| Index: media/audio/pulse/audio_manager_pulse.cc
|
| diff --git a/media/audio/pulse/audio_manager_pulse.cc b/media/audio/pulse/audio_manager_pulse.cc
|
| index d6e9543183a0f86c8130b1459f8cd6a65e54ef2d..e9e27707a8c17848742d9492258942d12c7879c7 100644
|
| --- a/media/audio/pulse/audio_manager_pulse.cc
|
| +++ b/media/audio/pulse/audio_manager_pulse.cc
|
| @@ -47,18 +47,97 @@ static const base::FilePath::CharType kPulseLib[] =
|
| FILE_PATH_LITERAL("libpulse.so.0");
|
| #endif
|
|
|
| -// static
|
| -AudioManager* AudioManagerPulse::Create(AudioLogFactory* audio_log_factory) {
|
| - scoped_ptr<AudioManagerPulse> ret(new AudioManagerPulse(audio_log_factory));
|
| - if (ret->Init())
|
| - return ret.release();
|
| -
|
| - DVLOG(1) << "PulseAudio is not available on the OS";
|
| - return NULL;
|
| +namespace {
|
| +void DestroyPulse(pa_threaded_mainloop* input_mainloop,
|
| + pa_context* input_context) {
|
| + DCHECK(input_mainloop);
|
| +
|
| + {
|
| + AutoPulseLock auto_lock(input_mainloop);
|
| + if (input_context) {
|
| + // Clear our state callback.
|
| + pa_context_set_state_callback(input_context, NULL, NULL);
|
| + pa_context_disconnect(input_context);
|
| + pa_context_unref(input_context);
|
| + }
|
| + }
|
| +
|
| + pa_threaded_mainloop_stop(input_mainloop);
|
| + pa_threaded_mainloop_free(input_mainloop);
|
| }
|
|
|
| -AudioManagerPulse::AudioManagerPulse(AudioLogFactory* audio_log_factory)
|
| - : AudioManagerBase(audio_log_factory),
|
| +bool InitPulse(pa_threaded_mainloop** input_mainloop,
|
| + pa_context** input_context) {
|
| +#if defined(DLOPEN_PULSEAUDIO)
|
| + StubPathMap paths;
|
| +
|
| + // Check if the pulse library is avialbale.
|
| + paths[kModulePulse].push_back(kPulseLib);
|
| + if (!InitializeStubs(paths)) {
|
| + VLOG(1) << "Failed on loading the Pulse library and symbols";
|
| + return false;
|
| + }
|
| +#endif // defined(DLOPEN_PULSEAUDIO)
|
| +
|
| + // Create a mainloop API and connect to the default server.
|
| + // The mainloop is the internal asynchronous API event loop.
|
| + pa_threaded_mainloop* mainloop = pa_threaded_mainloop_new();
|
| + if (!mainloop)
|
| + return false;
|
| +
|
| + // Start the threaded mainloop.
|
| + if (pa_threaded_mainloop_start(mainloop)) {
|
| + DestroyPulse(mainloop, nullptr);
|
| + return false;
|
| + }
|
| +
|
| + // Lock the event loop object, effectively blocking the event loop thread
|
| + // from processing events. This is necessary.
|
| + AutoPulseLock auto_lock(mainloop);
|
| +
|
| + pa_mainloop_api* mainloop_api = pa_threaded_mainloop_get_api(mainloop);
|
| + pa_context* context = pa_context_new(mainloop_api, "Chrome input");
|
| + if (!context) {
|
| + DestroyPulse(mainloop, nullptr);
|
| + return false;
|
| + }
|
| +
|
| + pa_context_set_state_callback(context, &pulse::ContextStateCallback,
|
| + mainloop);
|
| + if (pa_context_connect(context, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL)) {
|
| + VLOG(1) << "Failed to connect to the context. Error: "
|
| + << pa_strerror(pa_context_errno(context));
|
| + DestroyPulse(mainloop, context);
|
| + return false;
|
| + }
|
| +
|
| + // Wait until |input_context_| is ready. pa_threaded_mainloop_wait() must be
|
| + // called after pa_context_get_state() in case the context is already ready,
|
| + // otherwise pa_threaded_mainloop_wait() will hang indefinitely.
|
| + while (true) {
|
| + pa_context_state_t context_state = pa_context_get_state(context);
|
| + if (!PA_CONTEXT_IS_GOOD(context_state)) {
|
| + DestroyPulse(mainloop, context);
|
| + return false;
|
| + }
|
| + if (context_state == PA_CONTEXT_READY)
|
| + break;
|
| + pa_threaded_mainloop_wait(mainloop);
|
| + }
|
| +
|
| + *input_mainloop = mainloop;
|
| + *input_context = context;
|
| + return true;
|
| +}
|
| +} // namespace
|
| +
|
| +AudioManagerPulse::AudioManagerPulse(
|
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner,
|
| + scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner,
|
| + AudioLogFactory* audio_log_factory)
|
| + : AudioManagerBase(std::move(task_runner),
|
| + std::move(worker_task_runner),
|
| + audio_log_factory),
|
| input_mainloop_(NULL),
|
| input_context_(NULL),
|
| devices_(NULL),
|
| @@ -67,11 +146,24 @@ AudioManagerPulse::AudioManagerPulse(AudioLogFactory* audio_log_factory)
|
| }
|
|
|
| AudioManagerPulse::~AudioManagerPulse() {
|
| - Shutdown();
|
| + DCHECK(GetTaskRunner()->BelongsToCurrentThread());
|
| + // Do not destroy pulse here since AudioManagerBase destructor needs it.
