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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/window_animations.h" | 5 #include "ui/wm/core/window_animations.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
| 13 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/message_loop/message_loop.h" | 15 #include "base/message_loop/message_loop.h" |
| 16 #include "base/stl_util.h" | 16 #include "base/stl_util.h" |
| 17 #include "base/time/time.h" | 17 #include "base/time/time.h" |
| 18 #include "ui/aura/client/animation_host.h" | 18 #include "ui/aura/client/animation_host.h" |
| 19 #include "ui/aura/client/aura_constants.h" | 19 #include "ui/aura/client/aura_constants.h" |
| 20 #include "ui/aura/window.h" | 20 #include "ui/aura/window.h" |
| 21 #include "ui/aura/window_delegate.h" | 21 #include "ui/aura/window_delegate.h" |
| 22 #include "ui/aura/window_observer.h" | 22 #include "ui/aura/window_observer.h" |
| 23 #include "ui/aura/window_property.h" | 23 #include "ui/aura/window_property.h" |
| 24 #include "ui/compositor/compositor_observer.h" | 24 #include "ui/compositor/compositor_observer.h" |
| 25 #include "ui/compositor/layer.h" | 25 #include "ui/compositor/layer.h" |
| 26 #include "ui/compositor/layer_animation_observer.h" | 26 #include "ui/compositor/layer_animation_observer.h" |
| 27 #include "ui/compositor/layer_animation_sequence.h" | 27 #include "ui/compositor/layer_animation_sequence.h" |
| 28 #include "ui/compositor/layer_animator.h" | 28 #include "ui/compositor/layer_animator.h" |
| 29 #include "ui/compositor/layer_tree_owner.h" | |
| 29 #include "ui/compositor/scoped_layer_animation_settings.h" | 30 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 30 #include "ui/gfx/animation/animation.h" | 31 #include "ui/gfx/animation/animation.h" |
| 31 #include "ui/gfx/interpolated_transform.h" | 32 #include "ui/gfx/interpolated_transform.h" |
| 32 #include "ui/gfx/rect_conversions.h" | 33 #include "ui/gfx/rect_conversions.h" |
| 33 #include "ui/gfx/screen.h" | 34 #include "ui/gfx/screen.h" |
| 34 #include "ui/gfx/vector2d.h" | 35 #include "ui/gfx/vector2d.h" |
| 35 #include "ui/gfx/vector3d_f.h" | 36 #include "ui/gfx/vector3d_f.h" |
| 36 #include "ui/wm/core/window_util.h" | 37 #include "ui/wm/core/window_util.h" |
| 37 #include "ui/wm/core/wm_core_switches.h" | 38 #include "ui/wm/core/wm_core_switches.h" |
| 38 | 39 |
| 39 DECLARE_WINDOW_PROPERTY_TYPE(int) | 40 DECLARE_WINDOW_PROPERTY_TYPE(int) |
| 40 DECLARE_WINDOW_PROPERTY_TYPE(views::corewm::WindowVisibilityAnimationType) | 41 DECLARE_WINDOW_PROPERTY_TYPE(views::corewm::WindowVisibilityAnimationType) |
| 41 DECLARE_WINDOW_PROPERTY_TYPE(views::corewm::WindowVisibilityAnimationTransition) | 42 DECLARE_WINDOW_PROPERTY_TYPE(views::corewm::WindowVisibilityAnimationTransition) |
| 42 DECLARE_WINDOW_PROPERTY_TYPE(float) | 43 DECLARE_WINDOW_PROPERTY_TYPE(float) |
| 43 DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(WM_CORE_EXPORT, bool) | 44 DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(WM_CORE_EXPORT, bool) |
| 44 | 45 |
| 45 using aura::Window; | |
| 46 using base::TimeDelta; | |
| 47 using ui::Layer; | |
| 48 | |
| 49 namespace views { | 46 namespace views { |
| 50 namespace corewm { | 47 namespace corewm { |
| 51 namespace { | 48 namespace { |
| 52 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 49 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
| 53 } // namespace | 50 } // namespace |
| 54 | 51 |
| 55 DEFINE_WINDOW_PROPERTY_KEY(int, | 52 DEFINE_WINDOW_PROPERTY_KEY(int, |
