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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <script src="./resources/webgl-test-utils-full.js"></script> |
| 5 <script src="./resources/tex-image-and-sub-image-utils.js"></script> |
| 6 <script src="./resources/tex-image-and-sub-image-image-bitmap-utils.js"></script
> |
| 7 <script src="../../../resources/js-test.js"></script> |
| 8 <script> |
| 9 |
| 10 window.jsTestIsAsync = true; |
| 11 var worker = new Worker('./resources/imageBitmap-transferable.js'); |
| 12 |
| 13 var wtu = WebGLTestUtils; |
| 14 var tiu = TexImageUtils; |
| 15 var gl = null; |
| 16 var internalFormat = "RGBA"; |
| 17 var pixelFormat = "RGBA"; |
| 18 var pixelType = "UNSIGNED_BYTE"; |
| 19 var redColor = [255, 0, 0]; |
| 20 var greenColor = [0, 255, 0]; |
| 21 var blackColor = [0, 0, 0]; |
| 22 var halfRed = [128, 0, 0]; |
| 23 var halfGreen = [0, 128, 0]; |
| 24 |
| 25 var image = new Image(); |
| 26 |
| 27 function promiseRejected() |
| 28 { |
| 29 document.getElementById("results").innerHTML = "Promise <span style='color:r
ed'>REJECTED</span>"; |
| 30 } |
| 31 |
| 32 function pass() |
| 33 { |
| 34 document.getElementById("results").innerHTML = "Test <span style='color:gree
n'>PASSED</span>"; |
| 35 } |
| 36 |
| 37 function postToWorker(message, transferable) { |
| 38 return new Promise((resolve, reject) => { |
| 39 function onMessage(e) { |
| 40 resolve(e.data); |
| 41 worker.removeEventListener("message", onMessage); |
| 42 } |
| 43 worker.postMessage(message, transferable); |
| 44 worker.addEventListener("message", onMessage); |
| 45 }); |
| 46 } |
| 47 |
| 48 function generateTest() |
| 49 { |
| 50 var bitmaps = []; |
| 51 |
| 52 var canvas = document.getElementById("example"); |
| 53 gl = canvas.getContext("webgl"); |
| 54 |
| 55 gl.clearColor(0,0,0,1); |
| 56 gl.clearDepth(1); |
| 57 |
| 58 // There is an existing layout test fast/canvas/canvas-ImageBitmap-transfera
ble.html |
| 59 // which tests the transferable logic for ImageBitmap with default options. |
| 60 // To test ImageBitmap with non-default options such as premultiplyAlpha=non
e, |
| 61 // we need to use WebGL for testing because normal 2D canvas cannot tell the
difference |
| 62 // between a premultiplied/unpremultiplied ImageBitmap. |
| 63 createImageBitmap(image, {imageOrientation: "flipY", premultiplyAlpha: "none
"}).then(function(imageBitmap) { |
| 64 var replyPromise = postToWorker(imageBitmap, [imageBitmap]); |
| 65 replyPromise.then(reply => { |
| 66 var retVal = {testPassed: true, alpha: 0.5}; |
| 67 var program = tiu.setupTexturedQuad(gl, internalFormat); |
| 68 runOneIteration(false, gl.TEXTURE_2D, program, reply, true, false, r
etVal); |
| 69 runOneIteration(true, gl.TEXTURE_2D, program, reply, true, false, re
tVal); |
| 70 program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); |
| 71 runOneIteration(false, gl.TEXTURE_CUBE_MAP, program, reply, true, fa
lse, retVal); |
| 72 runOneIteration(true, gl.TEXTURE_CUBE_MAP, program, reply, true, fal
se, retVal); |
| 73 if (retVal.testPassed) |
| 74 pass(); |
| 75 finishJSTest(); |
| 76 }); |
| 77 }, function() { |
| 78 promiseRejected(); |
| 79 finishJSTest(); |
| 80 }); |
| 81 } |
| 82 |
| 83 function init() |
| 84 { |
| 85 if (window.testRunner) { |
| 86 testRunner.overridePreference("WebKitWebGLEnabled", "1"); |
| 87 testRunner.dumpAsText(); |
| 88 } |
| 89 image.onload = function() { |
| 90 generateTest(); |
| 91 } |
| 92 image.src = "resources/red-green-semi-transparent.png"; |
| 93 } |
| 94 </script> |
| 95 </head> |
| 96 <body onload="init()"> |
| 97 <canvas id="texcanvas" width="2" height="2"></canvas> |
| 98 <canvas id="example" width="32" height="32"></canvas> |
| 99 <div id="results">Test <span style="color:red">FAILED</span></div> |
| 100 </body> |
| 101 </html> |
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