|
| + if (input_mainloop_) {
|
| + GetTaskRunner()->PostTask(
|
| + FROM_HERE, base::Bind(&DestroyPulse, input_mainloop_, input_context_));
|
| + } else {
|
| + DCHECK(!input_context_);
|
| + }
|
| +}
|
|
|
| - // The Pulse objects are the last things to be destroyed since Shutdown()
|
| - // needs them.
|
| - DestroyPulse();
|
| +bool AudioManagerPulse::Init() {
|
| + DCHECK(!input_mainloop_);
|
| + // TODO(alokp): Investigate if InitPulse can happen on the audio thread.
|
| + // It currently needs to happen on the main thread so that is InitPulse fails,
|
| + // we can fallback to ALSA implementation. Initializing it on audio thread
|
| + // would unblock the main thread and make InitPulse consistent with
|
| + // DestroyPulse which happens on the audio thread.
|
| + return InitPulse(&input_mainloop_, &input_context_);
|
| }
|
|
|
| // Implementation of AudioManager.
|
| @@ -217,85 +309,6 @@ int AudioManagerPulse::GetNativeSampleRate() {
|
| return native_input_sample_rate_;
|
| }
|
|
|
| -bool AudioManagerPulse::Init() {
|
| - DCHECK(!input_mainloop_);
|
| -
|
| -#if defined(DLOPEN_PULSEAUDIO)
|
| - StubPathMap paths;
|
| -
|
| - // Check if the pulse library is avialbale.
|
| - paths[kModulePulse].push_back(kPulseLib);
|
| - if (!InitializeStubs(paths)) {
|
| - VLOG(1) << "Failed on loading the Pulse library and symbols";
|
| - return false;
|
| - }
|
| -#endif // defined(DLOPEN_PULSEAUDIO)
|
| -
|
| - // Create a mainloop API and connect to the default server.
|
| - // The mainloop is the internal asynchronous API event loop.
|
| - input_mainloop_ = pa_threaded_mainloop_new();
|
| - if (!input_mainloop_)
|
| - return false;
|
| -
|
| - // Start the threaded mainloop.
|
| - if (pa_threaded_mainloop_start(input_mainloop_))
|
| - return false;
|
| -
|
| - // Lock the event loop object, effectively blocking the event loop thread
|
| - // from processing events. This is necessary.
|
| - AutoPulseLock auto_lock(input_mainloop_);
|
| -
|
| - pa_mainloop_api* pa_mainloop_api =
|
| - pa_threaded_mainloop_get_api(input_mainloop_);
|
| - input_context_ = pa_context_new(pa_mainloop_api, "Chrome input");
|
| - if (!input_context_)
|
| - return false;
|
| -
|
| - pa_context_set_state_callback(input_context_, &pulse::ContextStateCallback,
|
| - input_mainloop_);
|
| - if (pa_context_connect(input_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL)) {
|
| - VLOG(1) << "Failed to connect to the context. Error: "
|
| - << pa_strerror(pa_context_errno(input_context_));
|
| - return false;
|
| - }
|
| -
|
| - // Wait until |input_context_| is ready. pa_threaded_mainloop_wait() must be
|
| - // called after pa_context_get_state() in case the context is already ready,
|
| - // otherwise pa_threaded_mainloop_wait() will hang indefinitely.
|
| - while (true) {
|
| - pa_context_state_t context_state = pa_context_get_state(input_context_);
|
| - if (!PA_CONTEXT_IS_GOOD(context_state))
|
| - return false;
|
| - if (context_state == PA_CONTEXT_READY)
|
| - break;
|
| - pa_threaded_mainloop_wait(input_mainloop_);
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void AudioManagerPulse::DestroyPulse() {
|
| - if (!input_mainloop_) {
|
| - DCHECK(!input_context_);
|
| - return;
|
| - }
|
| -
|
| - {
|
| - AutoPulseLock auto_lock(input_mainloop_);
|
| - if (input_context_) {
|
| - // Clear our state callback.
|
| - pa_context_set_state_callback(input_context_, NULL, NULL);
|
| - pa_context_disconnect(input_context_);
|
| - pa_context_unref(input_context_);
|
| - input_context_ = NULL;
|
| - }
|
| - }
|
| -
|
| - pa_threaded_mainloop_stop(input_mainloop_);
|
| - pa_threaded_mainloop_free(input_mainloop_);
|
| - input_mainloop_ = NULL;
|
| -}
|
| -
|
| void AudioManagerPulse::InputDevicesInfoCallback(pa_context* context,
|
| const pa_source_info* info,
|
| int error, void *user_data) {
|
|
|