| 56 kWindowVisibilityAnimationTypeKey, | 53 kWindowVisibilityAnimationTypeKey, |
| 57 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 54 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
| 58 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); | 55 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 76 const int kWindowAnimation_Rotate_OpacityDurationPercent = 90; | 73 const int kWindowAnimation_Rotate_OpacityDurationPercent = 90; |
| 77 const float kWindowAnimation_Rotate_TranslateY = -20.f; | 74 const float kWindowAnimation_Rotate_TranslateY = -20.f; |
| 78 const float kWindowAnimation_Rotate_PerspectiveDepth = 500.f; | 75 const float kWindowAnimation_Rotate_PerspectiveDepth = 500.f; |
| 79 const float kWindowAnimation_Rotate_DegreesX = 5.f; | 76 const float kWindowAnimation_Rotate_DegreesX = 5.f; |
| 80 const float kWindowAnimation_Rotate_ScaleFactor = .99f; | 77 const float kWindowAnimation_Rotate_ScaleFactor = .99f; |
| 81 | 78 |
| 82 const float kWindowAnimation_Bounce_Scale = 1.02f; | 79 const float kWindowAnimation_Bounce_Scale = 1.02f; |
| 83 const int kWindowAnimation_Bounce_DurationMS = 180; | 80 const int kWindowAnimation_Bounce_DurationMS = 180; |
| 84 const int kWindowAnimation_Bounce_GrowShrinkDurationPercent = 40; | 81 const int kWindowAnimation_Bounce_GrowShrinkDurationPercent = 40; |
| 85 | 82 |
| 83 class HidingWindowAnimationObserver; | |
| 84 DEFINE_WINDOW_PROPERTY_KEY(HidingWindowAnimationObserver*, | |
| 85 kHidingWindowAnimationObserverKey, | |
| 86 NULL); | |
| 87 | |
| 86 base::TimeDelta GetWindowVisibilityAnimationDuration( | 88 base::TimeDelta GetWindowVisibilityAnimationDuration( |
| 87 const aura::Window& window) { | 89 const aura::Window& window) { |
| 88 int duration = | 90 int duration = |
| 89 window.GetProperty(kWindowVisibilityAnimationDurationKey); | 91 window.GetProperty(kWindowVisibilityAnimationDurationKey); |
| 90 if (duration == 0 && window.type() == ui::wm::WINDOW_TYPE_MENU) { | 92 if (duration == 0 && window.type() == ui::wm::WINDOW_TYPE_MENU) { |
| 91 return base::TimeDelta::FromMilliseconds( | 93 return base::TimeDelta::FromMilliseconds( |
| 92 kDefaultAnimationDurationForMenuMS); | 94 kDefaultAnimationDurationForMenuMS); |
| 93 } | 95 } |
| 94 return TimeDelta::FromInternalValue(duration); | 96 return base::TimeDelta::FromInternalValue(duration); |
| 95 } | 97 } |
| 96 | 98 |
| 97 // Gets/sets the WindowVisibilityAnimationType associated with a window. | 99 // Gets/sets the WindowVisibilityAnimationType associated with a window. |
| 98 // TODO(beng): redundant/fold into method on public api? | 100 // TODO(beng): redundant/fold into method on public api? |
| 99 int GetWindowVisibilityAnimationType(aura::Window* window) { | 101 int GetWindowVisibilityAnimationType(aura::Window* window) { |
| 100 int type = window->GetProperty(kWindowVisibilityAnimationTypeKey); | 102 int type = window->GetProperty(kWindowVisibilityAnimationTypeKey); |
| 101 if (type == WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT) { | 103 if (type == WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT) { |
| 102 return (window->type() == ui::wm::WINDOW_TYPE_MENU || | 104 return (window->type() == ui::wm::WINDOW_TYPE_MENU || |
| 103 window->type() == ui::wm::WINDOW_TYPE_TOOLTIP) | 105 window->type() == ui::wm::WINDOW_TYPE_TOOLTIP) |
| 104 ? WINDOW_VISIBILITY_ANIMATION_TYPE_FADE | 106 ? WINDOW_VISIBILITY_ANIMATION_TYPE_FADE |
| 105 : WINDOW_VISIBILITY_ANIMATION_TYPE_DROP; | 107 : WINDOW_VISIBILITY_ANIMATION_TYPE_DROP; |
