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Side by Side Diff: Source/platform/graphics/ImageBuffer.cpp

Issue 179973004: Share Group plumbing in Blink; Remove WebGL from default share group (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed some failing conformance tests on OSX Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (c) 2008, Google Inc. All rights reserved. 2 * Copyright (c) 2008, Google Inc. All rights reserved.
3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are 7 * modification, are permitted provided that the following conditions are
8 * met: 8 * met:
9 * 9 *
10 * * Redistributions of source code must retain the above copyright 10 * * Redistributions of source code must retain the above copyright
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40 #include "platform/graphics/GraphicsTypes3D.h" 40 #include "platform/graphics/GraphicsTypes3D.h"
41 #include "platform/graphics/UnacceleratedImageBufferSurface.h" 41 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
42 #include "platform/graphics/gpu/DrawingBuffer.h" 42 #include "platform/graphics/gpu/DrawingBuffer.h"
43 #include "platform/graphics/gpu/Extensions3DUtil.h" 43 #include "platform/graphics/gpu/Extensions3DUtil.h"
44 #include "platform/graphics/skia/NativeImageSkia.h" 44 #include "platform/graphics/skia/NativeImageSkia.h"
45 #include "platform/graphics/skia/SkiaUtils.h" 45 #include "platform/graphics/skia/SkiaUtils.h"
46 #include "platform/image-encoders/skia/JPEGImageEncoder.h" 46 #include "platform/image-encoders/skia/JPEGImageEncoder.h"
47 #include "platform/image-encoders/skia/PNGImageEncoder.h" 47 #include "platform/image-encoders/skia/PNGImageEncoder.h"
48 #include "platform/image-encoders/skia/WEBPImageEncoder.h" 48 #include "platform/image-encoders/skia/WEBPImageEncoder.h"
49 #include "public/platform/Platform.h" 49 #include "public/platform/Platform.h"
50 #include "public/platform/WebExternalTextureMailbox.h"
50 #include "public/platform/WebGraphicsContext3D.h" 51 #include "public/platform/WebGraphicsContext3D.h"
51 #include "public/platform/WebGraphicsContext3DProvider.h" 52 #include "public/platform/WebGraphicsContext3DProvider.h"
52 #include "third_party/skia/include/effects/SkTableColorFilter.h" 53 #include "third_party/skia/include/effects/SkTableColorFilter.h"
53 #include "wtf/MathExtras.h" 54 #include "wtf/MathExtras.h"
54 #include "wtf/text/Base64.h" 55 #include "wtf/text/Base64.h"
55 #include "wtf/text/WTFString.h" 56 #include "wtf/text/WTFString.h"
56 57
57 using namespace std; 58 using namespace std;
58 59
59 namespace WebCore { 60 namespace WebCore {
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131 blink::WebLayer* ImageBuffer::platformLayer() const 132 blink::WebLayer* ImageBuffer::platformLayer() const
132 { 133 {
133 return m_surface->layer(); 134 return m_surface->layer();
134 } 135 }
135 136
136 bool ImageBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Pl atform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, boo l premultiplyAlpha, bool flipY) 137 bool ImageBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Pl atform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, boo l premultiplyAlpha, bool flipY)
137 { 138 {
138 if (!m_surface->isAccelerated() || !platformLayer() || !isValid()) 139 if (!m_surface->isAccelerated() || !platformLayer() || !isValid())
139 return false; 140 return false;
140 141
142 if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, l evel))
143 return false;
144
145 OwnPtr<blink::WebGraphicsContext3DProvider> provider = adoptPtr(blink::Platf orm::current()->createSharedOffscreenGraphicsContext3DProvider());
146 if (!provider)
147 return false;
148 blink::WebGraphicsContext3D* sharedContext = provider->context3d();
149 if (!sharedContext || !sharedContext->makeContextCurrent())
150 return false;
151
152 GLint boundTexture = 0;
153 sharedContext->getIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
154
155 OwnPtr<blink::WebExternalTextureMailbox> mailbox = adoptPtr(new blink::WebEx ternalTextureMailbox);
156
157 // Context may be in a different share group. We must transfer the texture t hrough a mailbox first
158 sharedContext->genMailboxCHROMIUM(mailbox->name);
159 sharedContext->bindTexture(GL_TEXTURE_2D, getBackingTexture());
160 sharedContext->produceTextureCHROMIUM(GL_TEXTURE_2D, mailbox->name);
161 sharedContext->flush();
162
163 mailbox->syncPoint = sharedContext->insertSyncPoint();
164 sharedContext->waitSyncPoint(mailbox->syncPoint);
piman 2014/03/11 00:02:24 Same comments as in DrawingBuffer, you want to do
165
166 sharedContext->bindTexture(GL_TEXTURE_2D, boundTexture);
167
141 if (!context->makeContextCurrent()) 168 if (!context->makeContextCurrent())
142 return false; 169 return false;
143 170
144 if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, l evel)) 171 Platform3DObject sourceTexture = context->createTexture();
145 return false; 172
173 context->getIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
174 context->bindTexture(GL_TEXTURE_2D, sourceTexture);
175 context->consumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox->name);
146 176
147 // The canvas is stored in a premultiplied format, so unpremultiply if neces sary. 177 // The canvas is stored in a premultiplied format, so unpremultiply if neces sary.
148 context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, !premultiplyA lpha); 178 context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, !premultiplyA lpha);
149 179
150 // The canvas is stored in an inverted position, so the flip semantics are r eversed. 180 // The canvas is stored in an inverted position, so the flip semantics are r eversed.
151 context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, !flipY); 181 context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, !flipY);
152 context->copyTextureCHROMIUM(GL_TEXTURE_2D, getBackingTexture(), texture, le vel, internalFormat, destType); 182 context->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, level, i nternalFormat, destType);
153 183
154 context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, false); 184 context->pixelStorei(GC3D_UNPACK_FLIP_Y_CHROMIUM, false);
155 context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false); 185 context->pixelStorei(GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
186
187 context->bindTexture(GL_TEXTURE_2D, boundTexture);
188 context->deleteTexture(sourceTexture);
189
156 context->flush(); 190 context->flush();
piman 2014/03/11 00:02:24 same comments as in DrawingBuffer, you can add sha
157 return true; 191 return true;
158 } 192 }
159 193
160 static bool drawNeedsCopy(GraphicsContext* src, GraphicsContext* dst) 194 static bool drawNeedsCopy(GraphicsContext* src, GraphicsContext* dst)
161 { 195 {
162 ASSERT(dst); 196 ASSERT(dst);
163 return (src == dst); 197 return (src == dst);
164 } 198 }
165 199
166 Platform3DObject ImageBuffer::getBackingTexture() 200 Platform3DObject ImageBuffer::getBackingTexture()
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399 if (!encodeImage(imageData, mimeType, quality, &encodedImage)) 433 if (!encodeImage(imageData, mimeType, quality, &encodedImage))
400 return "data:,"; 434 return "data:,";
401 435
402 Vector<char> base64Data; 436 Vector<char> base64Data;
403 base64Encode(encodedImage, base64Data); 437 base64Encode(encodedImage, base64Data);
404 438
405 return "data:" + mimeType + ";base64," + base64Data; 439 return "data:" + mimeType + ";base64," + base64Data;
406 } 440 }
407 441
408 } // namespace WebCore 442 } // namespace WebCore
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