| Index: src/pathops/SkDLineIntersection.cpp
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| diff --git a/src/pathops/SkDLineIntersection.cpp b/src/pathops/SkDLineIntersection.cpp
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| index 13c0dbbef42b82d33409f571af6d976f179f57aa..3b88b8870238ba63111d72084907d4de541dea93 100644
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| --- a/src/pathops/SkDLineIntersection.cpp
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| +++ b/src/pathops/SkDLineIntersection.cpp
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| @@ -75,13 +75,51 @@ int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
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|      return computePoints(a, used);
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|  }
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|  
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| -/*
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| -   Determine the intersection point of two line segments
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| -   Return FALSE if the lines don't intersect
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| -   from: http://paulbourke.net/geometry/lineline2d/
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| - */
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| +static bool checkEndPoint(double x, double y, const SkDLine& l, double* tPtr, int useX) {
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| +    if (!between(l[0].fX, x, l[1].fX) || !between(l[0].fY, y, l[1].fY)) {
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| +        return false;
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| +    }
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| +    double xLen = l[1].fX - l[0].fX;
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| +    double yLen = l[1].fY - l[0].fY;
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| +    if (useX < 0) {
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| +        useX = SkTAbs(xLen) > SkTAbs(yLen);
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| +    }
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| +    // OPTIMIZATION: do between test before divide
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| +    double t = useX ? (x - l[0].fX) / xLen : (y - l[0].fY) / yLen;
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| +    if (!between(0, t, 1)) {
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| +        return false;
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| +    }
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| +    double opp = useX ? (1 - t) * l[0].fY + t * l[1].fY : (1 - t) * l[0].fX + t * l[1].fX;
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| +    if (!AlmostEqualUlps(opp, useX ? y : x)) {
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| +        return false;
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| +    }
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| +    *tPtr = t;
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| +    return true;
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| +}
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|  
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| +// note that this only works if both lines are neither horizontal nor vertical
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|  int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
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| +    // see if end points intersect the opposite line
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| +    double t;
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| +    for (int iA = 0; iA < 2; ++iA) {
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| +        if (!checkEndPoint(a[iA].fX, a[iA].fY, b, &t, -1)) {
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| +            continue;
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| +        }
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| +        insert(iA, t, a[iA]);
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| +    }
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| +    for (int iB = 0; iB < 2; ++iB) {
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| +        if (!checkEndPoint(b[iB].fX, b[iB].fY, a, &t, -1)) {
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| +            continue;
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| +        }
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| +        insert(t, iB, b[iB]);
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| +    }
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| +    if (used() > 0) {
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| +        SkASSERT(fUsed <= 2);
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| +        return used(); // coincident lines are returned here
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| +    }
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| +    /* Determine the intersection point of two line segments
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| +       Return FALSE if the lines don't intersect
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| +       from: http://paulbourke.net/geometry/lineline2d/ */
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|      double axLen = a[1].fX - a[0].fX;
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|      double ayLen = a[1].fY - a[0].fY;
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|      double bxLen = b[1].fX - b[0].fX;
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| @@ -105,64 +143,14 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
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|              && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
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|              && !sk_double_isnan(numerB)) {
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|          if (mayNotOverlap) {
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| -            return fUsed = 0;
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| +            return 0;
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|          }
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|          fT[0][0] = numerA;
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|          fT[1][0] = numerB;
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|          fPt[0] = a.xyAtT(numerA);
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|          return computePoints(a, 1);
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|      }
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| -   /* See if the axis intercepts match:
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| -              ay - ax * ayLen / axLen  ==          by - bx * ayLen / axLen
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| -     axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
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| -     axLen *  ay - ax * ayLen          == axLen *  by - bx * ayLen
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| -    */
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| -    if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX,
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| -            axLen * b[0].fY - ayLen * b[0].fX)) {
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| -        return fUsed = 0;
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| -    }
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| -    const double* aPtr;
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| -    const double* bPtr;
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| -    if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) {
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| -        aPtr = &a[0].fX;
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| -        bPtr = &b[0].fX;
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| -    } else {
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| -        aPtr = &a[0].fY;
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| -        bPtr = &b[0].fY;
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| -    }
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| -    double a0 = aPtr[0];
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| -    double a1 = aPtr[2];
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| -    double b0 = bPtr[0];
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| -    double b1 = bPtr[2];
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| -    // OPTIMIZATION: restructure to reject before the divide
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| -    // e.g., if ((a0 - b0) * (a0 - a1) < 0 || abs(a0 - b0) > abs(a0 - a1))
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| -    // (except efficient)
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| -    double aDenom = a0 - a1;
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| -    if (approximately_zero(aDenom)) {
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| -        if (!between(b0, a0, b1)) {