| 106 } | 108 } |
| 107 return type; | 109 return type; |
| 108 } | 110 } |
| 109 | 111 |
| 110 // Observes a hide animation. | 112 // Observes a hide animation. |
| 111 // A window can be hidden for a variety of reasons. Sometimes, Hide() will be | 113 // A window can be hidden for a variety of reasons. Sometimes, Hide() will be |
| 112 // called and life is simple. Sometimes, the window is actually bound to a | 114 // called and life is simple. Sometimes, the window is actually bound to a |
| 113 // views::Widget and that Widget is closed, and life is a little more | 115 // views::Widget and that Widget is closed, and life is a little more |
| 114 // complicated. When a Widget is closed the aura::Window* is actually not | 116 // complicated. When a Widget is closed the aura::Window* is actually not |
| 115 // destroyed immediately - it is actually just immediately hidden and then | 117 // destroyed immediately - it is actually just immediately hidden and then |
| 116 // destroyed when the stack unwinds. To handle this case, we start the hide | 118 // destroyed when the stack unwinds. To handle this case, we start the hide |
| 117 // animation immediately when the window is hidden, then when the window is | 119 // animation immediately when the window is hidden, then when the window is |
| 118 // subsequently destroyed this object acquires ownership of the window's layer, | 120 // subsequently destroyed this object acquires ownership of the window's layer, |
| 119 // so that it can continue animating it until the animation completes. | 121 // so that it can continue animating it until the animation completes. |
| 120 // Regardless of whether or not the window is destroyed, this object deletes | 122 // Regardless of whether or not the window is destroyed, this object deletes |
| 121 // itself when the animation completes. | 123 // itself when the animation completes. |
| 124 // In addition, a window being hidden can be hidden by a new focused/active | |
| 125 // window, in which case, a user may not see the hiding animation. This class | |
| 126 // also provides a method |DetachAndRecreateLayers| so that the animating | |
| 127 // layer can stay above the new active window while keeping the | |
| 128 // z-order of window and its layer in sync. | |
| 122 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, | 129 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, |
| 123 public aura::WindowObserver { | 130 public aura::WindowObserver { |
| 124 public: | 131 public: |
| 125 explicit HidingWindowAnimationObserver(aura::Window* window) | 132 HidingWindowAnimationObserver(aura::Window* window, |
| 133 ui::ScopedLayerAnimationSettings* settings) | |
| 126 : window_(window) { | 134 : window_(window) { |
| 127 window_->AddObserver(this); | 135 window->SetProperty(kHidingWindowAnimationObserverKey, this); |
| 128 } | 136 window->AddObserver(this); |
| 129 virtual ~HidingWindowAnimationObserver() { | 137 if (settings) |
| 130 STLDeleteElements(&layers_); | 138 settings->AddObserver(this); |
| 131 } | 139 } |
| 132 | 140 |
| 133 private: | 141 virtual ~HidingWindowAnimationObserver() { |
| 134 // Overridden from ui::ImplicitAnimationObserver: | 142 } |
| 143 | |
| 144 // ui::ImplicitAnimationObserver: | |
| 135 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | 145 virtual void OnImplicitAnimationsCompleted() OVERRIDE { |
| 136 // Window may have been destroyed by this point. | 146 // Window may have been destroyed by this point. |
