| Index: xfa/src/fde/fde_geobject.cpp
|
| diff --git a/xfa/src/fde/fde_geobject.cpp b/xfa/src/fde/fde_geobject.cpp
|
| deleted file mode 100644
|
| index 3170692fe73eeb8b832afde483605d7a5c9ee259..0000000000000000000000000000000000000000
|
| --- a/xfa/src/fde/fde_geobject.cpp
|
| +++ /dev/null
|
| @@ -1,255 +0,0 @@
|
| -// Copyright 2014 PDFium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| -
|
| -#include "xfa/src/fde/fde_geobject.h"
|
| -
|
| -#include "xfa/src/fde/fde_object.h"
|
| -
|
| -IFDE_Path* IFDE_Path::Create() {
|
| - return new CFDE_Path;
|
| -}
|
| -FX_BOOL CFDE_Path::StartFigure() {
|
| - return CloseFigure();
|
| -}
|
| -FX_BOOL CFDE_Path::CloseFigure() {
|
| - FX_PATHPOINT* pPoint = GetLastPoint();
|
| - if (pPoint) {
|
| - pPoint->m_Flag |= FXPT_CLOSEFIGURE;
|
| - }
|
| - return TRUE;
|
| -}
|
| -FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const {
|
| - if (iCount < 1) {
|
| - return NULL;
|
| - }
|
| - int32_t iPoints = m_Path.GetPointCount();
|
| - if (iCount > iPoints) {
|
| - return NULL;
|
| - }
|
| - return m_Path.GetPoints() + iPoints - iCount;
|
| -}
|
| -FX_BOOL CFDE_Path::FigureClosed() const {
|
| - FX_PATHPOINT* pPoint = GetLastPoint();
|
| - return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE;
|
| -}
|
| -FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) {
|
| - if (iCount < 1) {
|
| - return NULL;
|
| - }
|
| - int32_t iPoints = m_Path.GetPointCount();
|
| - m_Path.AddPointCount(iCount);
|
| - return m_Path.GetPoints() + iPoints;
|
| -}
|
| -void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) {
|
| - FX_PATHPOINT* pPoint = AddPoints(1);
|
| - pPoint->m_PointX = fx;
|
| - pPoint->m_PointY = fy;
|
| - pPoint->m_Flag = FXPT_MOVETO;
|
| -}
|
| -void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) {
|
| - FX_PATHPOINT* pPoint = AddPoints(1);
|
| - pPoint->m_PointX = fx;
|
| - pPoint->m_PointY = fy;
|
| - pPoint->m_Flag = FXPT_LINETO;
|
| -}
|
| -void CFDE_Path::BezierTo(const CFX_PointF& p1,
|
| - const CFX_PointF& p2,
|
| - const CFX_PointF& p3) {
|
| - FX_PATHPOINT* p = AddPoints(3);
|
| - p[0].m_PointX = p1.x;
|
| - p[0].m_PointY = p1.y;
|
| - p[0].m_Flag = FXPT_BEZIERTO;
|
| - p[1].m_PointX = p2.x;
|
| - p[1].m_PointY = p2.y;
|
| - p[1].m_Flag = FXPT_BEZIERTO;
|
| - p[2].m_PointX = p3.x;
|
| - p[2].m_PointY = p3.y;
|
| - p[2].m_Flag = FXPT_BEZIERTO;
|
| -}
|
| -void CFDE_Path::ArcTo(FX_BOOL bStart,
|
| - const CFX_RectF& rect,
|
| - FX_FLOAT startAngle,
|
| - FX_FLOAT endAngle) {
|
| - FX_FLOAT rx = rect.width / 2;
|
| - FX_FLOAT ry = rect.height / 2;
|
| - FX_FLOAT cx = rect.left + rx;
|
| - FX_FLOAT cy = rect.top + ry;
|
| - FX_FLOAT alpha =
|
| - FXSYS_atan2(rx * FXSYS_sin(startAngle), ry * FXSYS_cos(startAngle));
|
| - FX_FLOAT beta =
|
| - FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle));
|
