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Issue 1805673003: Re-enable IOSurface Canvas2D. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@temp94_texture_size
Patch Set: Comments from kbr. Created 4 years, 9 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>Accelerated Canvas 2D Test: Red Box over Black Background</title> 11 <title>Accelerated Retina Canvas 2D and WebGL Test: Red Box and Green Triangle o ver Black Background</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17
18 <script src="pixel_webgl_util.js"></script>
19
17 <script> 20 <script>
18 var g_swapsBeforeAck = 15; 21 var g_swapsBeforeAck = 15;
22 var gl;
19 23
20 function main() 24 function main()
21 { 25 {
22 draw(); 26 draw();
23 waitForFinish(); 27 waitForFinish();
24 } 28 }
25 29
26 function draw() 30 function draw()
27 { 31 {
28 var canvas = document.getElementById("c"); 32 var canvas = document.getElementById("c");
33 canvas.style.width = canvas.style.height = "150px";
29 var c2d = canvas.getContext("2d"); 34 var c2d = canvas.getContext("2d");
30 c2d.clearRect(0, 0, canvas.width, canvas.height); 35 c2d.clearRect(0, 0, canvas.width, canvas.height);
31 c2d.fillStyle = "rgba(255, 0, 0, 0.5)"; 36 c2d.fillStyle = "rgba(255, 0, 0, 0.5)";
32 c2d.fillRect(50, 50, 100, 100); 37 c2d.fillRect(50, 50, 100, 100);
38
39 var webglCanvas = document.getElementById("c2");
40 gl = initGL(webglCanvas);
41 if (!setup(gl)) {
42 domAutomationController.setAutomationId(1);
43 domAutomationController.send("FAILURE");
44 }
33 } 45 }
34 46
35 function waitForFinish() 47 function waitForFinish()
36 { 48 {
37 if (g_swapsBeforeAck == 0) { 49 if (g_swapsBeforeAck == 0) {
38 domAutomationController.setAutomationId(1); 50 domAutomationController.setAutomationId(1);
39 domAutomationController.send("SUCCESS"); 51 domAutomationController.send("SUCCESS");
40 } else { 52 } else {
41 g_swapsBeforeAck--; 53 g_swapsBeforeAck--;
42 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 54 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
55 drawTriangle(gl);
43 window.webkitRequestAnimationFrame(waitForFinish); 56 window.webkitRequestAnimationFrame(waitForFinish);
44 } 57 }
45 } 58 }
46 </script> 59 </script>
47 </head> 60 </head>
48 <body onload="main()"> 61 <body onload="main()">
49 <div style="position:relative; width:300px; height:300px; background-color:black "> 62 <div style="position:relative; width:400px; height:400px; background-color:black ">
50 </div> 63 </div>
51 <div id="container" style="position:absolute; top:0px; left:0px"> 64 <div id="container" style="position:absolute; top:0px; left:0px">
52 <!-- 65 <!--
53 Canvas acceleration requires that the canvas be at least 256x257. 66 Canvas acceleration requires that the canvas be at least 256x257.
54 --> 67 -->
55 <canvas id="c" width="300" height="300" class="nomargin"></canvas> 68 <canvas id="c" width="300" height="300" class="nomargin"></canvas>
69 <canvas id="c2" width="300" height="300" class="nomargin"></canvas>
56 </div> 70 </div>
57 </body> 71 </body>
58 </html> 72 </html>
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