| 137 if (window_) { | 147 if (window_) { |
| 138 aura::client::AnimationHost* animation_host = | 148 aura::client::AnimationHost* animation_host = |
| 139 aura::client::GetAnimationHost(window_); | 149 aura::client::GetAnimationHost(window_); |
| 140 if (animation_host) | 150 if (animation_host) |
| 141 animation_host->OnWindowHidingAnimationCompleted(); | 151 animation_host->OnWindowHidingAnimationCompleted(); |
| 142 window_->RemoveObserver(this); | 152 window_->RemoveObserver(this); |
| 153 window_->ClearProperty(kHidingWindowAnimationObserverKey); | |
| 143 } | 154 } |
| 144 delete this; | 155 delete this; |
| 145 } | 156 } |
| 146 | 157 |
| 147 // Overridden from aura::WindowObserver: | 158 // aura::WindowObserver: |
| 148 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { | 159 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { |
| 149 DCHECK_EQ(window, window_); | 160 DCHECK_EQ(window, window_); |
| 150 DCHECK(layers_.empty()); | 161 DCHECK(layers_.empty()); |
| 151 AcquireAllLayers(window_->layer()); | 162 // No need to acquire layers if the animating layers have already |
| 163 // been detached. | |
| 164 if (!layer_owner_) | |
| 165 AcquireAllLayers(window_->layer()); | |
| 152 window_->RemoveObserver(this); | 166 window_->RemoveObserver(this); |
| 153 window_ = NULL; | 167 window_ = NULL; |
| 154 } | 168 } |
| 155 | 169 |
| 156 void AcquireAllLayers(ui::Layer* layer) { | 170 void AcquireAllLayers(ui::Layer* layer) { |
| 157 if (layer->owner()) { | 171 if (layer->owner()) { |
| 158 ui::Layer* released = layer->owner()->AcquireLayer(); | 172 ui::Layer* released = layer->owner()->AcquireLayer(); |
| 159 DCHECK_EQ(layer, released); | 173 DCHECK_EQ(layer, released); |
| 160 layers_.push_back(released); | 174 layers_.push_back(released); |
| 161 } | 175 } |
| 162 std::vector<Layer*>::const_iterator it = layer->children().begin(); | 176 std::vector<ui::Layer*>::const_iterator it = layer->children().begin(); |
| 163 for (; it != layer->children().end(); ++it) | 177 for (; it != layer->children().end(); ++it) |
| 164 AcquireAllLayers(*it); | 178 AcquireAllLayers(*it); |
| 165 } | 179 } |
| 166 | 180 |
| 181 void DetachAndRecreateLayers() { | |
| 182 layer_owner_ = RecreateLayers(window_); | |
| 183 // If the window has transient children, move above the top most | |
| 184 // transient child so that activation change does not put the | |
| 185 // window above the animating layer. | |
| 186 if(window_->parent()) { | |
| 187 const aura::Window::Windows& transient_children = | |
| 188 GetTransientChildren(window_); | |
| 189 aura::Window::Windows::const_iterator iter = | |
| 190 std::find(window_->parent()->children().begin(), | |
| 191 window_->parent()->children().end(), | |
| 192 window_); | |
| 193 DCHECK(iter != window_->parent()->children().end()); | |
| 194 aura::Window* topmost_transient_child = NULL; | |
| 195 for (++iter; iter != window_->parent()->children().end(); ++iter) { | |
| 196 if (std::find(transient_children.begin(), | |
| 197 transient_children.end(), | |
| 198 *iter) != | |
| 199 transient_children.end()) { | |
| 200 topmost_transient_child = *iter; | |
| 201 } | |
| 202 } | |
| 203 if (topmost_transient_child) { | |
| 204 window_->parent()->layer()->StackAbove( | |
| 205 layer_owner_->root(), topmost_transient_child->layer()); | |
| 206 } | |
| 207 } | |
| 208 | |
| 209 // TODO(sky): The recreated layer should have the target visibility of | |
| 210 // the original layer. | |
