Chromium Code Reviews| Index: content/browser/browser_main_loop.cc |
| diff --git a/content/browser/browser_main_loop.cc b/content/browser/browser_main_loop.cc |
| index 3c39e531a9aea3f03cfb018a0ee5430a5b2bf243..bfb74ea6e05537114c4561537f0adb56973d4647 100644 |
| --- a/content/browser/browser_main_loop.cc |
| +++ b/content/browser/browser_main_loop.cc |
| @@ -73,7 +73,6 @@ |
| #include "content/public/common/result_codes.h" |
| #include "device/battery/battery_status_service.h" |
| #include "ipc/mojo/scoped_ipc_support.h" |
| -#include "media/audio/audio_manager.h" |
| #include "media/base/media.h" |
| #include "media/base/user_input_monitor.h" |
| #include "media/midi/midi_manager.h" |
| @@ -1223,8 +1222,32 @@ int BrowserMainLoop::BrowserThreadsStarted() { |
| { |
| TRACE_EVENT0("startup", "BrowserThreadsStarted::Subsystem:AudioMan"); |
| - audio_manager_.reset(media::AudioManager::CreateWithHangTimer( |
| - MediaInternals::GetInstance(), io_thread_->task_runner())); |
| + // TODO(alokp): Allow content embedders to override the default |
| + // task runners by defining ContentBrowserClient::GetAudioTaskRunner. |
| + scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner; |
| + scoped_refptr<base::SingleThreadTaskRunner> worker_task_runner; |
| + scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner; |
| + audio_thread_.reset(new base::Thread("AudioThread")); |
| +#if defined(OS_WIN) |
| + audio_thread_->init_com_with_mta(true); |
| +#endif // defined(OS_WIN) |
| + CHECK(audio_thread_->Start()); |
|
DaleCurtis
2016/03/22 21:58:27
It's unfortunate that we'll always start this now,
alokp
2016/03/22 22:23:39
Yeah I could not think of a way to avoid this.
|
| + media::AudioLogFactory* audio_log_factory = MediaInternals::GetInstance(); |
|
DaleCurtis
2016/03/22 21:58:27
Seems unnecessary to break this out. I'd just inli
alokp
2016/03/22 22:23:39
Done.
|
| +#if defined(OS_MACOSX) |
| + // On Mac audio task runner must belong to the main thread. |
| + // See http://crbug.com/158170. |
| + // Since the audio thread is the UI thread, a hang monitor is not |
| + // necessary or recommended. |
| + audio_task_runner = base::ThreadTaskRunnerHandle::Get(); |
| + worker_task_runner = audio_thread_->task_runner(); |
| +#else |
| + audio_task_runner = audio_thread_->task_runner(); |
| + worker_task_runner = audio_thread_->task_runner(); |
| + monitor_task_runner = io_thread_->task_runner(); |
| +#endif // defined(OS_MACOSX) |
| + audio_manager_ = media::AudioManager::Create( |
| + std::move(audio_task_runner), std::move(worker_task_runner), |
| + std::move(monitor_task_runner), audio_log_factory); |
| } |
| { |