| - if (FXSYS_fabs(beta - alpha) > FX_PI) {
|
| - if (beta > alpha) {
|
| - beta -= 2 * FX_PI;
|
| - } else {
|
| - alpha -= 2 * FX_PI;
|
| - }
|
| - }
|
| - FX_FLOAT half_delta = (beta - alpha) / 2;
|
| - FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta);
|
| - FX_FLOAT sin_alpha = FXSYS_sin(alpha);
|
| - FX_FLOAT sin_beta = FXSYS_sin(beta);
|
| - FX_FLOAT cos_alpha = FXSYS_cos(alpha);
|
| - FX_FLOAT cos_beta = FXSYS_cos(beta);
|
| - if (bStart)
|
| - MoveTo(CFX_PointF(cx + rx * cos_alpha, cy + ry * sin_alpha));
|
| -
|
| - BezierTo(CFX_PointF(cx + rx * (cos_alpha - bcp * sin_alpha),
|
| - cy + ry * (sin_alpha + bcp * cos_alpha)),
|
| - CFX_PointF(cx + rx * (cos_beta + bcp * sin_beta),
|
| - cy + ry * (sin_beta - bcp * cos_beta)),
|
| - CFX_PointF(cx + rx * cos_beta, cy + ry * sin_beta));
|
| -}
|
| -
|
| -void CFDE_Path::AddBezier(const CFX_PointsF& points) {
|
| - if (points.GetSize() != 4) {
|
| - return;
|
| - }
|
| - const CFX_PointF* p = points.GetData();
|
| - MoveTo(p[0]);
|
| - BezierTo(p[1], p[2], p[3]);
|
| -}
|
| -void CFDE_Path::AddBeziers(const CFX_PointsF& points) {
|
| - int32_t iCount = points.GetSize();
|
| - if (iCount < 4) {
|
| - return;
|
| - }
|
| - const CFX_PointF* p = points.GetData();
|
| - const CFX_PointF* pEnd = p + iCount;
|
| - MoveTo(p[0]);
|
| - for (++p; p <= pEnd - 3; p += 3) {
|
| - BezierTo(p[0], p[1], p[2]);
|
| - }
|
| -}
|
| -void CFDE_Path::GetCurveTangents(const CFX_PointsF& points,
|
| - CFX_PointsF& tangents,
|
| - FX_BOOL bClosed,
|
| - FX_FLOAT fTension) const {
|
| - int32_t iCount = points.GetSize();
|
| - tangents.SetSize(iCount);
|
| - if (iCount < 3) {
|
| - return;
|
| - }
|
| - FX_FLOAT fCoefficient = fTension / 3.0f;
|
| - const CFX_PointF* pPoints = points.GetData();
|
| - CFX_PointF* pTangents = tangents.GetData();
|
| - for (int32_t i = 0; i < iCount; ++i) {
|
| - int32_t r = i + 1;
|
| - int32_t s = i - 1;
|
| - if (r >= iCount) {
|
| - r = bClosed ? (r - iCount) : (iCount - 1);
|
| - }
|
| - if (s < 0) {
|
| - s = bClosed ? (s + iCount) : 0;
|
| - }
|
| - pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x));
|
| - pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y));
|
| - }
|
| -}
|
| -void CFDE_Path::AddCurve(const CFX_PointsF& points,
|
| - FX_BOOL bClosed,
|
| - FX_FLOAT fTension) {
|
| - int32_t iLast = points.GetUpperBound();
|
| - if (iLast < 1) {
|
| - return;
|
| - }
|
| - CFX_PointsF tangents;
|
| - GetCurveTangents(points, tangents, bClosed, fTension);
|
| - const CFX_PointF* pPoints = points.GetData();
|
| - CFX_PointF* pTangents = tangents.GetData();
|
| - MoveTo(pPoints[0]);
|
| - for (int32_t i = 0; i < iLast; ++i) {
|
| - BezierTo(CFX_PointF(pPoints[i].x + pTangents[i].x,
|
| - pPoints[i].y + pTangents[i].y),
|
| - CFX_PointF(pPoints[i + 1].x - pTangents[i + 1].x,
|