| 211 // Make the new layer invisible immediately. | |
| 212 window_->layer()->SetVisible(false); | |
| 213 window_->layer()->SetOpacity(0); | |
| 214 } | |
| 215 | |
| 216 private: | |
| 167 aura::Window* window_; | 217 aura::Window* window_; |
| 168 std::vector<ui::Layer*> layers_; | 218 |
| 219 // Stores acquired layers upon deletion. | |
| 220 ScopedVector<ui::Layer> layers_; | |
| 221 | |
| 222 // The owner of detached layers. | |
| 223 scoped_ptr<ui::LayerTreeOwner> layer_owner_; | |
| 169 | 224 |
| 170 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); | 225 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); |
| 171 }; | 226 }; |
| 172 | 227 |
| 173 void GetTransformRelativeToRoot(ui::Layer* layer, gfx::Transform* transform) { | 228 void GetTransformRelativeToRoot(ui::Layer* layer, gfx::Transform* transform) { |
| 174 const Layer* root = layer; | 229 const ui::Layer* root = layer; |
| 175 while (root->parent()) | 230 while (root->parent()) |
| 176 root = root->parent(); | 231 root = root->parent(); |
| 177 layer->GetTargetTransformRelativeTo(root, transform); | 232 layer->GetTargetTransformRelativeTo(root, transform); |
| 178 } | 233 } |
| 179 | 234 |
| 180 gfx::Rect GetLayerWorldBoundsAfterTransform(ui::Layer* layer, | 235 gfx::Rect GetLayerWorldBoundsAfterTransform(ui::Layer* layer, |
| 181 const gfx::Transform& transform) { | 236 const gfx::Transform& transform) { |
| 182 gfx::Transform in_world = transform; | 237 gfx::Transform in_world = transform; |
| 183 GetTransformRelativeToRoot(layer, &in_world); | 238 GetTransformRelativeToRoot(layer, &in_world); |
| 184 | 239 |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 247 } | 302 } |
| 248 | 303 |
| 249 // Hides a window using an animation, animating its opacity from 1.f to 0.f, | 304 // Hides a window using an animation, animating its opacity from 1.f to 0.f, |
| 250 // its visibility to false, and its transform to |end_transform|. | 305 // its visibility to false, and its transform to |end_transform|. |
| 251 void AnimateHideWindowCommon(aura::Window* window, | 306 void AnimateHideWindowCommon(aura::Window* window, |
| 252 const gfx::Transform& end_transform) { | 307 const gfx::Transform& end_transform) { |
| 253 AugmentWindowSize(window, end_transform); | 308 AugmentWindowSize(window, end_transform); |
| 254 window->layer()->set_delegate(NULL); | 309 window->layer()->set_delegate(NULL); |
| 255 | 310 |
| 256 // Property sets within this scope will be implicitly animated. | 311 // Property sets within this scope will be implicitly animated. |
| 257 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 312 ScopedHidingAnimationSettings hiding_settings(window); |
| 258 settings.AddObserver(new HidingWindowAnimationObserver(window)); | 313 hiding_settings.set_ensure_visible_after_focus_lost(true); |
| 259 | 314 |
| 260 base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window); | 315 base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window); |
| 261 if (duration.ToInternalValue() > 0) | 316 if (duration.ToInternalValue() > 0) |
| 262 settings.SetTransitionDuration(duration); | 317 hiding_settings.layer_animation_settings()->SetTransitionDuration(duration); |
| 263 | 318 |
| 264 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 319 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 265 window->layer()->SetTransform(end_transform); | 320 window->layer()->SetTransform(end_transform); |
| 266 window->layer()->SetVisible(false); | 321 window->layer()->SetVisible(false); |
| 267 } | 322 } |
