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Side by Side Diff: core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp

Issue 1805603002: core/include/fdpfapi cleanup Part I. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Rebase to master Created 4 years, 9 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_render/render_int.h" 7 #include "core/fpdfapi/fpdf_render/render_int.h"
8 8
9 #include "core/fpdfapi/fpdf_page/pageint.h" 9 #include "core/fpdfapi/fpdf_page/pageint.h"
10 #include "core/include/fpdfapi/cpdf_array.h" 10 #include "core/fpdfapi/fpdf_parser/include/cpdf_array.h"
11 #include "core/include/fpdfapi/cpdf_dictionary.h" 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h"
12 #include "core/fpdfapi/fpdf_render/include/cpdf_rendercontext.h"
13 #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h"
12 #include "core/include/fpdfapi/fpdf_pageobj.h" 14 #include "core/include/fpdfapi/fpdf_pageobj.h"
13 #include "core/include/fpdfapi/fpdf_render.h"
14 #include "core/include/fxge/fx_ge.h" 15 #include "core/include/fxge/fx_ge.h"
15 16
16 #define SHADING_STEPS 256 17 #define SHADING_STEPS 256
17 static void DrawAxialShading(CFX_DIBitmap* pBitmap, 18 static void DrawAxialShading(CFX_DIBitmap* pBitmap,
18 CFX_Matrix* pObject2Bitmap, 19 CFX_Matrix* pObject2Bitmap,
19 CPDF_Dictionary* pDict, 20 CPDF_Dictionary* pDict,
20 CPDF_Function** pFuncs, 21 CPDF_Function** pFuncs,
21 int nFuncs, 22 int nFuncs,
22 CPDF_ColorSpace* pCS, 23 CPDF_ColorSpace* pCS,
23 int alpha) { 24 int alpha) {
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1198 } 1199 }
1199 } 1200 }
1200 if (bStroke) { 1201 if (bStroke) {
1201 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); 1202 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1202 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { 1203 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1203 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); 1204 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1204 bStroke = FALSE; 1205 bStroke = FALSE;
1205 } 1206 }
1206 } 1207 }
1207 } 1208 }
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