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Unified Diff: cc/animation/animation.h

Issue 180153010: Handle direction control in compositor Animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add myself to src/AUTHORS Created 6 years, 9 months ago
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Index: cc/animation/animation.h
diff --git a/cc/animation/animation.h b/cc/animation/animation.h
index f996c38bbb3dd410bad69189955c8533a2b77e00..56f1ff77774cfaaa79a67badec53982476884d9b 100644
--- a/cc/animation/animation.h
+++ b/cc/animation/animation.h
@@ -48,6 +48,8 @@ class CC_EXPORT Animation {
TargetPropertyEnumSize
};
+ enum Direction { Normal, Reverse, Alternate, AlternateReverse };
+
static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
int animation_id,
int group_id,
@@ -78,12 +80,8 @@ class CC_EXPORT Animation {
void Suspend(double monotonic_time);
void Resume(double monotonic_time);
- // If alternates_direction is true, on odd numbered iterations we reverse the
- // curve.
- bool alternates_direction() const { return alternates_direction_; }
- void set_alternates_direction(bool alternates) {
- alternates_direction_ = alternates;
- }
+ Direction direction() { return direction_; }
+ void set_direction(Direction direction) { direction_ = direction; }
bool IsFinishedAt(double monotonic_time) const;
bool is_finished() const {
@@ -150,7 +148,7 @@ class CC_EXPORT Animation {
RunState run_state_;
int iterations_;
double start_time_;
- bool alternates_direction_;
+ Direction direction_;
// The time offset effectively pushes the start of the animation back in time.
// This is used for resuming paused animations -- an animation is added with a
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