| 268 | 323 |
| 269 static gfx::Transform GetScaleForWindow(aura::Window* window) { | 324 static gfx::Transform GetScaleForWindow(aura::Window* window) { |
| 270 gfx::Rect bounds = window->bounds(); | 325 gfx::Rect bounds = window->bounds(); |
| 271 gfx::Transform scale = gfx::GetScaleTransform( | 326 gfx::Transform scale = gfx::GetScaleTransform( |
| 272 gfx::Point(kWindowAnimation_TranslateFactor * bounds.width(), | 327 gfx::Point(kWindowAnimation_TranslateFactor * bounds.width(), |
| (...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 351 } | 406 } |
| 352 | 407 |
| 353 void AddLayerAnimationsForRotate(aura::Window* window, bool show) { | 408 void AddLayerAnimationsForRotate(aura::Window* window, bool show) { |
| 354 window->layer()->set_delegate(window); | 409 window->layer()->set_delegate(window); |
| 355 if (show) | 410 if (show) |
| 356 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 411 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 357 | 412 |
| 358 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( | 413 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( |
| 359 kWindowAnimation_Rotate_DurationMS); | 414 kWindowAnimation_Rotate_DurationMS); |
| 360 | 415 |
| 416 HidingWindowAnimationObserver* observer = NULL; | |
| 417 | |
| 361 if (!show) { | 418 if (!show) { |
| 362 new HidingWindowAnimationObserver(window); | 419 // TODO(oshima): Fix observer leak. |
| 420 observer = new HidingWindowAnimationObserver(window, NULL); | |
| 363 window->layer()->GetAnimator()->SchedulePauseForProperties( | 421 window->layer()->GetAnimator()->SchedulePauseForProperties( |
| 364 duration * (100 - kWindowAnimation_Rotate_OpacityDurationPercent) / 100, | 422 duration * (100 - kWindowAnimation_Rotate_OpacityDurationPercent) / 100, |
| 365 ui::LayerAnimationElement::OPACITY); | 423 ui::LayerAnimationElement::OPACITY); |
| 366 } | 424 } |
| 367 scoped_ptr<ui::LayerAnimationElement> opacity( | 425 scoped_ptr<ui::LayerAnimationElement> opacity( |
| 368 ui::LayerAnimationElement::CreateOpacityElement( | 426 ui::LayerAnimationElement::CreateOpacityElement( |
| 369 show ? kWindowAnimation_ShowOpacity : kWindowAnimation_HideOpacity, | 427 show ? kWindowAnimation_ShowOpacity : kWindowAnimation_HideOpacity, |
| 370 duration * kWindowAnimation_Rotate_OpacityDurationPercent / 100)); | 428 duration * kWindowAnimation_Rotate_OpacityDurationPercent / 100)); |
| 371 opacity->set_tween_type(gfx::Tween::EASE_IN_OUT); | 429 opacity->set_tween_type(gfx::Tween::EASE_IN_OUT); |
| 372 window->layer()->GetAnimator()->ScheduleAnimation( | 430 window->layer()->GetAnimator()->ScheduleAnimation( |
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| 400 translation->SetChild(scale_about_pivot.release()); | 458 translation->SetChild(scale_about_pivot.release()); |
| 401 rotation->SetChild(translation.release()); | 459 rotation->SetChild(translation.release()); |
| 402 rotation->SetReversed(show); | 460 rotation->SetReversed(show); |
| 403 | 461 |
| 404 scoped_ptr<ui::LayerAnimationElement> transition( | 462 scoped_ptr<ui::LayerAnimationElement> transition( |
| 405 ui::LayerAnimationElement::CreateInterpolatedTransformElement( | 463 ui::LayerAnimationElement::CreateInterpolatedTransformElement( |
| 406 rotation.release(), duration)); | 464 rotation.release(), duration)); |
| 407 | 465 |
| 408 window->layer()->GetAnimator()->ScheduleAnimation( | 466 window->layer()->GetAnimator()->ScheduleAnimation( |