| - pPoints[i + 1].y - pTangents[i + 1].y),
|
| - CFX_PointF(pPoints[i + 1].x, pPoints[i + 1].y));
|
| - }
|
| - if (bClosed) {
|
| - BezierTo(CFX_PointF(pPoints[iLast].x + pTangents[iLast].x,
|
| - pPoints[iLast].y + pTangents[iLast].y),
|
| - CFX_PointF(pPoints[0].x - pTangents[0].x,
|
| - pPoints[0].y - pTangents[0].y),
|
| - CFX_PointF(pPoints[0].x, pPoints[0].y));
|
| - CloseFigure();
|
| - }
|
| -}
|
| -void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
|
| - FX_FLOAT fStartAngle = 0;
|
| - FX_FLOAT fEndAngle = FX_PI / 2;
|
| - for (int32_t i = 0; i < 4; ++i) {
|
| - ArcTo(i == 0, rect, fStartAngle, fEndAngle);
|
| - fStartAngle += FX_PI / 2;
|
| - fEndAngle += FX_PI / 2;
|
| - }
|
| - CloseFigure();
|
| -}
|
| -void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) {
|
| - FX_PATHPOINT* pLast = GetLastPoint();
|
| - if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 ||
|
| - FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) {
|
| - MoveTo(pt1);
|
| - }
|
| - LineTo(pt2);
|
| -}
|
| -void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) {
|
| - CFDE_Path* pPath = (CFDE_Path*)pSrc;
|
| - if (pPath == NULL) {
|
| - return;
|
| - }
|
| - int32_t iCount = pPath->m_Path.GetPointCount();
|
| - if (iCount < 1) {
|
| - return;
|
| - }
|
| - if (bConnect) {
|
| - LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0));
|
| - }
|
| - m_Path.Append(&pPath->m_Path, NULL);
|
| -}
|
| -void CFDE_Path::AddPolygon(const CFX_PointsF& points) {
|
| - int32_t iCount = points.GetSize();
|
| - if (iCount < 2) {
|
| - return;
|
| - }
|
| - AddLines(points);
|
| - const CFX_PointF* p = points.GetData();
|
| - if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f ||
|
| - FXSYS_fabs(p[0].y - p[iCount - 1].y) < 0.01f) {
|
| - LineTo(p[0]);
|
| - }
|
| - CloseFigure();
|
| -}
|
| -void CFDE_Path::AddLines(const CFX_PointsF& points) {
|
| - int32_t iCount = points.GetSize();
|
| - if (iCount < 2) {
|
| - return;
|
| - }
|
| - const CFX_PointF* p = points.GetData();
|
| - const CFX_PointF* pEnd = p + iCount;
|
| - MoveTo(p[0]);
|
| - for (++p; p < pEnd; ++p) {
|
| - LineTo(*p);
|
| - }
|
| -}
|
| -void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
|
| - MoveTo(rect.TopLeft());
|
| - LineTo(rect.TopRight());
|
| - LineTo(rect.BottomRight());
|
| - LineTo(rect.BottomLeft());
|
| - CloseFigure();
|
| -}
|
| -void CFDE_Path::GetBBox(CFX_RectF& bbox) const {
|
| - CFX_FloatRect rect = m_Path.GetBoundingBox();
|
| - bbox.Set(rect.left, rect.top, rect.Width(), rect.Height());
|
| - bbox.Normalize();
|
| -}
|
| -void CFDE_Path::GetBBox(CFX_RectF& bbox,
|
| - FX_FLOAT fLineWidth,
|
| - FX_FLOAT fMiterLimit) const {
|
| - CFX_FloatRect rect = m_Path.GetBoundingBox(fLineWidth, fMiterLimit);
|
| - bbox.Set(rect.left, rect.top, rect.Width(), rect.Height());
|
| - bbox.Normalize();
|
| -}
|
|
|