| Index: third_party/WebKit/Source/core/frame/LocalFrame.cpp
|
| diff --git a/third_party/WebKit/Source/core/frame/LocalFrame.cpp b/third_party/WebKit/Source/core/frame/LocalFrame.cpp
|
| index 96a0d16869d380276ff4d08e52071c5829df4917..c08c5dea4a5a2d7bf32a6ce1c02ed09b318931e0 100644
|
| --- a/third_party/WebKit/Source/core/frame/LocalFrame.cpp
|
| +++ b/third_party/WebKit/Source/core/frame/LocalFrame.cpp
|
| @@ -633,7 +633,7 @@ PassOwnPtr<DragImage> LocalFrame::nodeImage(Node& node)
|
| // Paint starting at the nearest self painting layer, clipped to the object itself.
|
| // TODO(pdr): This will also paint the content behind the object if the object contains
|
| // transparency but the layer is opaque. We could directly call layoutObject->paint(...)
|
| - // (see ObjectPainter::paintAsPseudoStackingContext) but this would skip self-painting children.
|
| + // (see ObjectPainter::paintAllPhasesAtomically) but this would skip self-painting children.
|
| PaintLayer* layer = layoutObject->enclosingLayer()->enclosingSelfPaintingLayer();
|
| IntRect absoluteBoundingBox = layoutObject->absoluteBoundingBoxRectIncludingDescendants();
|
| FloatRect boundingBox = layer->layoutObject()->absoluteToLocalQuad(FloatQuad(absoluteBoundingBox), UseTransforms).boundingBox();
|
|
|