| 409 new ui::LayerAnimationSequence(transition.release())); | 467 new ui::LayerAnimationSequence(transition.release())); |
| 468 if (observer) | |
| 469 observer->DetachAndRecreateLayers(); | |
| 410 } | 470 } |
| 411 | 471 |
| 412 void AnimateShowWindow_Rotate(aura::Window* window) { | 472 void AnimateShowWindow_Rotate(aura::Window* window) { |
| 413 AddLayerAnimationsForRotate(window, true); | 473 AddLayerAnimationsForRotate(window, true); |
| 414 } | 474 } |
| 415 | 475 |
| 416 void AnimateHideWindow_Rotate(aura::Window* window) { | 476 void AnimateHideWindow_Rotate(aura::Window* window) { |
| 417 AddLayerAnimationsForRotate(window, false); | 477 AddLayerAnimationsForRotate(window, false); |
| 418 } | 478 } |
| 419 | 479 |
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| 472 case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE: | 532 case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE: |
| 473 AnimateHideWindow_Rotate(window); | 533 AnimateHideWindow_Rotate(window); |
| 474 return true; | 534 return true; |
| 475 default: | 535 default: |
| 476 return false; | 536 return false; |
| 477 } | 537 } |
| 478 } | 538 } |
| 479 | 539 |
| 480 } // namespace | 540 } // namespace |
| 481 | 541 |
| 542 ScopedHidingAnimationSettings::ScopedHidingAnimationSettings( | |
| 543 aura::Window* window) | |
| 544 : window_(window), | |
| 545 ensure_visibility_after_focus_lost_(false), | |
| 546 layer_animation_settings_(window->layer()->GetAnimator()) { | |
| 547 new HidingWindowAnimationObserver(window, &layer_animation_settings_); | |
| 548 } | |
| 549 | |
| 550 ScopedHidingAnimationSettings::~ScopedHidingAnimationSettings() { | |
| 551 HidingWindowAnimationObserver* observer = | |
|
sky
2014/03/13 22:34:05
Why isn't this a member?
| |
| 552 window_->GetProperty(kHidingWindowAnimationObserverKey); | |
| 553 DCHECK(observer); | |
| 554 if (ensure_visibility_after_focus_lost_) | |
| 555 observer->DetachAndRecreateLayers(); | |
| 556 } | |
| 557 | |
| 482 //////////////////////////////////////////////////////////////////////////////// | 558 //////////////////////////////////////////////////////////////////////////////// |
| 483 // External interface | 559 // External interface |
| 484 | 560 |
| 485 void SetWindowVisibilityAnimationType(aura::Window* window, int type) { | 561 void SetWindowVisibilityAnimationType(aura::Window* window, int type) { |
| 486 window->SetProperty(kWindowVisibilityAnimationTypeKey, type); | 562 window->SetProperty(kWindowVisibilityAnimationTypeKey, type); |
| 487 } | 563 } |
| 488 | 564 |
| 489 int GetWindowVisibilityAnimationType(aura::Window* window) { | 565 int GetWindowVisibilityAnimationType(aura::Window* window) { |
| 490 return window->GetProperty(kWindowVisibilityAnimationTypeKey); | 566 return window->GetProperty(kWindowVisibilityAnimationTypeKey); |
| 491 } | 567 } |
| 492 | 568 |
| 493 void SetWindowVisibilityAnimationTransition( | 569 void SetWindowVisibilityAnimationTransition( |
| 494 aura::Window* window, | 570 aura::Window* window, |
| 495 WindowVisibilityAnimationTransition transition) { | 571 WindowVisibilityAnimationTransition transition) { |
| 496 window->SetProperty(kWindowVisibilityAnimationTransitionKey, transition); | 572 window->SetProperty(kWindowVisibilityAnimationTransitionKey, transition); |
| 497 } | 573 } |
| 498 | 574 |
| 499 bool HasWindowVisibilityAnimationTransition( | 575 bool HasWindowVisibilityAnimationTransition( |
| 500 aura::Window* window, | 576 aura::Window* window, |
| 501 WindowVisibilityAnimationTransition transition) { | 577 WindowVisibilityAnimationTransition transition) { |
