| Index: bench/GameBench.cpp
|
| diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
|
| index 823f5b07c9457b5dfa2a0b150e7e32995f617f36..84da73eecaa103b47076ba73a72322fed2f174a7 100644
|
| --- a/bench/GameBench.cpp
|
| +++ b/bench/GameBench.cpp
|
| @@ -139,9 +139,9 @@ protected:
|
| SkPaint p2; // for drawVertices path
|
| p2.setColor(0xFF000000);
|
| p2.setFilterQuality(kLow_SkFilterQuality);
|
| - p2.setShader(SkShader::CreateBitmapShader(fAtlas,
|
| - SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode))->unref();
|
| + p2.setShader(SkShader::MakeBitmapShader(fAtlas,
|
| + SkShader::kClamp_TileMode,
|
| + SkShader::kClamp_TileMode));
|
|
|
| for (int i = 0; i < loops; ++i, ++fNumSaved) {
|
| if (0 == i % kNumBeforeClear) {
|
|
|