) |
| 1065 return false; |
| 1066 } |
| 1067 |
| 1068 shouldBeFalse("float_dowhile_not_and_less()"); |
| 1069 |
| 1070 function float_dowhile_not_and_lesseq() |
| 1071 { |
| 1072 var a = 0.1; |
| 1073 var i = 0.1; |
| 1074 do { |
| 1075 if (i > 0.1) |
| 1076 return true; |
| 1077 i++; |
| 1078 } while (!(a <= 1.1 && a <= 1.1)) |
| 1079 return false; |
| 1080 } |
OLD | NEW |