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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/focus_controller.h" | 5 #include "ui/wm/core/focus_controller.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "ui/aura/client/activation_change_observer.h" | 8 #include "ui/aura/client/activation_change_observer.h" |
| 9 #include "ui/aura/client/aura_constants.h" | 9 #include "ui/aura/client/aura_constants.h" |
| 10 #include "ui/aura/client/capture_client.h" | 10 #include "ui/aura/client/capture_client.h" |
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| 25 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) | 25 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) |
| 26 return; | 26 return; |
| 27 | 27 |
| 28 aura::Window* transient_parent = wm::GetTransientParent(window); | 28 aura::Window* transient_parent = wm::GetTransientParent(window); |
| 29 while (transient_parent) { | 29 while (transient_parent) { |
| 30 transient_parent->parent()->StackChildAtTop(transient_parent); | 30 transient_parent->parent()->StackChildAtTop(transient_parent); |
| 31 transient_parent = wm::GetTransientParent(transient_parent); | 31 transient_parent = wm::GetTransientParent(transient_parent); |
| 32 } | 32 } |
| 33 } | 33 } |
| 34 | 34 |
| 35 // Stack's |window|'s layer above |relative_to|'s layer. | |
| 36 void StackWindowLayerAbove(aura::Window* window, aura::Window* relative_to) { | |
| 37 // Stack |window| above the last transient child of |relative_to| that shares | |
| 38 // the same parent. | |
| 39 const aura::Window::Windows& window_transients( | |
| 40 GetTransientChildren(relative_to)); | |
| 41 for (aura::Window::Windows::const_iterator i = window_transients.begin(); | |
| 42 i != window_transients.end(); ++i) { | |
| 43 aura::Window* transient = *i; | |
| 44 if (transient->parent() == relative_to->parent()) | |
| 45 relative_to = transient; | |
| 46 } | |
| 47 if (window != relative_to) { | |
| 48 window->layer()->parent()->StackAbove(window->layer(), | |
| 49 relative_to->layer()); | |
| 50 } | |
| 51 } | |
| 52 | |
| 53 } // namespace | 35 } // namespace |
| 54 | 36 |
| 55 //////////////////////////////////////////////////////////////////////////////// | 37 //////////////////////////////////////////////////////////////////////////////// |
| 56 // FocusController, public: | 38 // FocusController, public: |
| 57 | 39 |
| 58 FocusController::FocusController(FocusRules* rules) | 40 FocusController::FocusController(FocusRules* rules) |
| 59 : active_window_(NULL), | 41 : active_window_(NULL), |
| 60 focused_window_(NULL), | 42 focused_window_(NULL), |
| 61 updating_focus_(false), | 43 updating_focus_(false), |
| 62 updating_activation_(false), | 44 updating_activation_(false), |
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| 201 event->details().touch_points() == 1) { | 183 event->details().touch_points() == 1) { |
| 202 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); | 184 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); |
| 203 } | 185 } |
| 204 } | 186 } |
| 205 | 187 |
| 206 //////////////////////////////////////////////////////////////////////////////// | 188 //////////////////////////////////////////////////////////////////////////////// |
| 207 // FocusController, aura::WindowObserver implementation: | 189 // FocusController, aura::WindowObserver implementation: |
| 208 | 190 |
| 209 void FocusController::OnWindowVisibilityChanged(aura::Window* window, | 191 void FocusController::OnWindowVisibilityChanged(aura::Window* window, |
| 210 bool visible) { | 192 bool visible) { |
| 211 if (!visible) { | 193 if (!visible) |
| 212 WindowLostFocusFromDispositionChange(window, window->parent()); | 194 WindowLostFocusFromDispositionChange(window, window->parent()); |
| 213 // Despite the focus change, we need to keep the window being hidden | |
| 214 // stacked above the new window so it stays open on top as it animates away. | |
| 215 aura::Window* next_window = GetActiveWindow(); | |
| 216 if (next_window && next_window->parent() == window->parent()) | |
| 217 StackWindowLayerAbove(window, next_window); | |
| 218 } | |
| 219 } | 195 } |
| 220 | 196 |
| 221 void FocusController::OnWindowDestroying(aura::Window* window) { | 197 void FocusController::OnWindowDestroying(aura::Window* window) { |
| 222 WindowLostFocusFromDispositionChange(window, window->parent()); | 198 WindowLostFocusFromDispositionChange(window, window->parent()); |
| 223 } | 199 } |
| 224 | 200 |
| 225 void FocusController::OnWindowHierarchyChanging( | 201 void FocusController::OnWindowHierarchyChanging( |
| 226 const HierarchyChangeParams& params) { | 202 const HierarchyChangeParams& params) { |
| 227 if (params.receiver == active_window_ && | 203 if (params.receiver == active_window_ && |
| 228 params.target->Contains(params.receiver) && (!params.new_parent || | 204 params.target->Contains(params.receiver) && (!params.new_parent || |
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| 368 | 344 |
| 369 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { | 345 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { |
| 370 // Only focus |window| if it or any of its parents can be focused. Otherwise | 346 // Only focus |window| if it or any of its parents can be focused. Otherwise |
| 371 // FocusWindow() will focus the topmost window, which may not be the | 347 // FocusWindow() will focus the topmost window, which may not be the |
| 372 // currently focused one. | 348 // currently focused one. |
| 373 if (rules_->CanFocusWindow(GetToplevelWindow(window))) | 349 if (rules_->CanFocusWindow(GetToplevelWindow(window))) |
| 374 FocusWindow(window); | 350 FocusWindow(window); |
| 375 } | 351 } |
| 376 | 352 |
| 377 } // namespace wm | 353 } // namespace wm |
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