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Unified Diff: media/renderers/audio_renderer_impl.cc

Issue 1805013003: Enable implicit signalling for HE AAC v1 & v2 in ADTS. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: WIP Created 4 years, 9 months ago
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Index: media/renderers/audio_renderer_impl.cc
diff --git a/media/renderers/audio_renderer_impl.cc b/media/renderers/audio_renderer_impl.cc
index 0576e02f7ecadff2f44d70432634170c746bdfa8..160e1875e5cfed546fdc08a4bc7cb4712101a622 100644
--- a/media/renderers/audio_renderer_impl.cc
+++ b/media/renderers/audio_renderer_impl.cc
@@ -60,6 +60,7 @@ AudioRendererImpl::AudioRendererImpl(
media_log_(media_log),
tick_clock_(new base::DefaultTickClock()),
last_audio_memory_usage_(0),
+ last_decoded_sample_rate_(0),
playback_rate_(0.0),
state_(kUninitialized),
buffering_state_(BUFFERING_HAVE_NOTHING),
@@ -385,12 +386,51 @@ void AudioRendererImpl::Initialize(
}
#endif
+ int stream_channel_count = ChannelLayoutToChannelCount(stream->audio_decoder_config().channel_layout());
+ int fiveptone_channel_count = ChannelLayoutToChannelCount(CHANNEL_LAYOUT_5_1);
+
+ // The layout we pass to |audio_parameters_| will be used for the lifetime
+ // of this audio renderer, regardless of changes to hardware and/or stream
+ // properties. Below we choose the max of stream layout vs. hardware layout
+ // to leave room for changes to the hardware and/or stream (i.e. avoid
+ // premature down-mixing).
+ // If stream_channels < hw_channels:
+ // Taking max means we up-mix to hardware layout. If stream later changes
+ // to have more channels, we aren't locked into down-mixing to the
+ // initial layout.
+ // If stream_channels > hw_channels:
+ // We choose to output stream's layout, meaning mixing is a no-op for the
+ // renderer. Browser-side will down-mix to the hardware config. If the
+ // hardware later changes to equal stream channels, browser-side will stop
+ // down-mixing and use the data from all stream channels.
+ ChannelLayout renderer_channel_layout = CHANNEL_LAYOUT_NONE;
+
+// WORRY: IF STREAM CHANGES, WHERE DOES MIXER LEARN OF THE NEW INPUT CHANNEL COUNT?
chcunningham 2016/03/17 21:48:19 This happens in AudioBufferConverter::AddBuffer. E
+// WORRY: WHERE IS BROWSER LEARNING OF NEW HW CHANNEL COUNT IF SOMETHING GETS PLUGGED IN? WHERE IS BROWSER-SIDE MIXER?
chcunningham 2016/03/17 21:48:19 The HW channel count is updated via audio_device_l
+// TODO ABOVE: ADD CRBUGS TO COMMENT. ADD TODO FOR TO BE ABLE TO CHANGE LAYOUTS ON FLY
+// TODO BELOW: TRY USING INTERMEDIATE hw_layout = discrete ? 5.1 : hw_params TO SIMPLIFY CODE.
+
+
+ // We don't know how to mix for DISCRETE layouts (fancy multichannel
+ // hardware). Instead we choose the max of 5.1 and the stream layout with
+ // the hope that the OS will know best how to up-mix to the DISCRETE layout.
+ // Choosing the max avoids pre-maturely down-mixing.
+ if (hw_params.channel_layout() == CHANNEL_LAYOUT_DISCRETE) {
DaleCurtis 2016/03/18 00:16:23 Why not just always use the discrete layout in thi
chcunningham 2016/03/25 01:41:16 We chatted - thing is we aren't confident that we
+ renderer_channel_layout = stream_channel_count < fiveptone_channel_count ?
+ CHANNEL_LAYOUT_5_1 : stream->audio_decoder_config().channel_layout();
+ } else {
+ // For all non-discrete layouts we know how to up-mix to the hardware
+ // layout. Using the max of stream and hardware channel counts avoids
+ // premature down-mixing should either the stream or hardware later change
+ // to have more channels.
+ renderer_channel_layout = stream_channel_count < ChannelLayoutToChannelCount(hw_params.channel_layout()) ?
+ hw_params.channel_layout() : stream->audio_decoder_config().channel_layout();
+ }
+
audio_parameters_.Reset(
hw_params.format(),
- // Always use the source's channel layout to avoid premature downmixing
- // (http://crbug.com/379288), platform specific issues around channel
- // layouts (http://crbug.com/266674), and unnecessary upmixing overhead.
- stream->audio_decoder_config().channel_layout(), sample_rate,
+ renderer_channel_layout,
+ sample_rate,
hw_params.bits_per_sample(),
AudioHardwareConfig::GetHighLatencyBufferSize(sample_rate,
preferred_buffer_size));
@@ -490,6 +530,15 @@ void AudioRendererImpl::DecodedAudioReady(
}
if (expecting_config_changes_) {
+ if (buffer->sample_rate() != last_decoded_sample_rate_) {
+ DVLOG(1) << __FUNCTION__ << " Updating audio sample_rate."
+ << " ts:" << buffer->timestamp().InMicroseconds()
+ << " old:" << last_decoded_sample_rate_
+ << " new:" << buffer->sample_rate();
+ OnConfigChange();
+ }
+ last_decoded_sample_rate_ = buffer->sample_rate();
+
DCHECK(buffer_converter_);
buffer_converter_->AddInput(buffer);
while (buffer_converter_->HasNextBuffer()) {
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