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Side by Side Diff: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp

Issue 1804243002: Re-enable IOSurface Canvas2D. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Compile errors from rebase, still... Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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299 299
300 restoreFramebufferBindings(); 300 restoreFramebufferBindings();
301 m_contentsChanged = false; 301 m_contentsChanged = false;
302 302
303 m_context->produceTextureDirectCHROMIUM(frontColorBufferMailbox->textureInfo .textureId, frontColorBufferMailbox->textureInfo.parameters.target, frontColorBu fferMailbox->mailbox.name); 303 m_context->produceTextureDirectCHROMIUM(frontColorBufferMailbox->textureInfo .textureId, frontColorBufferMailbox->textureInfo.parameters.target, frontColorBu fferMailbox->mailbox.name);
304 const WGC3Duint64 fenceSync = m_context->insertFenceSyncCHROMIUM(); 304 const WGC3Duint64 fenceSync = m_context->insertFenceSyncCHROMIUM();
305 m_context->flush(); 305 m_context->flush();
306 frontColorBufferMailbox->mailbox.validSyncToken = m_context->genSyncTokenCHR OMIUM(fenceSync, frontColorBufferMailbox->mailbox.syncToken); 306 frontColorBufferMailbox->mailbox.validSyncToken = m_context->genSyncTokenCHR OMIUM(fenceSync, frontColorBufferMailbox->mailbox.syncToken);
307 frontColorBufferMailbox->mailbox.allowOverlay = frontColorBufferMailbox->tex tureInfo.imageId != 0; 307 frontColorBufferMailbox->mailbox.allowOverlay = frontColorBufferMailbox->tex tureInfo.imageId != 0;
308 frontColorBufferMailbox->mailbox.textureTarget = frontColorBufferMailbox->te xtureInfo.parameters.target; 308 frontColorBufferMailbox->mailbox.textureTarget = frontColorBufferMailbox->te xtureInfo.parameters.target;
309 frontColorBufferMailbox->mailbox.textureSize = WebSize(m_size.width(), m_siz e.height());
309 setBufferClearNeeded(true); 310 setBufferClearNeeded(true);
310 311
311 // set m_parentDrawingBuffer to make sure 'this' stays alive as long as it h as live mailboxes 312 // set m_parentDrawingBuffer to make sure 'this' stays alive as long as it h as live mailboxes
312 ASSERT(!frontColorBufferMailbox->m_parentDrawingBuffer); 313 ASSERT(!frontColorBufferMailbox->m_parentDrawingBuffer);
313 frontColorBufferMailbox->m_parentDrawingBuffer = this; 314 frontColorBufferMailbox->m_parentDrawingBuffer = this;
314 *outMailbox = frontColorBufferMailbox->mailbox; 315 *outMailbox = frontColorBufferMailbox->mailbox;
315 m_frontColorBuffer = { frontColorBufferMailbox->textureInfo, frontColorBuffe rMailbox->mailbox }; 316 m_frontColorBuffer = { frontColorBufferMailbox->textureInfo, frontColorBuffe rMailbox->mailbox };
316 return true; 317 return true;
317 } 318 }
318 319
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1030 1031
1031 if (m_antiAliasingMode == MSAAImplicitResolve) 1032 if (m_antiAliasingMode == MSAAImplicitResolve)
1032 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); 1033 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount);
1033 else 1034 else
1034 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta rget, m_colorBuffer.textureId, 0); 1035 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta rget, m_colorBuffer.textureId, 0);
1035 1036
1036 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); 1037 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding);
1037 } 1038 }
1038 1039
1039 } // namespace blink 1040 } // namespace blink
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