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Issue 1796423002: Handle out of order tile priorities when building graph (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/tiles/tile_manager.h" 5 #include "cc/tiles/tile_manager.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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190 190
191 dependencies++; 191 dependencies++;
192 192
193 // Add decode task if it doesn't already exists in graph. 193 // Add decode task if it doesn't already exists in graph.
194 TaskGraph::Node::Vector::iterator decode_it = 194 TaskGraph::Node::Vector::iterator decode_it =
195 std::find_if(graph->nodes.begin(), graph->nodes.end(), 195 std::find_if(graph->nodes.begin(), graph->nodes.end(),
196 [decode_task](const TaskGraph::Node& node) { 196 [decode_task](const TaskGraph::Node& node) {
197 return node.task == decode_task; 197 return node.task == decode_task;
198 }); 198 });
199 199
200 // Tasks are inserted in priority order, so existing decode tasks should 200 // In rare circumstances, a low priority task may come in before a high
201 // already be FOREGROUND if this is a high priority task. 201 // priority task. In these cases, upgrade any low-priority dependencies of
202 DCHECK(decode_it == graph->nodes.end() || !high_priority || 202 // the current task.
203 static_cast<uint16_t>(TASK_CATEGORY_FOREGROUND) == 203 // TODO(ericrk): Task iterators should be updated to avoid this.
204 decode_it->category); 204 // crbug.com/594851
205 if (decode_it != graph->nodes.end() && high_priority &&
206 decode_it->category != decode_task_category) {
207 decode_it->category = decode_task_category;
208 }
205 209
206 if (decode_it == graph->nodes.end()) { 210 if (decode_it == graph->nodes.end()) {
207 InsertNodeForTask(graph, decode_task, decode_task_category, priority, 0u); 211 InsertNodeForTask(graph, decode_task, decode_task_category, priority, 0u);
208 } 212 }
209 213
210 graph->edges.push_back(TaskGraph::Edge(decode_task, raster_task)); 214 graph->edges.push_back(TaskGraph::Edge(decode_task, raster_task));
211 } 215 }
212 216
213 InsertNodeForTask(graph, raster_task, raster_task_category, priority, 217 InsertNodeForTask(graph, raster_task, raster_task_category, priority,
214 dependencies); 218 dependencies);
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765 TaskGraph::Edge(task, required_for_activation_done_task.get())); 769 TaskGraph::Edge(task, required_for_activation_done_task.get()));
766 } 770 }
767 if (tile->required_for_draw()) { 771 if (tile->required_for_draw()) {
768 required_for_draw_count++; 772 required_for_draw_count++;
769 graph_.edges.push_back( 773 graph_.edges.push_back(
770 TaskGraph::Edge(task, required_for_draw_done_task.get())); 774 TaskGraph::Edge(task, required_for_draw_done_task.get()));
771 } 775 }
772 all_count++; 776 all_count++;
773 graph_.edges.push_back(TaskGraph::Edge(task, all_done_task.get())); 777 graph_.edges.push_back(TaskGraph::Edge(task, all_done_task.get()));
774 778
779 // A tile is high priority if it is either blocking future compositing
780 // (required for draw or required for activation), or if it has a priority
781 // bin of NOW for another reason (low resolution tiles).
775 bool high_priority = 782 bool high_priority =
776 tile->required_for_draw() || tile->required_for_activation(); 783 tile->required_for_draw() || tile->required_for_activation() ||
784 prioritized_tile.priority().priority_bin == TilePriority::NOW;
777 InsertNodesForRasterTask(&graph_, task, task->dependencies(), priority++, 785 InsertNodesForRasterTask(&graph_, task, task->dependencies(), priority++,
778 use_gpu_rasterization_, high_priority); 786 use_gpu_rasterization_, high_priority);
779 } 787 }
780 788
781 // Insert nodes for our task completion tasks. We enqueue these using 789 // Insert nodes for our task completion tasks. We enqueue these using
782 // FOREGROUND priority as they are relatively quick tasks and we'd like 790 // FOREGROUND priority as they are relatively quick tasks and we'd like
783 // to trigger our callbacks quickly to aid in scheduling. 791 // to trigger our callbacks quickly to aid in scheduling.
784 InsertNodeForTask(&graph_, required_for_activation_done_task.get(), 792 InsertNodeForTask(&graph_, required_for_activation_done_task.get(),
785 TASK_CATEGORY_FOREGROUND, 793 TASK_CATEGORY_FOREGROUND,
786 kRequiredForActivationDoneTaskPriority, 794 kRequiredForActivationDoneTaskPriority,
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1204 void TileManager::Signals::reset() { 1212 void TileManager::Signals::reset() {
1205 ready_to_activate = false; 1213 ready_to_activate = false;
1206 did_notify_ready_to_activate = false; 1214 did_notify_ready_to_activate = false;
1207 ready_to_draw = false; 1215 ready_to_draw = false;
1208 did_notify_ready_to_draw = false; 1216 did_notify_ready_to_draw = false;
1209 all_tile_tasks_completed = false; 1217 all_tile_tasks_completed = false;
1210 did_notify_all_tile_tasks_completed = false; 1218 did_notify_all_tile_tasks_completed = false;
1211 } 1219 }
1212 1220
1213 } // namespace cc 1221 } // namespace cc
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