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Unified Diff: ui/views/bubble/bubble_border.cc

Issue 1802073002: Makes vertical alignment of location bar bubbles same (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Makes vertical alignment of location bar bubbles same (nits) Created 4 years, 9 months ago
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Index: ui/views/bubble/bubble_border.cc
diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
index ec7fc07d6b88580ca1d918c6b0d74d9e7ddfff92..f81bb2d761891c18a198ea49e466d87e0680fcfc 100644
--- a/ui/views/bubble/bubble_border.cc
+++ b/ui/views/bubble/bubble_border.cc
@@ -164,8 +164,14 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
int h = anchor_rect.height();
const gfx::Size size(GetSizeForContentsSize(contents_size));
const int arrow_offset = GetArrowOffset(size);
- const int arrow_size =
+ // |arrow_shift| is necessary to visually align the tip of the bubble arrow
+ // with the anchor point. This shift is an inverse of the shadow thickness.
+ int arrow_shift =
images_->arrow_interior_thickness + kStroke - images_->arrow_thickness;
+ // When arrow is painted transparently the visible border of the bubble needs
+ // to be positioned at the same bounds as when the arrow is shown.
+ if (arrow_paint_type_ == PAINT_TRANSPARENT)
+ arrow_shift += images_->arrow_interior_thickness;
const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR;
// Calculate the bubble coordinates based on the border and arrow settings.
@@ -178,9 +184,11 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
x += mid_anchor ? w / 2 + arrow_offset - size.width() :
w - size.width() + GetBorderThickness() - kStroke;
}
- y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height();
+ y += is_arrow_on_top(arrow_) ? h + arrow_shift
+ : -arrow_shift - size.height();
} else if (has_arrow(arrow_)) {
- x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width();
+ x += is_arrow_on_left(arrow_) ? w + arrow_shift
+ : -arrow_shift - size.width();
if (is_arrow_on_top(arrow_)) {
y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness();
} else if (is_arrow_at_center(arrow_)) {
@@ -253,7 +261,7 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
gfx::Insets BubbleBorder::GetInsets() const {
// The insets contain the stroke and shadow pixels outside the bubble fill.
const int inset = GetBorderThickness();
- if ((arrow_paint_type_ == PAINT_NONE) || !has_arrow(arrow_))
+ if (arrow_paint_type_ != PAINT_NORMAL || !has_arrow(arrow_))
return gfx::Insets(inset);
int first_inset = inset;
@@ -279,14 +287,16 @@ gfx::Size BubbleBorder::GetSizeForContentsSize(
// Ensure the bubble is large enough to not overlap border and arrow images.
const int min = 2 * images_->border_thickness;
+ // Only take arrow image sizes into account when the bubble tip is shown.
+ if (arrow_paint_type_ != PAINT_NORMAL || !has_arrow(arrow_)) {
+ size.SetToMax(gfx::Size(min, min));
+ return size;
+ }
const int min_with_arrow_width = min + images_->arrow_width;
const int min_with_arrow_thickness = images_->border_thickness +
std::max(images_->arrow_thickness + images_->border_interior_thickness,
images_->border_thickness);
- // Only take arrow image sizes into account when the bubble tip is shown.
- if (arrow_paint_type_ == PAINT_NONE || !has_arrow(arrow_))
- size.SetToMax(gfx::Size(min, min));
- else if (is_arrow_on_horizontal(arrow_))
+ if (is_arrow_on_horizontal(arrow_))
size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness));
else
size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width));
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