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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/leveldb/leveldb_app.h" | 5 #include "components/leveldb/leveldb_app.h" |
| 6 | 6 |
| 7 #include "components/leveldb/leveldb_service_impl.h" | 7 #include "components/leveldb/leveldb_service_impl.h" |
| 8 #include "mojo/shell/public/cpp/connection.h" | 8 #include "mojo/shell/public/cpp/connection.h" |
| 9 | 9 |
| 10 namespace leveldb { | 10 namespace leveldb { |
| 11 | 11 |
| 12 LevelDBApp::LevelDBApp() {} | 12 LevelDBApp::LevelDBApp() {} |
| 13 | 13 |
| 14 LevelDBApp::~LevelDBApp() {} | 14 LevelDBApp::~LevelDBApp() {} |
| 15 | 15 |
| 16 void LevelDBApp::Initialize(mojo::Connector* connector, | 16 void LevelDBApp::Initialize(mojo::Connector* connector, |
| 17 const mojo::Identity& identity, | 17 const mojo::Identity& identity, |
| 18 uint32_t id) { | 18 uint32_t id) { |
| 19 tracing_.Initialize(connector, identity.name()); | 19 tracing_.Initialize(connector, identity.name()); |
| 20 service_.reset(new LevelDBServiceImpl); | 20 service_.reset(new LevelDBServiceImpl); |
| 21 } | 21 } |
| 22 | 22 |
| 23 bool LevelDBApp::AcceptConnection(mojo::Connection* connection) { | 23 bool LevelDBApp::AcceptConnection(mojo::Connection* connection) { |
| 24 connection->AddInterface<LevelDBService>(this); | 24 connection->AddInterface<LevelDBService>(this); |
| 25 return true; | 25 return true; |
| 26 } | 26 } |
| 27 | 27 |
| 28 void LevelDBApp::ShellConnectionLost() { |
| 29 // TODO: This should exit cleanly. |
| 30 _exit(1); |
| 31 } |
| 32 |
| 28 void LevelDBApp::Create(mojo::Connection* connection, | 33 void LevelDBApp::Create(mojo::Connection* connection, |
| 29 mojo::InterfaceRequest<LevelDBService> request) { | 34 mojo::InterfaceRequest<LevelDBService> request) { |
| 30 bindings_.AddBinding(service_.get(), std::move(request)); | 35 bindings_.AddBinding(service_.get(), std::move(request)); |
| 31 } | 36 } |
| 32 | 37 |
| 33 } // namespace leveldb | 38 } // namespace leveldb |
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