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Issue 180153010: Handle direction control in compositor Animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add myself to src/AUTHORS Created 6 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation.h" 5 #include "cc/animation/animation.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/strings/string_util.h" 10 #include "base/strings/string_util.h"
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58 int animation_id, 58 int animation_id,
59 int group_id, 59 int group_id,
60 TargetProperty target_property) 60 TargetProperty target_property)
61 : curve_(curve.Pass()), 61 : curve_(curve.Pass()),
62 id_(animation_id), 62 id_(animation_id),
63 group_(group_id), 63 group_(group_id),
64 target_property_(target_property), 64 target_property_(target_property),
65 run_state_(WaitingForTargetAvailability), 65 run_state_(WaitingForTargetAvailability),
66 iterations_(1), 66 iterations_(1),
67 start_time_(0), 67 start_time_(0),
68 alternates_direction_(false), 68 direction_(Normal),
69 time_offset_(0), 69 time_offset_(0),
70 needs_synchronized_start_time_(false), 70 needs_synchronized_start_time_(false),
71 received_finished_event_(false), 71 received_finished_event_(false),
72 suspended_(false), 72 suspended_(false),
73 pause_time_(0), 73 pause_time_(0),
74 total_paused_time_(0), 74 total_paused_time_(0),
75 is_controlling_instance_(false), 75 is_controlling_instance_(false),
76 is_impl_only_(false) {} 76 is_impl_only_(false) {}
77 77
78 Animation::~Animation() { 78 Animation::~Animation() {
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166 // Returned time should always be relative to the start time and should 166 // Returned time should always be relative to the start time and should
167 // subtract all time spent paused. 167 // subtract all time spent paused.
168 trimmed -= start_time_ + total_paused_time_; 168 trimmed -= start_time_ + total_paused_time_;
169 169
170 // If we're just starting or we're waiting on receiving a start time, 170 // If we're just starting or we're waiting on receiving a start time,
171 // time is 'stuck' at the initial state. 171 // time is 'stuck' at the initial state.
172 if ((run_state_ == Starting && !has_set_start_time()) || 172 if ((run_state_ == Starting && !has_set_start_time()) ||
173 needs_synchronized_start_time()) 173 needs_synchronized_start_time())
174 trimmed = time_offset_; 174 trimmed = time_offset_;
175 175
176 // Zero is always the start of the animation. 176 // Return 0 if we are before the start of the animation
177 if (trimmed <= 0) 177 if (trimmed < 0)
178 return 0; 178 return 0;
179 179
180 // Always return zero if we have no iterations. 180 // Always return zero if we have no iterations.
181 if (!iterations_) 181 if (!iterations_)
182 return 0; 182 return 0;
183 183
184 // Don't attempt to trim if we have no duration. 184 // Don't attempt to trim if we have no duration.
185 if (curve_->Duration() <= 0) 185 if (curve_->Duration() <= 0)
186 return 0; 186 return 0;
187 187
188 // If less than an iteration duration, just return trimmed. 188 // check if we are past active interval
189 if (trimmed < curve_->Duration()) 189 bool is_past_total_duration =
190 return trimmed; 190 (iterations_ > 0 && trimmed >= curve_->Duration() * iterations_);
191 191
192 // If greater than or equal to the total duration, return iteration duration. 192 // We need to know the current iteration if we're alternating.
193 if (iterations_ >= 0 && trimmed >= curve_->Duration() * iterations_) { 193 int iteration = 0;
194 if (alternates_direction_ && !(iterations_ % 2)) 194
195 return 0; 195 // If we are past the active interval, return iteration duration.
196 return curve_->Duration(); 196 if (is_past_total_duration) {
197 iteration = iterations_;
198 trimmed = curve_->Duration();
199 } else {
200 iteration = static_cast<int>(trimmed / curve_->Duration());
201 // Calculate x where trimmed = x + n * curve_->Duration() for some positive
202 // integer n.
203 trimmed = fmod(trimmed, curve_->Duration());
197 } 204 }
198 205
199 // We need to know the current iteration if we're alternating. 206 // check if we are running the animation in reverse direction for the current
200 int iteration = static_cast<int>(trimmed / curve_->Duration()); 207 // iteration
208 bool reverse = (direction_ == Reverse) ||
209 (direction_ == Alternate && iteration % 2 == 1) ||
210 (direction_ == AlternateReverse && iteration % 2 == 0);
201 211
202 // Calculate x where trimmed = x + n * curve_->Duration() for some positive 212 // if we are running the animation in reverse direction, reverse the result
203 // integer n. 213 if (reverse)
204 trimmed = fmod(trimmed, curve_->Duration());
205
206 // If we're alternating and on an odd iteration, reverse the direction.
207 if (alternates_direction_ && iteration % 2 == 1)
208 return curve_->Duration() - trimmed; 214 return curve_->Duration() - trimmed;
209 215
210 return trimmed; 216 return trimmed;
211 } 217 }
212 218
213 scoped_ptr<Animation> Animation::Clone() const { 219 scoped_ptr<Animation> Animation::Clone() const {
214 return CloneAndInitialize(run_state_, start_time_); 220 return CloneAndInitialize(run_state_, start_time_);
215 } 221 }
216 222
217 scoped_ptr<Animation> Animation::CloneAndInitialize(RunState initial_run_state, 223 scoped_ptr<Animation> Animation::CloneAndInitialize(RunState initial_run_state,
218 double start_time) const { 224 double start_time) const {
219 scoped_ptr<Animation> to_return( 225 scoped_ptr<Animation> to_return(
220 new Animation(curve_->Clone(), id_, group_, target_property_)); 226 new Animation(curve_->Clone(), id_, group_, target_property_));
221 to_return->run_state_ = initial_run_state; 227 to_return->run_state_ = initial_run_state;
222 to_return->iterations_ = iterations_; 228 to_return->iterations_ = iterations_;
223 to_return->start_time_ = start_time; 229 to_return->start_time_ = start_time;
224 to_return->pause_time_ = pause_time_; 230 to_return->pause_time_ = pause_time_;
225 to_return->total_paused_time_ = total_paused_time_; 231 to_return->total_paused_time_ = total_paused_time_;
226 to_return->time_offset_ = time_offset_; 232 to_return->time_offset_ = time_offset_;
227 to_return->alternates_direction_ = alternates_direction_; 233 to_return->direction_ = direction_;
228 DCHECK(!to_return->is_controlling_instance_); 234 DCHECK(!to_return->is_controlling_instance_);
229 to_return->is_controlling_instance_ = true; 235 to_return->is_controlling_instance_ = true;
230 return to_return.Pass(); 236 return to_return.Pass();
231 } 237 }
232 238
233 void Animation::PushPropertiesTo(Animation* other) const { 239 void Animation::PushPropertiesTo(Animation* other) const {
234 // Currently, we only push changes due to pausing and resuming animations on 240 // Currently, we only push changes due to pausing and resuming animations on
235 // the main thread. 241 // the main thread.
236 if (run_state_ == Animation::Paused || 242 if (run_state_ == Animation::Paused ||
237 other->run_state_ == Animation::Paused) { 243 other->run_state_ == Animation::Paused) {
238 other->run_state_ = run_state_; 244 other->run_state_ = run_state_;
239 other->pause_time_ = pause_time_; 245 other->pause_time_ = pause_time_;
240 other->total_paused_time_ = total_paused_time_; 246 other->total_paused_time_ = total_paused_time_;
241 } 247 }
242 } 248 }
243 249
244 } // namespace cc 250 } // namespace cc
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