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| -            return fUsed = 0;
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| -        }
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| -        fT[0][0] = fT[0][1] = 0;
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| -    } else {
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| -        double at0 = (a0 - b0) / aDenom;
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| -        double at1 = (a0 - b1) / aDenom;
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| -        if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
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| -            return fUsed = 0;
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| -        }
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| -        fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
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| -        fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
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| -    }
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| -    double bDenom = b0 - b1;
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| -    if (approximately_zero(bDenom)) {
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| -        fT[1][0] = fT[1][1] = 0;
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| -    } else {
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| -        int bIn = aDenom * bDenom < 0;
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| -        fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / bDenom, 1.0), 0.0);
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| -        fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / bDenom, 1.0), 0.0);
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| -    }
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| -    bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
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| -    SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
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| -    return computePoints(a, 1 + second);
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| +    return 0;
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|  }
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|  
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|  int SkIntersections::horizontal(const SkDLine& line, double y) {
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| @@ -174,7 +162,7 @@ int SkIntersections::horizontal(const SkDLine& line, double y) {
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|      if (min > y || max < y) {
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|          return fUsed = 0;
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|      }
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| -    if (AlmostEqualUlps(min, max)) {
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| +    if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) {
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|          fT[0][0] = 0;
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|          fT[0][1] = 1;
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|          return fUsed = 2;
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| @@ -183,42 +171,51 @@ int SkIntersections::horizontal(const SkDLine& line, double y) {
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|      return fUsed = 1;
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|  }
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|  
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| +static bool checkEndPointH(const SkDPoint& end, double left, double right,
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| +                           double y, bool flipped, double* tPtr) {
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| +    if (!between(left, end.fX, right) || !AlmostEqualUlps(y, end.fY)) {
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| +        return false;
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| +    }
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| +    double t = (end.fX - left) / (right - left);
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| +    SkASSERT(between(0, t, 1));
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| +    *tPtr = flipped ? 1 - t : t;
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| +    return true;
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| +}
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| +
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|  int SkIntersections::horizontal(const SkDLine& line, double left, double right,
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|                                  double y, bool flipped) {
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| -    int result = horizontal(line, y);
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| -    switch (result) {
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| -        case 0:
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| -            break;
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| -        case 1: {
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| -            double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
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| -            if (!precisely_between(left, xIntercept, right)) {
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| -                return fUsed = 0;
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| -            }
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| -            fT[1][0] = (xIntercept - left) / (right - left);
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| -            break;
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| +    // see if end points intersect the opposite line
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| +    double t;
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| +    if (checkEndPoint(left, y, line, &t, true)) {
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| +        insert(t, flipped, left, y);
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| +    }
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| +    if (left != right) {
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| +        if (checkEndPoint(right, y, line, &t, true)) {
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| +            insert(t, !flipped, right, y);
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|          }
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| -        case 2:
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| -            double a0 = line[0].fX;
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| -            double a1 = line[1].fX;
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| -            double b0 = flipped ? right : left;
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| -            double b1 = flipped ? left : right;
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| -            // FIXME: share common code below
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| -            double at0 = (a0 - b0) / (a0 - a1);
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| -            double at1 = (a0 - b1) / (a0 - a1);
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| -            if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
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| -                return fUsed = 0;
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| +        for (int index = 0; index < 2; ++index) {
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| +            if (!checkEndPointH(line[index], left, right, y, flipped, &t)) {
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| +                continue;
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|              }
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| -            fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
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| -            fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
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| -            int bIn = (a0 - a1) * (b0 - b1) < 0;
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| -            fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
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| -            fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
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| -            bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
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| -            SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
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| -            return computePoints(line, 1 + second);
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| +            insert(index, t, line[index]);
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| +        }
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| +    }
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| +    if (used() > 0) {
