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Side by Side Diff: include/core/SkShader.h

Issue 1798133003: Revert of Finish conversion to sk_sp<SkShader> (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED 9 #define SkShader_DEFINED
10 10
11 #include "SkBitmap.h" 11 #include "SkBitmap.h"
12 #include "SkFlattenable.h" 12 #include "SkFlattenable.h"
13 #include "SkImageInfo.h" 13 #include "SkImageInfo.h"
14 #include "SkMask.h" 14 #include "SkMask.h"
15 #include "SkMatrix.h" 15 #include "SkMatrix.h"
16 #include "SkPaint.h" 16 #include "SkPaint.h"
17 #include "../gpu/GrColor.h" 17 #include "../gpu/GrColor.h"
18 18
19 class SkColorFilter; 19 class SkColorFilter;
20 class SkPath; 20 class SkPath;
21 class SkPicture; 21 class SkPicture;
22 class SkXfermode; 22 class SkXfermode;
23 class GrContext; 23 class GrContext;
24 class GrFragmentProcessor; 24 class GrFragmentProcessor;
25 25
26 #define SK_SUPPORT_LEGACY_CREATESHADER_PTR
27
26 /** \class SkShader 28 /** \class SkShader
27 * 29 *
28 * Shaders specify the source color(s) for what is being drawn. If a paint 30 * Shaders specify the source color(s) for what is being drawn. If a paint
29 * has no shader, then the paint's color is used. If the paint has a 31 * has no shader, then the paint's color is used. If the paint has a
30 * shader, then the shader's color(s) are use instead, but they are 32 * shader, then the shader's color(s) are use instead, but they are
31 * modulated by the paint's alpha. This makes it easy to create a shader 33 * modulated by the paint's alpha. This makes it easy to create a shader
32 * once (e.g. bitmap tiling or gradient) and then change its transparency 34 * once (e.g. bitmap tiling or gradient) and then change its transparency
33 * w/o having to modify the original shader... only the paint's alpha needs 35 * w/o having to modify the original shader... only the paint's alpha needs
34 * to be modified. 36 * to be modified.
35 */ 37 */
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455 SkMatrix fLocalMatrix; 457 SkMatrix fLocalMatrix;
456 458
457 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 459 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
458 friend class SkLocalMatrixShader; 460 friend class SkLocalMatrixShader;
459 friend class SkBitmapProcShader; // for computeTotalInverse() 461 friend class SkBitmapProcShader; // for computeTotalInverse()
460 462
461 typedef SkFlattenable INHERITED; 463 typedef SkFlattenable INHERITED;
462 }; 464 };
463 465
464 #endif 466 #endif
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