Index: content/browser/renderer_host/render_widget_host_view_win.cc |
diff --git a/content/browser/renderer_host/render_widget_host_view_win.cc b/content/browser/renderer_host/render_widget_host_view_win.cc |
index d19a1e88a39af79c956f3719e59e7699711f121f..937ef715dd9bdd98d81109abaab12b0350ce895a 100644 |
--- a/content/browser/renderer_host/render_widget_host_view_win.cc |
+++ b/content/browser/renderer_host/render_widget_host_view_win.cc |
@@ -774,6 +774,8 @@ void RenderWidgetHostViewWin::DidUpdateBackingStore( |
if (is_hidden_) |
return; |
+ DidReceiveRendererFrame(); |
piman
2013/07/02 01:49:09
So, on Windows, the accelerated swap doesn't get t
danakj
2013/07/03 18:05:39
Hm. The GpuProcessHost calls the RWVImpl to tell i
|
+ |
// Schedule invalidations first so that the ScrollWindowEx call is closer to |
// Redraw. That minimizes chances of "flicker" resulting if the screen |
// refreshes before we have a chance to paint the exposed area. Somewhat |