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| +        SkASSERT(fUsed <= 2);
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| +        return used(); // coincident lines are returned here
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| +    }
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| +    int result = horizontal(line, y);
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| +    if (!result) {
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| +        return 0;
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| +    }
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| +    SkASSERT(result == 1);
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| +    double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
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| +    if (!precisely_between(left, xIntercept, right)) {
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| +        return fUsed = 0;
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|      }
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| +    fT[1][0] = (xIntercept - left) / (right - left);
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|      if (flipped) {
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| -        // OPTIMIZATION: instead of swapping, pass original line, use [1].fX - [0].fX
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| +        // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
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|          for (int index = 0; index < result; ++index) {
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|              fT[1][index] = 1 - fT[1][index];
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|          }
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| @@ -244,40 +241,49 @@ int SkIntersections::vertical(const SkDLine& line, double x) {
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|      return fUsed = 1;
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|  }
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|  
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| +static bool checkEndPointV(const SkDPoint& end, double top, double bottom,
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| +                           double x, bool flipped, double* tPtr) {
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| +    if (!between(top, end.fY, bottom) || !AlmostEqualUlps(x, end.fX)) {
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| +        return false;
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| +    }
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| +    double t = (end.fY - top) / (bottom - top);
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| +    SkASSERT(between(0, t, 1));
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| +    *tPtr = flipped ? 1 - t : t;
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| +    return true;
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| +}
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| +
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|  int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
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| -                              double x, bool flipped) {
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| -    int result = vertical(line, x);
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| -    switch (result) {
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| -        case 0:
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| -            break;
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| -        case 1: {
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| -            double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
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| -            if (!precisely_between(top, yIntercept, bottom)) {
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| -                return fUsed = 0;
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| -            }
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| -            fT[1][0] = (yIntercept - top) / (bottom - top);
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| -            break;
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| +                                double x, bool flipped) {
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| +    // see if end points intersect the opposite line
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| +    double t;
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| +    if (checkEndPoint(x, top, line, &t, false)) {
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| +        insert(t, flipped, x, top);
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| +    }
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| +    if (top != bottom) {
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| +        if (checkEndPoint(x, bottom,line, &t, false)) {
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| +            insert(t, !flipped, x, bottom);
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|          }
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| -        case 2:
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| -            double a0 = line[0].fY;
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| -            double a1 = line[1].fY;
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| -            double b0 = flipped ? bottom : top;
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| -            double b1 = flipped ? top : bottom;
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| -            // FIXME: share common code above
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| -            double at0 = (a0 - b0) / (a0 - a1);
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| -            double at1 = (a0 - b1) / (a0 - a1);
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| -            if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
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| -                return fUsed = 0;
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| +        for (int index = 0; index < 2; ++index) {
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| +            if (!checkEndPointV(line[index], top, bottom, x, flipped, &t)) {
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| +                continue;
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|              }
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| -            fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
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| -            fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
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| -            int bIn = (a0 - a1) * (b0 - b1) < 0;
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| -            fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
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| -            fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
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| -            bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
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| -            SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
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| -            return computePoints(line, 1 + second);
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| +            insert( index, t, line[index]);
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| +        }
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| +    }
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| +    if (used() > 0) {
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| +        SkASSERT(fUsed <= 2);
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| +        return used(); // coincident lines are returned here
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| +    }
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| +    int result = vertical(line, x);
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| +    if (!result) {
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| +        return 0;
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| +    }
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| +    SkASSERT(result == 1);
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| +    double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
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| +    if (!precisely_between(top, yIntercept, bottom)) {
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| +        return fUsed = 0;
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|      }
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| +    fT[1][0] = (yIntercept - top) / (bottom - top);
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|      if (flipped) {
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|          // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
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|          for (int index = 0; index < result; ++index) {
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| 
 |