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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
7 | 7 |
8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
10 #include "src/wasm/wasm-opcodes.h" | 10 #include "src/wasm/wasm-opcodes.h" |
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218 | 218 |
219 Node* BuildFloatToIntConversionInstruction( | 219 Node* BuildFloatToIntConversionInstruction( |
220 Node* input, ExternalReference ref, | 220 Node* input, ExternalReference ref, |
221 MachineRepresentation parameter_representation, | 221 MachineRepresentation parameter_representation, |
222 const MachineType result_type); | 222 const MachineType result_type); |
223 Node* BuildI64SConvertF32(Node* input); | 223 Node* BuildI64SConvertF32(Node* input); |
224 Node* BuildI64UConvertF32(Node* input); | 224 Node* BuildI64UConvertF32(Node* input); |
225 Node* BuildI64SConvertF64(Node* input); | 225 Node* BuildI64SConvertF64(Node* input); |
226 Node* BuildI64UConvertF64(Node* input); | 226 Node* BuildI64UConvertF64(Node* input); |
227 | 227 |
| 228 Node* BuildI64DivS(Node* left, Node* right); |
| 229 Node* BuildI64RemS(Node* left, Node* right); |
| 230 Node* BuildI64DivU(Node* left, Node* right); |
| 231 Node* BuildI64RemU(Node* left, Node* right); |
| 232 Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref, |
| 233 MachineType result_type, int trap_zero); |
| 234 |
228 Node** Realloc(Node** buffer, size_t count) { | 235 Node** Realloc(Node** buffer, size_t count) { |
229 Node** buf = Buffer(count); | 236 Node** buf = Buffer(count); |
230 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); | 237 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); |
231 return buf; | 238 return buf; |
232 } | 239 } |
233 }; | 240 }; |
234 } // namespace compiler | 241 } // namespace compiler |
235 } // namespace internal | 242 } // namespace internal |
236 } // namespace v8 | 243 } // namespace v8 |
237 | 244 |
238 #endif // V8_COMPILER_WASM_COMPILER_H_ | 245 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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