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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_render/render_int.h" | 7 #include "core/fpdfapi/fpdf_render/render_int.h" |
8 | 8 |
9 #include "core/fpdfapi/fpdf_page/pageint.h" | 9 #include "core/fpdfapi/fpdf_page/pageint.h" |
10 #include "core/include/fpdfapi/cpdf_array.h" | 10 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h" |
11 #include "core/include/fpdfapi/cpdf_dictionary.h" | 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" |
| 12 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h" |
| 13 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" |
12 #include "core/include/fpdfapi/fpdf_pageobj.h" | 14 #include "core/include/fpdfapi/fpdf_pageobj.h" |
13 #include "core/include/fpdfapi/fpdf_render.h" | |
14 #include "core/include/fxge/fx_ge.h" | 15 #include "core/include/fxge/fx_ge.h" |
15 | 16 |
16 #define SHADING_STEPS 256 | 17 #define SHADING_STEPS 256 |
17 static void DrawAxialShading(CFX_DIBitmap* pBitmap, | 18 static void DrawAxialShading(CFX_DIBitmap* pBitmap, |
18 CFX_Matrix* pObject2Bitmap, | 19 CFX_Matrix* pObject2Bitmap, |
19 CPDF_Dictionary* pDict, | 20 CPDF_Dictionary* pDict, |
20 CPDF_Function** pFuncs, | 21 CPDF_Function** pFuncs, |
21 int nFuncs, | 22 int nFuncs, |
22 CPDF_ColorSpace* pCS, | 23 CPDF_ColorSpace* pCS, |
23 int alpha) { | 24 int alpha) { |
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1198 } | 1199 } |
1199 } | 1200 } |
1200 if (bStroke) { | 1201 if (bStroke) { |
1201 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); | 1202 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); |
1202 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { | 1203 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { |
1203 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); | 1204 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); |
1204 bStroke = FALSE; | 1205 bStroke = FALSE; |
1205 } | 1206 } |
1206 } | 1207 } |
1207 } | 1208 } |
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