| 502 WindowVisibilityAnimationTransition prop = window->GetProperty( | 578 WindowVisibilityAnimationTransition prop = window->GetProperty( |
| 503 kWindowVisibilityAnimationTransitionKey); | 579 kWindowVisibilityAnimationTransitionKey); |
| 504 return (prop & transition) != 0; | 580 return (prop & transition) != 0; |
| 505 } | 581 } |
| 506 | 582 |
| 507 void SetWindowVisibilityAnimationDuration(aura::Window* window, | 583 void SetWindowVisibilityAnimationDuration(aura::Window* window, |
| 508 const TimeDelta& duration) { | 584 const base::TimeDelta& duration) { |
| 509 window->SetProperty(kWindowVisibilityAnimationDurationKey, | 585 window->SetProperty(kWindowVisibilityAnimationDurationKey, |
| 510 static_cast<int>(duration.ToInternalValue())); | 586 static_cast<int>(duration.ToInternalValue())); |
| 511 } | 587 } |
| 512 | 588 |
| 513 base::TimeDelta GetWindowVisibilityAnimationDuration( | 589 base::TimeDelta GetWindowVisibilityAnimationDuration( |
| 514 const aura::Window& window) { | 590 const aura::Window& window) { |
| 515 return base::TimeDelta::FromInternalValue( | 591 return base::TimeDelta::FromInternalValue( |
| 516 window.GetProperty(kWindowVisibilityAnimationDurationKey)); | 592 window.GetProperty(kWindowVisibilityAnimationDurationKey)); |
| 517 } | 593 } |
| 518 | 594 |
| 519 void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window, | 595 void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window, |
| 520 float position) { | 596 float position) { |
| 521 window->SetProperty(kWindowVisibilityAnimationVerticalPositionKey, position); | 597 window->SetProperty(kWindowVisibilityAnimationVerticalPositionKey, position); |
| 522 } | 598 } |
| 523 | 599 |
| 524 ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( | |
| 525 aura::Window* window) { | |
| 526 return new HidingWindowAnimationObserver(window); | |
| 527 } | |
| 528 | |
| 529 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { | 600 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { |
| 530 if (WindowAnimationsDisabled(window)) | 601 if (WindowAnimationsDisabled(window)) |
| 531 return false; | 602 return false; |
| 532 if (visible) | 603 if (visible) |
| 533 return AnimateShowWindow(window); | 604 return AnimateShowWindow(window); |
| 534 // Don't start hiding the window again if it's already being hidden. | 605 // Don't start hiding the window again if it's already being hidden. |
| 535 return window->layer()->GetTargetOpacity() != 0.0f && | 606 return window->layer()->GetTargetOpacity() != 0.0f && |
| 536 AnimateHideWindow(window); | 607 AnimateHideWindow(window); |
| 537 } | 608 } |
| 538 | 609 |
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| 549 | 620 |
| 550 bool WindowAnimationsDisabled(aura::Window* window) { | 621 bool WindowAnimationsDisabled(aura::Window* window) { |
| 551 return (!gfx::Animation::ShouldRenderRichAnimation() || (window && | 622 return (!gfx::Animation::ShouldRenderRichAnimation() || (window && |
| 552 window->GetProperty(aura::client::kAnimationsDisabledKey)) || | 623 window->GetProperty(aura::client::kAnimationsDisabledKey)) || |
| 553 CommandLine::ForCurrentProcess()->HasSwitch( | 624 CommandLine::ForCurrentProcess()->HasSwitch( |
| 554 switches::kWindowAnimationsDisabled)); | 625 switches::kWindowAnimationsDisabled)); |
| 555 } | 626 } |
| 556 | 627 |
| 557 } // namespace corewm | 628 } // namespace corewm |
| 558 } // namespace views | 629 } // namespace views |
| OLD | NEW |